Release Notes for Dungeons 3
Update v16.1 (12 June 2019)
Fixes
- Famous Last Words DLC: The amount of destroyed camps on the second campaign map will now be counted correctly.
Additions
Update v1.5.7 (13 March 2019)
ADDITIONS
- A new Skirmish Mode map called ‘A Bug’s Life’ has been added free of charge
- A new setting for “Clash of Gods” skirmish maps, which buffs/debuffs random factions during night and day cycle, has been added
- Added new option to the game’s menu: Software Cursor
FIXES
- Fixed the effect timing for the Grave Golem’s ‘Tombstone’ attack
- +Several other bugfixes and memory optimizations
Update v1.5.6 (08 February 2019)
New additions
- A new free multiplayer co-op map ‘Defenders of the True Evil’ has been added.
- A new powerful spell called ‘Divinely Evil Lightning’ has been added.
- Only obtainable by completing the Clash of Gods expansion.
Fixes
- Fixed a bug where unavailable researches were made available by the Temple structure.
- Fixed a bug with the triple Mystificator mana capacity.
- Fixed the opening and closing sound of Magic Doors.
- Fixed the behaviour of the Evil Hand on the surface. Now it does a better job by staying off-camera when idling.
- Fixed the walkability with ‘Outposts’ so that they are preferably attacked from the front.
- Fixed the pray animation for units in the Temple.
- Fixed multiplayer lobbies to display the pre-set difficulty to players.
- Gob-O-Bots can now use their ‘Eject’ skill even when on strike.
- [MacOS] Improved multiplayer connections.
Update v1.5.5 (17 December 2018)
- Fixed a bug when upgrading the ‘Arrow’ and ‘Pounder’ trap wasn’t possible
- Fixed a bug where the altar in mission “I Am Your Father!” blocked certain selections
- Fixed the displayed movement speed numbers on unit selection
-Fixed the attack effect of Arachnids
- +Several other bug and localisation fixes
Update v1.5.4 (08 November 2018)
- A new Sandbox map called ‘Dungeon Madness’ has been added free of charge
- Fixed a bug with the “The Storming of Dollaran” mission, where Crowley was not taking any damage when being pushed back
- Fixed a missing narrator dialogue when discovering the underground hero room in the “The Battle of Steelsmith” mission
- Fixed a bug with the “The Prince of Hell” mission, where sacrifices disappeared if picked up while holding a defeated hero
- Fixed a bug where the shield generator buff did not fade when the heroes left the associated underground base
- Fixed a bug where the ‘Automatic Drum’ was already active before it was actually build
- Fixed a bug in Skirmish mode where initially locked researches got unlocked after save/load
- Fixed minor glitches for the client lobby UI
Update v1.5.3 (03 October 2018)
- Fixed a bug with certain spawn events, most importantly for the “The End of Burgers” mission
- Fixed a bug which caused DLC related features to disappear after saving and loading in Skirmish Mode
Update v1.5.1 (31 August 2018)
- A new Sandbox map called 'Crowley's March' featuring additional and all new gameplay - mechanics has been added free of charge
- Added new difficulty mode “Diabolical” for Skirmish maps
- Dungeon creeps now have other goals and targets besides attacking the dungeon heart
- Doors now have health bars
- Fixed several localisation issues
- Fixed several gameplay mechanics and AI bugs
- Fixed a problem with the scroll storage showing wrong numbers in the research menu
- Fixed Ironhide beds being displayed as Orc beds after loading a game
- The Crypta room now displays that there’s a problem if it has no workstation
- Players can now blacklist random researches in Skirmish Mode
- Players can now select different wall tile sets for their dungeon in Skirmish Mode
Update 1.4.3 (27 February 2018)
Bugfixes and changes for DLC 'Once upon a time'
- We have fixed a problem with wall segments, which disappeared once the dungeon layout became more complex.
- The visual look of gold and mana in dungeon walls has been fixed and improved.
- In the level 'Once Upon a Time', we have fixed some problems with mission goal countdowns, which ran down to 0, but did not advance or end the game.
- In the level 'Fog and Sheep', we fixed some heroes that were resistant to the sheep transformation.
- Also in the level 'Fog and Sheep', we have we have fixed a bug that caused Thalya dying during the outro.
- In the level 'Kamikaze Sheep', we added additional text to make it clear that the objective "Kill the 7 Dwarves" is a bonus objective and not needed to win the game.
Fixes and Changes for the main game
- On the skirmish map 'Playground', Elrics are now allowed to use their skills.
- The skirmish map 'Playground' has received new savegame graphics.
- On the skirmish map 'Playground' we have fixed the problem in co-op mode, where one hand picks something from the unlimited resource rooms, while the other hand picks up something else.
- In the campaign mission 'The Ashspring Swamplands' we have fixed some collisions with graves.
- In the campaign mission 'The End of Yaina Overproud', the Portals will no longer attack Snots.
- In the campaign mission 'The Storming of Dollaran', we have improved the visuals of the effect circle around your favourite Undead ‘Crowley’.
- In the campaign mission 'Two Sides of the Medal', we have fixed the city shield protection.
- In the campaign mission 'Ups and Downs', we have improved and fixed the gamepad interaction area for water supplies.
- We have fixed and balanced all torture workstations to have the same efficiency from now on.
- We have fixed the effect of 'Malicious torture'.
- Potions will now affect only friendly units, as intended.
- We have fixed the attack visual effects of 'Dark Guardian'.
- We have added some graphic options for low-performance systems to improve performance and optimization.
- In addition, we have fixed sequential dialogs that were sometimes interrupting themselves.
- Interface sounds are now affected by the 'effects' volume slider.
Patch 1.4.1 (29th January 2018)
NOTEWORTHY
- The game now displays world statistics at the end of campaign missions, allowing players to compare their achievements with the rest of the world
- Performance improvements
Fixes
- Fixed graphical glitch in Duel map
- Fixed non-disappearing tooltips
- Fixed graphical issue in defeat screen
- Fixed some minor issues with quickbar
- Fixed a graphical glitch that appeared when Gobblers were being carried by the Hand of Terror and players switched between Dungeon and Overworld
- Fixed an issue with "slapping" heroes in the Overworld
- Fixed getting stuck on network error when disconnected from network during Duel matchmaking
- Multiplayer announcements disappear now while displaying the Almanac
- Allow font auto sizing in load menu to avoid line break
- Fixed selection of "Preferred Target" (slapping an enemy in the Dungeon)
Improvements
- Enemy Priestess will heal units smarter outside of combat
- Boss monster on Duel map now gives units a decent XP amount when defeated
Patch 1.3.4 (22nd December 2017)
- Quickslotbar added. You can now set troops, spells, traps, rooms,
etc. for quick reusability (PC only)
- New skirmish map "Sandbox". Create the dungeon of your dreams!
- New game mode "Sandbox". Spawn enemy heroes yourself!
- Multiplayer deathmatch available. Enter enemy dungeons and destroy
their dungeon hearts. (PC only)
- Multiplayer teams. Play 2vs2 or 3vs1? (PC only)
- New "Show duel during play" option in multiplayer menu. Notfies you, when
someone is ready for a duel while playing the game normally! (PC only)
- Multiplayer game announcements. Also coop game announcements! (PC only)
- F3 now picks all idle creatures, F4 picks a random snot (PC only)
- Your snots now fetch boni and potions to your treasuries
- New option for no camera movement over world map
- Performance improvements
Balancing and campaign improvements
- Rebalanced Gob-O-Bot (less damage)
- Rebalanced Vampire (More life, improved life stealing)
- Rebalanced Pit Fiend (Reduced Skill cooldown, Skill now dows piercing damage)
- Cannon towers now do proper area damage!
- Minor fixes for map "Prince of Hell"
- Minor fixes for map "The Titan of Alphaas"
- Minor fixes for map "Two Sides of a Medal"
- Minor fixes for map "The Crossing"
- Minor fixes for map "The End of Yaina Overproud"
- Minor fixes for map "The Shadow of Absolute Evil"
- Fixes in map "Everything has and end..."
- Fixed Shadow getting stuck in a small area of map "The Shadow of the
Absolute Evil"
- No more spiders in tutorial mission "Dungeons for Advanced Students"
General fixes
- Improved subtitle visibility during boss fights
- Improved tooltip visibility
- Improved tile selection when moving over the GUI
- Improved stairs placement in generated maps
- Auto-size for research titles
- Improved tutorial marker visualisation
- Showing an animated image while waiting for a duel
- Improved mini map icon sorting
- Campaign reset now resets the world map properly
- Hide tooltips in cutscenes
- Improved guard room details
- Mana bombs no longer trigger on defeated heroes
- Mission goals now stay the same after loading a saved game
- Show tooltip for creatures that have picked up a bonus
- Better pathfinding for snots in the prison chamber
- Dungeon critters can now be marked with a slap
- Added option to force keyboard/mouse into options menu
- Better pillar placement in temple
- Heroes now drop of their "used" torture device when they die
- Different colors for Hands of Terror in Coop
- Fixed minor picking issues with Hand of Terror and resources
- Fixed minor pathfinding issues
- Hovering over faction icons now works correctly
- Fixed chain lighting visualisation
- Almanach Image update
- Icon Improvements
- Thalya now reacts to the Guard Room signal
- Fixed some crashes
- Fixed a memory leak
- Heroes no longer think that they can use the player's portal spell
Patch 1.3.3 (23rd November 2017)
- [mac] Fix freeze during load on NVidia cards
- "The End of Yaina Overproud": Fix subtitle typo
- "The Ashspring Swamplands": Fixed achievement "Braiiiiins!" not being awarded in some cases
- "Baptism of Fire": Balancing change, level should now be easier (especially on normal difficulty)
Patch 1.3.2 (20th November 2017)
- Fixed ice slowdown to be actually capped at about 20%
- Added Steam users tbd, YouTube.GTuxTV, Vega, Tannhauser, Naamarulla,
- Ydyp, Kando, Shazai to Special Thanks section in credits for their helpful forum communication and bug reports!
- Fixed some spells and certain traps killing units instead of knocking them unconscious
- Fixed traps not being rebuilt automatically in some cases
- Fixed pre-built rooms sometimes showing 'room is too small'
- Show visual effect when a snot teleports
- 'Ups and Downs': achievement/trophy 'Lifeguard' was sometimes awarded even though units were lost to the water
- 'The End of Burgers' End': stop the Narrator nagging about building a Brewery when it has already been built
- 'Field of Glory': Fixed asymmetric balancing
- Fixed missing idle animation in combat for some characters, like Pit Fiend or Succubus
- Fixed incorrect room capacity in some rare cases
- Fixed some sounds being audible when they shouldn't be
- Fixed some sound breakdown issues
- Gamepad: Fixed focus loss in modal dialogs in some cases
- Windows: Detecting a specific start up crash on some systems and installing a workaround for the next start up
- Linux: Fixed parts of dungeon not visible on certain systems
Patch 1.3.1 (27th October 2017)
- Windows: Removed dependency on vcredist2015, to fix startup issues caused by skipped or broken installations
- Players with incompatible GPUs now receive a notification during game launch
- Balancing: 'Mana Shield' cooldown increased to 20 seconds
- Multiplayer balancing: 'Meteor Shower' and 'Frost Bomb' now have reduced stun duration
- Fixed the 'Positive Payday' bonus to actually give you money as intended, instead of taking twice as much
- Fixed: The Naga did not always prefer to heal your creatures when a group of units including Nagas was directed to attack something
- Fixed: The Outside world was sometimes rendered incorrectly during the first few frames
- Fixed: Traps and doors were sometimes not being rebuilt after loading a game
- Fixed: Certain spells could incorrectly be recast during cooldown
- Fixed: Creatures were not resurrected after dropping them into the Crypt, and Snots then putting them on the Defi-Bri-Mat
- Fixed two music tracks playing at the same time
- Fixed various minor sound/music glitches
- Fixed: Marking tiles did not work when ending the drag on the UI
- Fixed: Minor tweak to load game menu, to better visualize the different modes
- Fixed: The mage's chain lighting spell visualization sometimes caused an incorrect line to be drawn on the screen for one frame
- Fixed: On aspect ratios other than 16:9, the main menu image fade was slightly corrupted.
- Fixed having two mutually throne room themes enabled at the same time by default (for players who pre-ordered Dungeons 3)
- Fixed: Texture of hooks in the Crypt was defective
- Fixed: Texture of a Ship was slightly defective
- Multiplayer: 'Field of Honor': Heroes spawned in underground portal for players 2 and 3 now behave correctly
- "The Shadow of Absolute Evil": Fixed movement of Shadow sometimes getting interrupted after loading a game
- "The Prince of Hell": Fixed mouseover text for map specific UI buttons
- "The End of Yaina Overproud": Fixed typo in English localization
- "The End of Yaina Overproud": Fixed mini map icons for portals
- "The Hungry, Hungry Ogre": Player can no longer erroneously pass through a fence
- "The End of Yaina Overproud": Prevent Yaina from teleporting to unreachable positions
- Fixed problems with room floors: black areas, lag when changing rooms with floor cutouts, memory leak
- Performance improvements, particularly in late-game
- Scene and Skirmish loading speed improved. This also fixes level load and random map generation not finishing at all on slow graphics devices.
- Show thought bubbles when pressing 'Alt' key
- Vortex chamber now adjusts regeneration speed based on room efficiency
- Balancing: Mother Worm now has slightly increased attack range
- Balancing: Skirmish bosses are now tougher (except in difficulty 'easy')
- Balancing: Increased Gobbler spawn rate by 25%
- Spanish/Italian: localization fixes
- Multiplayer: Do not show enemy Demon Portals through fog of war
- Linux: Fix edge scrolling at top of screen
- "The Battle of Steelsmith": fixed 'The One-Huge-Army-Building Evil' achievement/trophy not getting triggered in some circumstances
- "Everything Has An End…": Moved waypoint so heroes won't attack city_gate
- "Everything Has An End…": No longer kill some heroes with exploding barrels in the intro, preventing the achievement/trophy 'The Benevolent Evil' from being awarded
- The boulder from the 'Rolling Stone' trap is no longer affected by doors in construction
- Research menu: if there is no capacity for more scrolls, the count now turns red
- Fixed creature animations in the 'Temple'
- Fixed 'Exploding Treasure Chest' sometimes being invisible after loading a game
- Spiders, Dragons, and Worms now despawn more rapidly after they are killed
- Automatic Drum no longer triggers on defeated heroes
- Changes to Guard Room Drum buff: duration increased, affected creatures visualized, and snots are no longer affected
- Mouse cursor on guard room drum now visualizes that it can be interacted wih=th
- Fixed some UI overlays shown during cinematics
- Fixed some minor keyboard input inconsistencies
- Don't show empty mission goal tooltip
- Reduce tooltip transparency to make them more legible on noisy backgrounds
- When finishing the last tutorial, the campaign button in the victory screen openes the main campaign now
- Fixed various word wrapping and text clipping issues
- Picking up several units via hotkey no longer picks dead units
- Fixed room tooltip in Crypta and Temple
- Fixed timezone of savegame dates
- Co-op: fixed pickup of resources in certain cases
- "Dungeon Basics" tutorial: Minor improvement to tutorial highlighting
- "The Ashspring Swamplands": Fixed zombie lifebar positions
- Fix 'Subtitles' setting to not require restarting the game
- Pause Dialog audio when in-game menu is openened
- Random map generation: Minor improvements with road connections, corssings, stairs
- Fixed AI pathfinding separation
- Fix snots not carrying mana balls to the arcanium even though there is capacity
Patch 1.2.2 (18th October 2017)
- Linux: Work around engine crashes with ragdoll physics in certain circumstances
- OSX: Deactivated Dock & Taskbar in fullscreen
- Mouse/Keyboard: menu button on left screen edge are now always visible
- Mouse/Keyboard: edge scrolling area slightly reduced
- Mouse/Keyboard: Added config file option to force mouse/keyboard input ("ControllerMode =ForceMouseKeyboard"), for cases where the gamepad UI is mistakenly activated. Will get a better fix later.
- Fixed ragdoll/animation issues with Ranger
- Linux, Mac: Winning a map will now reliably advance campaign progress
Patch 1.2.1
- Fixed a bug that prevented Players from unlocking Mission 7
- Fixed a bug on Linux that prevented Players from starting missions in other than the Default language