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Release Notes for Monsters are Coming! Rock & Road

Patch 1.0.12.0

UX and UI changes, QoL and Balancing Tweaks

 

Hello Heroes,

We hope you’ve been enjoying the recent changes to Monsters, including the new Pick & Banish feature. As we’ve gotten closer to the Holiday Season, we wanted to make sure we got at least one more patch out.

This new update focuses on the UI and UX elements of the game surrounding how the various building types are presented, as we’ve read that several of you have found it confusing and unclear. Alongside some additional quality of life improvements and balancing tweaks, we are hoping this will address some of the pain points you have had.

As always please let us know your thoughts over on Discord  and we are excited for that 2026 has in store for Monsters.

 

Here is the changelog for Patch 1.0.12.0


Balance and Changes

Craftmen’s Houses, Farmhouses and Statue Plaza now affect both your Hero and your city.

Supporting Crowd now increases Hero damage by 7% (instead of 5%).

3 new meta-upgrades have been implemented. 

Reinforced Tank Tracks: Increase the city's damage to obstacles

Bank: Start every game with a certain amount of Gold

Stone Pile: Start every game with a certain amount of Rocks

The "Rerolls" meta-upgrade has been moved to a new section called "Special Upgrades."

Building categories now have distinctive icons that are displayed in gameplay effects and objective descriptions.

Filters have been implemented in the Collection:

Type (Weapons, Towers, Adjacent Supports, etc…)

Locked/Unlocked

Picked/Banned

Tags (Hero, Fire, Gold, Minion, etc…)

There is now a button in the Collection to pick or ban all the available items at once.

A preliminary version of the weapons and city statistics is now accessible via the Pause menu.

The Farmhouses unlocking condition has been clarified. It is now ”Road of Ice – Hard: Reach the Ark without ever placing more than 4 different buildings (multiple copies of the same building are allowed).

The Servants’ Crypt unlocking condition has been clarified in French. 

 

Bug fixes

Added security checks to prevent corruption of saved data. 

If you launch the game with a corrupted save, the save will be reinitialized. Progression will be lost but the save won’t cause critical issues, such as recurrent crashes or shelters gates that won’t close).

4 backup saves are now stored locally: the 2 most recent saves from your last or ongoing session, and 1 save from your 2 most recent sessions.

Fixed a bug that could prevent confirmation of the Pick and Bannish pop-up at the end of the run in certain circumstances.

The BigBloatoad boss can no longer corrupt items that are out of Hero’s reach. You should now be able to destroy them all to break its invincibility.

The 3 copies of Vacated Houses and Farmer Houses can no longer appear during your run if these buildings have been banned in the Collection.

Fixed an issue with minions behavior that could occur when the building that generated these minions was replaced.

Stability improvements

 

Development Roadmap

 

What comes next?

More balancing! Some towers will become more powerful. Others might be slightly nerfed. We are also fine-tuning the overall difficulty as well. We are developing new upgrades that will allow you to ban certain buildings during your run or to skip a level-up if you don’t like any of the available options. We are doing our best to meet your expectations and implement as many changes as possible before the Holiday Season. We are also working on other topics for 2026. 

 

This is just the beginning of the road for Monsters are Coming! We’re glad you’re joining us on this journey. Thank you for your feedback and support!

 

Onward to the Ark!

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Ludogram & Raw Fury