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Release Notes for Intravenous

Update 1.4.0.4 (30/01/2023)


Update 1.4.0.3 (22/01/2023)


Update 1.4.0.2 (20/01/2023)


Update 1.4.0.1 (05/01/2023)


Update 1.4.0

Additions
Visual improvements
Gameplay tweaks
Fixes

Update 1.3.37.8 (11/10/2022)


Update 1.3.37.7 (03/09/2022)


Update 1.3.37.6 (21/08/2022)


Update 1.3.37.5 (16/08/2022)


Update 1.3.37.4 (09/06/2022)


Update 1.3.37.3 (26/05/2022)


Update 1.3.37.2 (10/05/2022)


Update 1.3.37.1 (22/04/2022)


Update 1.3.37 (16/04/2022)


Update 1.3.36 (02/04/2022)


Update 1.3.35 (17/03/2022)


Update 1.3.34 (08/03/2022)


Update 1.3.33 (02/03/2022)


Update 1.3.32 (27/02/2022)

MAP EDITOR CHANGES:

Update 1.3.31 (23/02/2022)


Update 1.3.30 (20/02/2022)


Update 1.3.29 (13/02/2022)


Update 1.3.28 (11/02/2022)


Update 1.3.27 (10/02/2022)


Update 1.3.26 (08/02/2022)


Update 1.3.24 (06/02/2022)


Update 1.3.23 (03/02/2022)


Update 1.3.22 (03/02/2022)


Update 1.3.21 (31/01/2022)


Update 1.3.20 (29/01/2022)


Update 1.3.19 (29/01/2022)


Update 1.3.18 (27/01/2022)


Update 1.3.17 (26/01/2022)


Update 1.3.16 (25/01/2022)


Update 1.3.15 (24/01/2022)


Update 1.3.14 (24/01/2022)


Update 1.3.13 (24/01/2022)


Update 1.3.12 (23/01/2022)


Update 1.3.11 (22/01/2022)


Update 1.3.10 (14/01/2022)


Update 1.3.9 (14/01/2022)


Update 1.3.8 (12/01/2022)


Update 1.3.7 (04/01/2022)


Update 1.3.6 (03/01/2022)


Update 1.3.5 (02/01/2022)


Update 1.3.4 (31/12/2021)


Update 1.3.3 (28/12/2021)


Update 1.3.2 (22/12/2021)


Update 1.3.1 (21/12/2021)


Update 1.3 (20/12/2021)

New gameplay mutators

Remember that sole "Auto-grab ammo" checkbox? That's what I call a "gameplay mutator". Despite having a system for them in place, I didn't have the time nor the ideas for more of these - polishing and preparing for release took priority. Now that the game's out, this means I could finally go back to these and add more of them. You'll find the update brings 14 new gameplay mutators.

Among these is a magazine system for all you realism lovers; a currency system for the loadouts intended to make the start of the game harder, since you have access to far less gear with it enabled, and some silly inclusions like exploding enemies, sawn-off shotguns for everyone, and more.

Don't worry, as these mutators are optional, your existing playthrough savefiles will remain as they were.

Rain

One feature I wanted to have on release, but once again didn't have the time for, is rain... update 1.3 takes care of that! It is enabled on five levels in the base game campaign. If you wish to find out which those are - check the changelog available further down in this announcement.

Rain in Intravenous isn't just a visual thing - it increases the ambient noise level when present, allowing you to get away with more noise when moving around, or taking enemies out. Rain not only changes the way the levels are played, but also changes the feel of the levels themselves. Don't want/like rain? Have no fear - you can turn it off using one of the newly-added gameplay mutators. :) Want rain on every level? No problem, there is a newly-added gameplay mutator for that, too!

New tonemap option

You'd be surprised at how much of a difference something as simple as a tonemapper can make for a game's visuals. Update 1.3 brings a new 'filmic' tonemapper - it amps up the contrast on the image, making bright areas pop, while the darker areas remain close to how they were before. If you've played Intravenous before, then when you first launch version 1.3, it will use the new tonemapper. As with a lot of things in Intravenous - this is an optional setting, so if you find that you prefer the old one, simply switch to it in the options menu!

The full changelog

Patch 1.2.17 (04/12/2021)


Patch 1.2.16 (04/12/2021)


Patch 1.2.15 (02/12/2021)


Patch 1.2.14 (02/12/2021)


Patch 1.2.13 (02/12/2021)


Patch 1.2.12 (01/12/2021)


Patch 1.2.11 (30/11/2021)


Patch 1.2.10 (28/11/2021)


Patch 1.2.9 (25/11/2021)


Patch 1.2.8 (25/11/2021)


Patch 1.2.7 (25/11/2021)


Patch 1.2.6 (21/11/2021)


Patch 1.2.5 (20/11/2021)


Patch 1.2.4 (19/11/2021)


Patch 1.2.3 (19/11/2021)


Patch 1.2.2 (18/11/2021)


Patch 1.2 (18/11/2021)

Controller support

You've asked for it and I've added it! While Intravenous was made with keyboard & mouse controls in mind, you can now play it with a controller. Whether you can be as proficient with a controller as you can be with a keyboard & mouse - that is the question! But don't take my word for it - I barely play games with a controller, so I wouldn't know how easy or difficult it is to play Intravenous with one. However, keyboard and mouse is still the optimal way to play Intravenous.

Tactical reloads

These allow you to reload your weapon faster, by dropping the current magazine to the ground, instead of sticking it back into a mag pouch. The downside? You lose the ammo present in the magazine, and have to pick it back up in order to get the ammo that's in the magazine.

Custom difficulties

Allowing you to customize the difficulty you play on, as well enable or disable randomization of certain factors - now you can set one up that you have the most fun playing with. While the 'True' difficulty will always remain the intended difficulty, it's up to you to decide what your perfect difficulty is with custom difficulties. You can adjust almost any aspect of the game: damage received, noise made, enemy vision range, along with randomization of things like the weapons that enemies have, and their experience levels!

Improved shadow filtering

I love optimizing my code, and always try to give players the best possible performance without sacrificing on quality. Better visuals AND better performance is a deal I could not pass up. Not only do shadows look better now on settings above 'Rough', but they also use less of your GPU and CPU! The 'Normal' setting now uses up to 20% less graphics power when compared to the old 'Normal' setting, and puts out an image comparable, or better than, the old 'Soft' setting! Meanwhile the new 'Soft' setting uses up to 10% less graphics power compared to the old 'Soft' setting, and puts out a far better-looking image than the old 'Soft' setting! In addition, I've added another setting - 'Ultra'. This one's for smooth shadow lovers and cranks up filtering even higher, to make shadows look even softer. In practice it performs about on par with the old 'Soft', but looks way, way better than any setting that was there before.

That about wraps it up for the big new things that this update brings! The rest of the changes are, as usual, various tweaks, minor improvements - the type of stuff you usually see in the small patches that I release. :)

As is the case with any large update I release - I am always listening to the community, and if someone has a suggestion on how to make certain things more comfortable - I always take such suggestions into consideration. The same principle will also apply to controller support suggestions, as I never play with a controller.

Full changelog

Patch 1.1.8 (13/11/2021)


Patch 1.1.7 (06/11/2021)


Patch 1.1.6 (24/10/2021)


Patch 1.1.5 (23/10/2021)


Patch 1.1.4 (22/10/2021)


Patch 1.1.3 (21/10/2021)


Patch 1.1 (18/10/2021)


Patch 1.0.34 (24/09/2021)


Patch 1.0.33 (21/09/2021)


Patch 1.0.32 (18/09/2021)


Patch 1.0.31 (17/09/2021)


Patch 1.0.30 (09/09/2021)


Patch 1.0.29 (26/08/2021)


Patch 1.0.28 (15/08/2021)


Patch 1.0.27 (11/08/2021)