Home Products Changelog

Release Notes for StarCrawlers Chimera

Beta 2.0.1 (2024-04-10)

Hotfix to Beta 2.0.1

Fixes:

Changes:


Beta 2.0 (2024-04-08)

Happy Eclipse Day for those who celebrate!

Small update to Beta 2.0:

Changes:

Fixes:


Beta 1.9.1 (2024-02-20)

Bonus Contract Crates Bonus Contract Crates now award unique weapons, objects, and gear of Rare (or better) quality on every floor. Rewards also now adapt to your skill selections, ensuring that rewards align with needs of your character. Thanks to all the amazing backers that created custom items!

Current skill trees with specific rewards :

Mystery Chems Chems now start the game as Mystery Chems until the player has discovered them by sampling some, or is a Chemist - who can automatically identify chems!

New Chems Added 5 new chems to be discovered. Happy sampling!

New ChimeraLinq Updates Added 8 new ChimeraLinq influencers to ambient linqs. New linq drama (with rewards) coming in a subsequent patch. Thanks backers who created influencer profiles!

Changes

Fixes

Coming Soon

As always, thank you for your support!


Beta 1.9 (2024-01-23)

New year, new patch: Dev Update & Stealth System!

Dev Update

Progress has been steady through the holidays and is accelerating once again. The final floors after Special Projects have been completed and will be revealed when StarCrawlers Chimera launches this year. When this year? Announcement coming soon!

Currently, the dev focus is shifting away from content development into refinement. Subsequent patches will focus on iterating on damage numbers, mob health, gear / weapon stats, and moving away from placeholder test values towards “real” numbers. The last few content patches (most of which will remain hidden until launch) will be focused on adding in Kickstarter backer content, and story and lore content.

Have a question about the state of a particular feature? Let me know in the comments or jump in Discord and ask away!

Thank you to everyone who has stuck with us through the rollercoaster - the end is in sight!

Stealth System

The Stealth System has been overhauled and now features suspicious enemies, improvements for melee and ranged stealth builds, and new bonuses for generally behaving like a cyberninja.

Ability Changes

Out with Arcane, in with Psi

Coming Soon (in no particular order)

As always, thank you for your support!


Beta 1.8 (2023-10-11)

The clandestine department with the very normal name of "Special Projects" houses some of the most dire creations of the Chimera corporation. Fortunately, you have help in the form of a hacked NAV-E drone, courtesy of the the Client. Make your way through the Biohybrid Trials, Human Testing and Robotics wings to unlock a path to the floor below!

Welcome to Special Projects NEW Winged Floor: A strange virus plagues Human Testing, bizarre creatures have been spotted in Biohybrid Trials, new mechanical horrors await in Robotics, and each wing features a mini boss encounter. Additionally, a new enemy crawler has been spotted in the area. NEW Loot : Special Projects has access to all of the weapons and gear you've encountered before, but they've also been making their own modifications...

Fixes & Changes

Coming Soon The next patch will focus on ChimeraLinq, the Lore system, and backer-created enemies and weaponry.

Thanks all!


Beta 1.7.1 (2023-08-09)

A small patch that lays the groundwork for the Lore system to go live soon, tweaks breakable glass, and makes minor graphic updates.


Beta 1.7 (2023-07-24)

Descending into the Bio Labs, you'll swiftly notice that not everything is working as intended. Rampaging experiments, uncontrolled mutations and a security lockdown mean new challenges to overcome - and new loot rewards!

Welcome to the Bio Labs

Changes & Additions

Fixes

Coming Soon

Thanks all!


Beta 1.6.2 (2023-04-20)


Beta 1.6.1 (2023-04-16)


Beta 1.6 (2023-04-16)

The Very Big Ability Update is here.

NEW

FIXES


Beta 1.5.3 (2023-02-06)

A mini-patch that deactivates the Lunar New Year event and adds new abilities for the Space Pirate and Engineer skill trees. And fixes Cleanerbot mops!

Pirate

New ability : Boarding Parrrty summons robotic crew to taunt and attack enemies. Perk : Ravagers summons fewer, but deadlier, ravagers that replace taunt with charge

Engineer

New ability : Form Boltron from Junker, Turret, and 4 Spidermines! Boltron attacks with melee, ranged, laser beams, and can be command to unleash Rocket Elbow to stun and deal damage.

Perk : Team Player boosts damage of Boltron, Junker and Turret for each mechanical minion you have and also grants your mechs health regen when out of combat.

Fixes


Beta 1.5.2.2 (2023-01-24)

A mini-patch that activates the Lunar New Year event (with a new Lunar Coin pet available!) and adds new abilities for the Space Pirate skill tree. Happy Lunar New Year!

Space Pirate


Beta 1.5.2.1 (2023-01-15)

-> Quickfix for Void Psyker abilities timing out when attempting to summon a tentacle before this ability had been unlocked.


Beta 1.5.2 (2023-01-12)

Beta 1.5.2 (12 January 2023)

Slipping from the shadows into 2023 is a new update… Cyberninja, Smuggler, Void Psyker and Force Psyker trees are now complete! Engineer, Space Pirate and the utility skill trees will be following in a minor patch. The next major patch will unlock the 5th floor near the heart of Chimera’s operations : the Bio Labs.

Cyberninja abilities have been revisited and improved to reward stealthy gameplay and bonuses versus those Unaware targets. Once you’ve racked up some kills (and blown your cover), unleash the Rolling Thunder to rampage from target to target.

NEW Cyberninja Abilities

The Smuggler has bargained for a selection of new abilities focused on creative uses of their credits. As you invest in your enemies demise and your own longevity, you build up the power of your Bounty to unleash on the strongest foes.

NEW Smuggler Abilities

The Force Psyker has been reinforced with defensive psykonic abilities that allow them to absorb punishment and turn it against their foes. At max rank, the Behemoth awakens, allowing Force Psykers to equip a shield and heavy weapon together and render vengeance to the unworthy.

NEW Force Psyker Abilities

Void Psykers have received new dark gifts in the form of abilities that reward you for maintaining dangerously high levels of Void Energy. Don’t fear the Void, make your enemies fear it. And then make the Void fear you with the new Ascendance perk : One with the Void.

NEW Void Psyker Abilities

Changes

Fixes

Coming Soon (in no particular order)

As always, thank you for your support!


Beta 1.5.1 (2022-12-22)

CHANGES

NEW Prototype Abilities Haiku Module : Being damaged has a chance to inspire a poem generated from random memories, buffing your defensive or offensive power. Improves with Prototype rank. Perk : Ghost in the Shell. Your haikus are 30% stronger and provide both defensive and offensive power.

Cannibalize Perk : Better, Faster, Stronger. The machine-spirit effect persists until you consume another corpse.

Thunderclap Perk : Electrocutioner. Thunderclap radius is increased 200% and has a chance to instantly kill common enemies.

H.A.M : Reset the cooldown on Arm Cannon and Thunderclap and charge them to full power. If a target dies while H.A.M is active, refresh this effect. Perk : Termination Mode While H.A.M is active, all incoming damage is reduced 90%, you are immune to most negative status effects, and you do not feel pity, or remorse, or fear. And absolutely will not stop, ever, until you are dead.

NEW Soldier Abilities Bombardier Perk : Mad Bombardier. When you throw a Grenade, activate (Frag Out! / Thermal Grenade) on the same target.

Rocket Strike Perk : Cluster Munition. Enroute to the target, the rocket drops up to 6 Bomblets.

Magnetronc Perk: ICP-M. Bomblet pull range is increased 100% and Bomblets pulled to the target deal bonus Shock damage.

Hellfire Salvo : Launch 2 to 4 mini-rockets at each visible enemy that deal Fire damage. Mini-rockets with no target seek out enemies. Damage increases with Strength. Perk : Infernal Bolts. Mini-rockets deal additional Piercing damage and Burn their target.

Boomageddon : Activate all Soldier abilities on the target. Boomageddon cooldown is reduced by 1 when an enemy dies. Perk : Doomsday Clock. If the target of Boomageddon dies, reset the cooldown on all Soldier abilities.

NEW Big Guns Ability Heavy Weapons Expert (Passive) : When you equip a Heavy Ranged Weapon, you gain a unique ability depending on the weapon type. Perk : Gunzerker. Killing blows from your Heavy Weapons Expert ability reset the cooldown on all other Big Guns abilities.

FIXES


Beta 1.5.0 (2022-11-25)

Floor 4 : Production is now live! Finally. If you haven't been following on Discord, I’ve been dealing with health issues preventing me from updating at my usual speed. I’m happy to say they are behind me and more updates lie ahead. Production features new side contract mechanics, enemies, gear, weaponry, events, and a new boss fight.

The next patch (SOON™) will be focused on expanding and refining the skill trees based on player feedback.

NEW!

Changes

Ability Changes

Fixes

Ability Fixes

Coming Soon (in no particular order)

As always, thank you for your support!


1.3.1 (2024-07-12)

StarCrawlers Chimera v1.3.1 (7 July 24) Small patch to address a few bugs and add the first Artifact weapon.

NEW STUFF

Fixes


1.3 (2024-06-12)

ChimeraLinq is back online! With a saucy new user interface and controller support, you can finally indulge yourself with some pointless social media drama (to get free stuff)!

Changes:

Fixes:


1.2.2 (2024-06-06)

For users with low system specs, holding down the Left Shift key while launching the game will set it to the lowest quality setting.


1.2.1 (2024-06-05)

Quickfix to address an issue with the character & save / load menus triggering unexpectedly when using a contoller.


1.2 (2024-05-31)

With today's patch, the Controller Update is officially live with full support for a variety of PC controllers and special optimizations for Steamdeck. Here's what's inside:

Changes:

Ability Changes:

Steamdeck:

Fixes:


1.1.7.1 (2024-05-26)

Mini patch to address some bugs and make some changes.

Fixes:

Changes:


1.1.4 (2024-05-23)

Fixed an issue with final floor generation causing Giant Floating Words. Fixed creating a character preset failing to allow hitting Accept button.


1.1.3 (2024-05-21)

Small update to do some fixes, make some changes, and up some loot drop chances.

Fixes:

Changes:


1.1 (2024-05-17)

Happy launch week! I'm blown away by your positive reviews (and spicy ones!), feedback, and suggestions. I've already got to work on them - take a look:

Fixes:

Changes:

Controller Support Survey

Cheers,

Thunderflux


1.0.13 (2024-05-15)

Quickfix for something super-secret.


1.0.12 (2024-05-14)

Quickfix to address an issue with the Special Projects map


1.0.11 (2024-05-14)

NEW Fixed an issue blocking abilities that target items (Mod It Better, Craft Nanite Jar, etc) from targeting items.

NEW Fixed an issue that could prevent Xeno Slime from finding a nice safe spot to respawn.

NEW Fixed an issue that could prevent the Feedback tool from attaching a report save.


1.0.1 (2024-05-13)

StarCrawlers Chimera v1.0 is live!

What’s new in v1.0? Quite a few things. Primarily:

Where’s my controller support? It’s on the way! As noted in the Steam forums, it’s an involved process to add controller support to a complex interface that was primarily built around mouse and keyboard input. Adding properly integrated controller support is my top priority for the first systems update.

Where’s ChimeraLinq? The ambient ChimeraLinq system and ChimeraLinq holoslates can be found on all maps. The (optional) interactive element of ChimeraLinq was very thin on content, so I made the decision to temporarily disable it. I know some of you love you internet drama, and I want to do it justice, so ChimeraLinq will make a triumphant return with a new look and more shade-throwing in the first content update.

When is the game coming to Linux and OSX? Now that the PC launch is out and the game is (mostly) stable, I have time to look into the Linux and OSX deployments. I’ll provide updates on these when I have information to share!

Quick Launch Day Fixes & Changes

Fixes: Fixed an issue with dying during Ironmode allowing the Continue button to show on the title screen and causing a lockup. Fixed a typo in the perk for Smuggler’s Flashbang. Ding! sound effect is quieter. We want you to level up, not be blown away. Fixed a display issue in vendor buyback for luxury items. Fixed an issue with Psykonicks Meditation failing to unlock the player after standing. Fixed Quicksave triggering while the Options Menu keybindings is open.

Changes: Uber Doors™ now have a unique map marker when closed. The Randomize Skills button on the Character Creation menu no longer performs a sprite swap, which causes the button to deselect on the Steamdeck.