Home Products Changelog

Release Notes for Intravenous

Update 1.4.0.4 (30/01/2023)


Update 1.4.0.3 (22/01/2023)


Update 1.4.0.2 (20/01/2023)


Update 1.4.0.1 (05/01/2023)


Update 1.4.0

Additions
Visual improvements
Gameplay tweaks
Fixes

Update 1.3.37.8 (11/10/2022)


Update 1.3.37.7 (03/09/2022)


Update 1.3.37.6 (21/08/2022)


Update 1.3.37.5 (16/08/2022)


Update 1.3.37.4 (09/06/2022)


Update 1.3.37.3 (26/05/2022)


Update 1.3.37.2 (10/05/2022)


Update 1.3.37.1 (22/04/2022)


Update 1.3.37 (16/04/2022)


Update 1.3.36 (02/04/2022)


Update 1.3.35 (17/03/2022)


Update 1.3.34 (08/03/2022)


Update 1.3.33 (02/03/2022)


Update 1.3.32 (27/02/2022)

MAP EDITOR CHANGES:

Update 1.3.31 (23/02/2022)


Update 1.3.30 (20/02/2022)


Update 1.3.29 (13/02/2022)


Update 1.3.28 (11/02/2022)


Update 1.3.27 (10/02/2022)


Update 1.3.26 (08/02/2022)


Update 1.3.24 (06/02/2022)


Update 1.3.23 (03/02/2022)


Update 1.3.22 (03/02/2022)


Update 1.3.21 (31/01/2022)


Update 1.3.20 (29/01/2022)


Update 1.3.19 (29/01/2022)


Update 1.3.18 (27/01/2022)


Update 1.3.17 (26/01/2022)


Update 1.3.16 (25/01/2022)


Update 1.3.15 (24/01/2022)


Update 1.3.14 (24/01/2022)


Update 1.3.13 (24/01/2022)


Update 1.3.12 (23/01/2022)


Update 1.3.11 (22/01/2022)


Update 1.3.10 (14/01/2022)


Update 1.3.9 (14/01/2022)


Update 1.3.8 (12/01/2022)


Update 1.3.7 (04/01/2022)


Update 1.3.6 (03/01/2022)


Update 1.3.5 (02/01/2022)


Update 1.3.4 (31/12/2021)


Update 1.3.3 (28/12/2021)


Update 1.3.2 (22/12/2021)


Update 1.3.1 (21/12/2021)


Update 1.3 (20/12/2021)

New gameplay mutators

Remember that sole "Auto-grab ammo" checkbox? That's what I call a "gameplay mutator". Despite having a system for them in place, I didn't have the time nor the ideas for more of these - polishing and preparing for release took priority. Now that the game's out, this means I could finally go back to these and add more of them. You'll find the update brings 14 new gameplay mutators.

Among these is a magazine system for all you realism lovers; a currency system for the loadouts intended to make the start of the game harder, since you have access to far less gear with it enabled, and some silly inclusions like exploding enemies, sawn-off shotguns for everyone, and more.

Don't worry, as these mutators are optional, your existing playthrough savefiles will remain as they were.

Rain

One feature I wanted to have on release, but once again didn't have the time for, is rain... update 1.3 takes care of that! It is enabled on five levels in the base game campaign. If you wish to find out which those are - check the changelog available further down in this announcement.

Rain in Intravenous isn't just a visual thing - it increases the ambient noise level when present, allowing you to get away with more noise when moving around, or taking enemies out. Rain not only changes the way the levels are played, but also changes the feel of the levels themselves. Don't want/like rain? Have no fear - you can turn it off using one of the newly-added gameplay mutators. :) Want rain on every level? No problem, there is a newly-added gameplay mutator for that, too!

New tonemap option

You'd be surprised at how much of a difference something as simple as a tonemapper can make for a game's visuals. Update 1.3 brings a new 'filmic' tonemapper - it amps up the contrast on the image, making bright areas pop, while the darker areas remain close to how they were before. If you've played Intravenous before, then when you first launch version 1.3, it will use the new tonemapper. As with a lot of things in Intravenous - this is an optional setting, so if you find that you prefer the old one, simply switch to it in the options menu!

The full changelog