Update 1.4.2a (24 April 2020)
- Fixed a bug that would prevent ambient sounds from spawning when loading a checkpoint.
- Elevators in Copernicus Moonhub’s vehicle bay will no longer both move when interacting with an elevator button.
- Further improved RTX performance. For example, certain materials are now excluded from Ray Tracing, slightly improving Ray Tracing performance in some cases.
Update 1.4.1 (10 January 2020)
WARNING: the GOG Galaxy overlay is not compatible with DX12 and has thus been disabled to prevent crashes. GOG is working on fixing the issue. In order to play Deliver Us The Moon with RTX, enable DX12!
Patch 1.4.1 is now live! This minor update serves to remedy various RTX-related issues. The technology is still brand-new and in constant development, so we’ve worked closely together with the engineers at NVIDIA to help iron out the RTX issues that we’ve seen and that you’ve reported on our boards. If you’ve experienced any crashes and black screens before this update, let us know if it’s better now!
In addition, the patch includes a number of small fixes:
- The astronaut no longer gets unintentionally stuck in walk-only mode when nearing the malfunctioning door leading out of Tombaugh’s crew quarters.
- The first draggable cart inside Tombaugh, used to gain entry to the crew quarters, no longer despawns when the astronaut moves the cart slightly and then returns to a previous section of the level.
- The second draggable cart inside Tombaugh can now be moved closer to the elevator doors (inside the crew quarters’ maintenance area) before the elevator controls are disabled.
- Minor improvement to ray-traced shadows in particular areas.
Update 1.4.0 (19 December 2019)
WARNING: the GOG Galaxy overlay is not compatible with DX12 and has thus been disabled to prevent crashes. GOG is working on fixing the issue. In order to play Deliver Us The Moon with RTX, enable DX12!
Dear astronauts,
It’s here: Deliver Us The Moon now supports RTX and DLSS! We’ve opened up every level, every section of the game again to employ these exciting features to the fullest. Realistic reflections and shadows, combined with the latest innovation in deep learning super sampling elevate the game’s atmosphere to a new level of quality and realism that we’re happy to finally share with you!
If your graphics card supports RTX and DLSS, make sure that you’ve updated your drivers. Then, simply head into the game’s Settings menu to enable DLSS. To turn on Ray Tracing, first select DX12 from the settings and restart the game. Ray Tracing requires DX12, so the Ray Tracing option in the Settings menu will remain greyed out until DX12 is selected and the game is restarted.
It’s worth noting that RTX is a very novel technology that’s only supported by recent versions of Windows. If the Ray Tracing option remains unavailable to you after updating your drivers, selecting DX12 and restarting the game, check your version of Windows by pressing the Windows key + R and typing ‘winver’. RTX requires:
Windows 10 Redstone 5 or later;
Version: 1809, 1903, 1909 or later;
OS Builds 17763, 18362.535, 18363.535 or later.
If you’re uncertain how your version of Windows compares to the above, you can find a full version history of Windows 10 over at https://en.m.wikipedia.org/wiki/Windows_10_version_history.
If you experience any difficulties while updating your system, try running the Windows Disk Cleanup tool to clear old update files. The Microsoft update assistant (available at https://www.microsoft.com/en-us/software-download/windows10) can provide further assistance. Finally, this article can help you resolve any other issues you might run into while updating Windows: https://www.windowslatest.com/2018/06/23/fix-windows-update-issues-on-windows-10/.
- Implementing RTX and DLSS has required us to upgrade Deliver Us The Moon’s engine, Unreal Engine. The official upgrade, combined with our custom additions, has given us the opportunity to further improve performance and apply various quality of life improvements throughout the game. For example, improvements to level streaming and shadow casting have significantly reduced hiccups and fps drops. A selection of additional changes and bugfixes are listed below!
- The electricity puzzle in Pearson Space Station is now more forgiving.
- An extra feedback prompt has been added to the Tombaugh Quarry to clarify that the jump button can be held to increase jump height and distance. Similarly, WASD key prompts are now shown during the ASE repair puzzle in Copernicus Moonhub.
- The logo introduction during game start-up can now be skipped.
- The ‘Skip cinematic’ button is now hidden until a key is pressed.
- Quicktime Events’ button prompts now turn blue when pressed on time to provide extra feedback.
- The boundaries of a hologram area now only appear when a hologram is actively playing.
- Fixed various localization bugs. Most notably, altering the text language in the Settings menu now correctly changes the language of the control scheme and the few remaining instances that were previously unaffected by the setting.
- Fixed a rare bug in Tombaugh that caused an infinite loading screen or black screen when loading the game at a particular checkpoint.
- Fixed a rare bug that prevented the second unlockable audiolog from playing after the first credits.
- Fixed a bug that caused Copernicus Moonhub to become unselectable in the Level Select menu after selecting Copernicus Outpost first.
- Fixed a bug where the pushable cart would teleport on top of the astronaut when pushing the elevator button in Tombaugh.
- Fixed a bug that caused the astronaut to fall through the reactor tower elevator’s floor in Tombaugh.
- Fixed a bug that caused the lunar rover to sometimes respawn on the wrong side of the level when driving out of range.
- The astronaut is no longer unable to click on astrotool buttons when standing in some door openings.
- It’s no longer possible to walk out of Tombaugh’s reactor chamber and locking yourself out after inserting the Helium-3 canister.
- It’s no longer possible to (accidentally) freeze the pushable cart and block the way deeper into Tombaugh.
- It’s no longer possible to unload the Copernicus Moonhub level by flying ASE into the small conveyor belt tunnel between the vehicle bay and the lobby.
- It’s no longer possible to fly ASE through certain walls of Copernicus Outpost and Tombaugh.
- It’s no longer possible to teleport back into the cockpit chair while loading Pearson Space Station.
- Fixed several spots where the player could get stuck on the collision of a mesh.
- Various small fixes and improvements to level geometry.
Update 1.3.1 (18 October 2019)
- Balance and performance improvements to the endgame sequence (as mentioned above).
- ’The Aquanaut’ achievement has been fixed and is now attainable again.
- Overall performance of the Tombaugh level has been improved.
- Text appears as it should again on Korean systems.
- Oculus no longer starts running when the game is launched.
- Camera sensitivity will no longer erroneously set itself to a value that renders mouse input unresponsive and practically unusable.
- Pushable objects can no longer fall through the level by using ASE.