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Release Notes for Vagrus - The Riven Realms: Prologue

Hey everyone,

We keep working on improving features and fixing issues for the game and from time to time we push it into the Demo build as well – this is such a time! The most significant additions are Character UI-related improvements, as well as new content, albeit the restricted nature of the Demo makes accessing some of these a bit tricky. Still, we included them for the sake of thoroughness. We have also improved visuals and fixed about a dozen bugs.

Now let's jump into the patch details:

**Important Note: Considering the extent of the improvements, there is little to no chance that we broke nothing in the process. Assume that we did not want to make anyone's life harder. If you see something amiss, please flag it to us using the usual channels, like the inbuilt reporting tool (F1 button), forums, and our Discord server.

Patch 1.1.15 - Codename: Perficientur et Qualis Vitae

New/Updated Features
Character UI is now
New/Tweaked Content
User Interface Improvements
Bug Fixes

Stay tuned and conquer the wasteland! The Lost Pilgrims Team


Hey everyone,

The launch of the main app was a bit rough but since then we have fixed all the game breaking bugs and then some. There are still thing we need to iron out but we felt it was time to update this Prologue version so you could all enjoy a smoother experience.

Now let's jump into the patch details:

Important Note: Considering the extent of the improvements, there is little to no chance that we broke nothing in the process. Assume that we did not want to make anyone's life harder. If you see something amiss, please flag it to us using the usual channels, like the inbuilt reporting tool (F1 button), forums, and our Discord server.

Patch 1.0.16 - Codename: Released

New/Updated Features and Content

Stay tuned and conquer the wasteland! The Lost Pilgrims Team


Hey Folks,

On October 5, so only a few days from now Vagrus - The Riven Realms will leave the 'Game in Development' stage, and in celebration of that, we are releasing this refreshed Prologue build.

Our recently published Devlog post has all kinds of details what the 1.0 build will bring into the game. Also, in case you have not seen it yet, here's our Release date announcement trailer picked up by IGN.

The Prolgoue now catches up with the main game, and even gets ahead for the time being, so it's now the perfect time to dive back in.

Mercenary Tasks These not only add a ton of variation and replayability but also go a long way in softening up story content and allow the running of a combat-oriented comitatus for players. Fair warning, though: just like none of the other income sources work by themselves, Mercenary Tasks do not either. Combine them with Trade Tasks, passengers, and stories, with an emphasis on whichever you prefer over the others.

Mercenary Tasks are received from factions. Each faction is unique when it comes to the ratio of Trade and Mercenary Tasks you can get from them as well as the type of mercenary contracts they hand out. Enemies in these missions can be almost any kind, from beasts to outlaws and Undead - even the mercenaries of other factions. https://youtu.be/tISB1slrDKs

Targeting Overhaul Companion Combat targeting options have been added to suit different play-styles. The changes include a number of options from the main menu that allow the configuration of the way you target your foes and friendlies during the fights in Vagrus. There are also visual upgrades, like Area Targeting boxes instead of the previous visual effects on the metal bases of the characters. https://youtu.be/CRidAlq_NIg

Revamped User Interface Vagrus’ crew and settlement UI panes finally got some much-needed upgrades to make navigating the menu a more user-friendly experience. We previously covered some of the changes in Devlog #56, and you can even find a short video showcasing many of the changes on our YouTube Channel. https://youtu.be/hhSe5eM7QoA

Important Note: Considering the extent of these improvements there is little to no chance that we broke nothing in the process. Assume that we did not want to make anyone's life harder. If you see something amiss, please flag it to us using the usual channels, like the inbuild reporting tool (F1 button), forums, and our Discord server.

Now let's jump into the details:

Patch 0.9.70 - Codename: The One Before Full Release

New Features
User interface improvements
New/Updated Features
Bug fixes

Patch 0.5.31 - Codename: Second Chances (12 May 2021)

Hey Folks, we have been a bit busy. Sorry about that! Now we are coming back big time with a patch that is a culmination of all the changes we have made on the main game over the course of the last nine months.

COVID did not help matters for us but overall, we are happy with our progress thus far. Read more about how 2020 went for us in our blog post here: 2020 Year-End Summary.

Vagrus - The Riven Realms News As you could tell from the list of changes, we have been busy improving the main game. We added several new regions, expanding it to about 70-100 hours of playable content (depending on playstyle).

We are immensely honored, happy, and proud to share that Vagrus has been nominated for two awards in the upcoming Unfold Games Awards show, and got into the finals of the Digital Dragons - Indie Celebration completion. It feels like quite an achievement for a game still in Early Access, especially since hundreds of high-quality games entered both of these contests. The nominees were selected by a panel of judges comprised of top industry professionals. Both competitions have their own form of audience awards, so you can support Vagrus if you like until those digital polls are open:

Unfold Games Awards: [Best Game Design Award]https://unfoldgamesawards.com/index.php?p=nominees&category=6) Unfold Games Awards: [Audience Award - Vote for Vagrus]https://unfoldgamesawards.com/index.php?p=nominees&category=11) Digital Dragons Indie Celebration: Community Award - Vote for Vagrus We cannot express how much these mean to the whole team, how their love for the game and dedication to turn it into something truly special got recognized in the form of these nominations.

We are also grateful to You, our players, for having made it possible for Vagrus to get here. Your continued support, constructive criticism, and dedication to the game keep pushing us to deliver more and better.

Now let's jump into the details of what's included in this new build:

Patch 0.5.31 - Codename: Second Chances

Important Note: Considering the extent of these improvements, there is little to no chance that we broke nothing in the process. Assume that we did not want to make anyone's life harder. If you see something amiss, please flag it to us using the usual channels, like the inbuild reporting tool (F1 button), forums, and our Discord server.

General changes
Companion Combat
Animation and decal refinements
Crew Combat
User Interface Improvements
Bug Fixes
Known Issues

'Is Vagrus properly balanced now?'- Nope. 'Was it a step in the right direction?'- We think so. Please let us know how you find it.

Well, that's it for now. Quite a lot of things to, and more is coming soon to the main game!

Stay tuned, stay alive, conquer the wasteland! The Lost Pilgrims Team


Patch Notes v0.5.15 (18 August 2020)

New/Updated Features
User Interface and Experience improvements -New Main Menu options added
Bug fixes

PATCH NOTES v0.5.12 (10 July 2020)

New Features
New or Tweaked Game Mechanics
User Interface Improvements
Fixes
Coming Up Next

PATCH NOTES v0.5.11 (June 15 2020)

New Features - have limited impact on the Prologue
Milestone 20 — Trade tasks are now available in the open-world campaign
User Interface Improvements
New or Tweaked Game Mechanics
Fixes
Coming Up Next