Hello Heroes,
We hope you’re looking forward to the Holiday Season! We are happy to share our final patch before the vacation period kicks off.
Here’s the changelog for Patch 1.0.15.0.
Farmhouses unlock condition has been shortened in all languages
The objective of destroying 5 graves has been clarified: you need to destroy 5 minion graves.
Fixed the display of some objectives during gameplay
All objectives of the “less than XXX” type were displayed incorrectly in-game (objectives menu)
Some objectives were incorrectly configured for real-time display: SlimeVat, MiniatureIdols, FarmerHouses, MinerStatue, ServantsCrypt, Graveyard, WoodenIdol
Information that the Farmers District must be unlocked on Nightmare difficulty is now displayed correctly.
Fixed the compass outline on the end-of-game screen
The Fire Dragon and Golden Slingshot now cost the same as the other Rare towers.
The other topics we are working on require more time for development. New features, new content, quality of life improvements… There is still much in store for Monsters next year, and we are excited to share those plans with you on the other side of the new year.
Thanks again for your feedback and your support, it has been really appreciated, and we are looking forward to keep growing and improve the game with you in 2026.
Onward to the Ark!
-
Ludogram & Raw Fury
Hello Heroes,
We hope you’ve been enjoying the recent tweaks we’ve made to Monsters, and as always, we welcome your feedback on this latest patch.
As we mentioned in our previous notes, our focus for this update covered a wide range of areas, including new meta-upgrades, fine-tuning the difficulty, and a bunch of balancing tweaks.
Here’s the changelog for Patch 1.0.13.0.
Balance and Changes
Content balancing:
Bug fixes
Fixed Gold Church that could incorrectly trigger its effect
The effect of Ice Church now applies to your Hero’s weapon as well.
Fixed a crash that could occur because of a video player
Fixed a bug that could lock the game by pressing several inputs at the same time in a menu
Haunting Puppet is now displayed as a district when you unlock it at the end of your run.
Weapon statistics are now correctly updated after changing the language during a game.
Minor localization updates.
Hello Heroes,
We hope you’ve been enjoying the recent changes to Monsters, including the new Pick & Banish feature. As we’ve gotten closer to the Holiday Season, we wanted to make sure we got at least one more patch out.
This new update focuses on the UI and UX elements of the game surrounding how the various building types are presented, as we’ve read that several of you have found it confusing and unclear. Alongside some additional quality of life improvements and balancing tweaks, we are hoping this will address some of the pain points you have had.
As always please let us know your thoughts over on Discord and we are excited for that 2026 has in store for Monsters.
Craftmen’s Houses, Farmhouses and Statue Plaza now affect both your Hero and your city.
Supporting Crowd now increases Hero damage by 7% (instead of 5%).
3 new meta-upgrades have been implemented.
Reinforced Tank Tracks: Increase the city's damage to obstacles
Bank: Start every game with a certain amount of Gold
Stone Pile: Start every game with a certain amount of Rocks
The "Rerolls" meta-upgrade has been moved to a new section called "Special Upgrades."
Building categories now have distinctive icons that are displayed in gameplay effects and objective descriptions.
Filters have been implemented in the Collection:
Type (Weapons, Towers, Adjacent Supports, etc…)
Locked/Unlocked
Picked/Banned
Tags (Hero, Fire, Gold, Minion, etc…)
There is now a button in the Collection to pick or ban all the available items at once.
A preliminary version of the weapons and city statistics is now accessible via the Pause menu.
The Farmhouses unlocking condition has been clarified. It is now ”Road of Ice – Hard: Reach the Ark without ever placing more than 4 different buildings (multiple copies of the same building are allowed).
The Servants’ Crypt unlocking condition has been clarified in French.
Added security checks to prevent corruption of saved data.
If you launch the game with a corrupted save, the save will be reinitialized. Progression will be lost but the save won’t cause critical issues, such as recurrent crashes or shelters gates that won’t close).
4 backup saves are now stored locally: the 2 most recent saves from your last or ongoing session, and 1 save from your 2 most recent sessions.
Fixed a bug that could prevent confirmation of the Pick and Bannish pop-up at the end of the run in certain circumstances.
The BigBloatoad boss can no longer corrupt items that are out of Hero’s reach. You should now be able to destroy them all to break its invincibility.
The 3 copies of Vacated Houses and Farmer Houses can no longer appear during your run if these buildings have been banned in the Collection.
Fixed an issue with minions behavior that could occur when the building that generated these minions was replaced.
Stability improvements
More balancing! Some towers will become more powerful. Others might be slightly nerfed. We are also fine-tuning the overall difficulty as well. We are developing new upgrades that will allow you to ban certain buildings during your run or to skip a level-up if you don’t like any of the available options. We are doing our best to meet your expectations and implement as many changes as possible before the Holiday Season. We are also working on other topics for 2026.
This is just the beginning of the road for Monsters are Coming! We’re glad you’re joining us on this journey. Thank you for your feedback and support!
Onward to the Ark!
-
Ludogram & Raw Fury