Release Notes for Killing Time: Resurrected
Patch 2.0
Features
- 3DO TC Mod added with two full campaigns: Experience the original 3DO levels or an enhanced, remastered campaign with more areas and secrets to find.
- Original Logicware PC-version maps added as a separate campaign.
- Some actors will randomly mirror their animations when defeated, similar to the 3DO version of the game.
- Runtime mod-loading support
- Numerous new modding features
Fixes
- Avoid potential crash when enemies teleport.
- Reverted patch 1 change to weapon bobbing behavior which caused discontinuous motion.
- "Use" action can now activate swinging doors and other 3D objects.
- "Turn left", "turn right", "look up", "look down", and "center view" action bindings now function when using a keyboard.
- Player should no longer become stuck in some swinging doors.
- Text displayed on automap now immediately updates if user changes their language setting.
- Improved remembering changes to user language setting on restart.
- Key art splash screen, credits, and "Loading" interstitial display correct background when language setting is not English.
- A smaller font is used for some languages on the automap.
- Selection of items in control boxes within the UI should be more reliable when navigating with a controller.
- Dropped items no longer display z-fighting against the actor that dropped them.
- Shooting Tess before she begins speaking will no longer skip her monologue.
- Final caption of intro movie appears on screen longer.
- Positioning of floor lamp and hanging meat decor objects improved.
- Amount of health lost by picking up red health spheres is displayed dynamically.
- Tess and Duncan can now telefrag the player if they are directly on their spawn spots, preventing softlocks.
- Use of arrow keys is more intuitively notated on the character naming screen.
- Switches retain the correct animation frame across texture quality changes.
- The minimum value for contrast is now 0.1 instead of 0.
- Initial interaction screen responds to any button press.
- Clown reloading animation only appears on loads that take longer than 100 ms.
- Most menu actions no longer auto-repeat when an input is held down.
- Gaps in many wall textures have been fixed.
- It is now possible to select "Go Back" in the achievements menu when navigating with a controller.
Patch 1.1
New Features:
- Added ability to switch between low- and hi-res weapons and actors independently
- Added bindable crouch toggle input action
- Added ability to burn enemies to cinders with fire attacks
- Dead players will now respawn if the “fire” button is pressed
- Added “Duncan Chase” mode - set the player’s name to “DUNCAN” at the beginning of a new game to activate
- Improved appearance of title screen for non-English localizations
- Separate settings are now available for linear filtering of sprites, world textures, and weapons
- Health spheres now appear with an improved perspective and fade out when close to despawning
- Improved localization
- Increased frame rate of intro and ending videos to 24 FPS
- Improved alpha channels of numerous ghost videos
- Improved appearance of 3D skybox
- More enemies now utilize 8-rotation death sprites
- High-resolution chef now uses its original death sound effect
Fixed Issues:
- Fixed issue where swinging doors could become stuck or the player could become stuck inside them
- Fixed rare issue where the sky texture could appear incorrect or non-sky surfaces could render as sky
- Fixed occasional issue of music not resuming after loading a saved game or stopping when ending a game and returning to the title screen or viewing the credits
- Fixed some teleports causing player view or enemy positions to interpolate improperly
- Fixed doors sometimes not rendering when dynamic lighting was disabled
- Fixed issue where state of levels could carry across loading of saved games
- Fixed issue where Duncan could spawn at the beginning of a new game
- Optimized line-of-sight checking algorithm
- Enhanced memory management for image resources
- Fixed incorrect offsets for right side automap inventory background
- Video subtitle spelling and grammar fixes
- OG Ending video in Vault now plays back correctly
- Duck quack animation speed more closely matches original version
- Duncan is even more resistant to teleporting outside the valid area of levels
- Outline around flamethrower sprites removed
- A graphics caching hitch could occur when the “Set Head” enemy fired its projectile
- Ankh and melee related achievements no longer count destroying Molotov cocktails for their unlock requirements
- Fixed warped and see-through wall textures with mipmapping enabled
- Fixed frame timing issue which could cause stuttering when vsync was enabled
- Improved input accumulation handling for sub-60 FPS scenarios (low-spec hardware only)
- Fixed lingering mouse cursor when using quicksave and quickload features
- Fixed mouse speed calculation issue
- Improved behavior of mouse sensitivity slider in menu
- Editing: Sky textures specified in mapinfo.json are now fully respected
- hud_scale console variable behavior corrected