Release Notes for Shadowhand
Patch 1.09 (4 July 2018)
- Prevented shuffle ability in duels from moving spare cards/jokers into the stock pile as this could cause issues.
- Disabled the log file as one user reported an error writing to it.
Patch 1.07 (21 May 2018)
Improvements:
- Tool weapons now say "(Tool)" on the large version of the collectible card.
- Sea/Land weapons now say "(Sea)" or "(Land)" on the large version of the collectible card.
- Added a newsletter button to the Title Screen.
- Tweaked Stand and Deliver ability to generate a playable card more often.
- Tweaked Shadowhand shuffle ability to reveal playable cards more often.
- Ability cards now fill from the bottom of the screen as they charge, not from the bottom of the card which is off the screen.
- Profile system now records and restores backups if need be.
- Game will reload in Windowed mode after a crash.
- Deleted unused graphics from Menus folder
- Compressed ambientsounds folder from 64Mb to 7Mb by using oggs thus reducing install size.
Fixes:
- Prevented wildcards/jokers from being used on the first tutorial level.
Patch 1.06 (19 March 2018)
Improvements:
- You can now sell items back to the shop! Simply drag the item you want to sell over the shop area. You'll only get 10% of the full item price though because the main purpose of this is for people who want to tidy up their inventories.
- Stars earned are shown above the chapter cards on the Select Chapter screen. Each mode (relaxed/normal/very hard) records stars earned separately.
- Added confirmation dialog for when purchasing shop items.
- Default.ini changed so that game will load in borderless window instead of full-screen on first play.
Fixes:
- Fixed Borderless Window on Mac to have no title bar and to hide app launcher bar.
- Fixed "I admit am" typo in Ch9 story.
Patch 1.05 (28 December 2017)
Improvements:
- Relaxed mode added! You can change mode on the Select Chapter screen using the panel at the bottom. Relaxed mode has easier enemies and more gold. Also if you lose a duel you can click "Skip" on the level end dialog and move on with no penalty (you'll still get the enemy loot.)
- Beating Hard mode also unlocks Normal and Relaxed achievements. Normal mode also unlocks Relaxed achievements.
- Renamed Hard mode as "Very Hard" because that's what it is!
- Active Abilities recharge by 50% when retrying a hand/duel.
- Ch7 Hand 8 now reminds players to equip their recovered weapons before fighting the Executioner.
- Made Sea Tar fight at end of Ch8 a bit easier in case players didn't buy the best weapons.
- Cutpurse fight in Ch8 is a tiny bit easier.
Fixes:
- Ch15 Hand 7 had a gold goal of 5 turns and silver of 24. It should have been silver=29 and gold=24. Also fixed Ch 19 hand 8 turn goals to be gold=14 and silver=17.
- Pressing H on the title screen no longer tries to load the instructions screen, which doesn't exist.
- Active ability cards are now blocked on Ch1 Hand 1 because they can mess up the tutorial.
- Inventory screen sometimes didn't show defense or stealth value after completing certain chapters.
- Rabbit Foot passive ability no longer creates wildcards that overlap in the wrong order.
- Rusty Boarding Axe flavour text edited so that it doesn't run on too far.
- Weapons no longer get unhidden if you restart Ch7 Hand 1 (Gaol).
- Inventory screen now correctly warns you if you have an empty active or passive ability slot and an unused card of the correct type in your inventory.
- Fixed Ch14 hand 6 layout so that getting a torch isn't dependent on removing the suit lock first, which could sometimes result in an impossible layout.