1.0.6.3 (10 February 2020)
Hello Nomads,
We've just released the 1.0.6.3 update to the public branch. There's a fix for lags when big container structures are opened and some winch tweaks.
Here is the full list of changes:
From 1.0.6.2:
- optimization of container (inventory) view - asynchronous loading of pre-collapsed containers, faster items rendering, added "take it all" button for all connected containers
- added motor locking and keybinding to Winch
- rearranged death screen, added "load game" button
From 1.0.6.3:
-
fixed deleting of Winch/Shackle in Creative mode
-
modified physics of connection ("rope")
-
do not break connection caused by same grid as corresponding Winch or Shackle is on
-
fix bug that occurred when splitting grid containing winch or shackle
-
allow connecting winch & shackle on the same grid
-
added debug commands for achievements
-
fixed achievements that requied block cutting
-
fix not rendered character head inside
-
fix lens flare effect rendered inside Stasis Chamber
Update 1.0.6.1 (17 December 2019)
Hello Nomads,
We've just released the 1.0.6.1 version to the public branch, so everyone can now use our new Tech Tree and improved Creative mode.
Here is recap of all changes:
1.0.6.0:
New features - Blocks
- added new blocks - armor and glass pieces
- rearranged all blocks into more cateogories, according to their intended usage (bases, vehicles, cargo,...)
- added a Tech Tree view (switch button in top right corner in the Block Catalog) - displays all in-game blocks, even locked ones with the lock reason (ie. by quest etc.)
New features - Creative
- added welding & cutting of blocks into the Creative Mode - with Multitool you can create "unfinished" states of blocks, with a block equipped, you delete blocks by one click (as you are used to)
- possible to use other tools - Block Mover, Weapon, Scanner - you need to set them to some key in keybinding in options, as there are no inventory in Creative
New features - Building
- added keyboard modifier for building "in the air" - it's now possible to build ungrounded blocks
- faster block coloring (mainly in Creative)
Bugfixes
- temporary switch from 1st person to 3rd person close-up if camera is behind the wall - to prevent looking "through the wall"
- fixed colliders on Hinge joints - reduced unnecessary vibrations in extreme positions
- fixed graphical glitch with weather - roofing does not influence fog appearance anymore
- fixed some overflows in HDR post-processing - hopefully eliminated the "black ink smearing" bug
- fixed blocked Quests functionality (in case player exited the Drop Pod too early)
- tutorial: removed direct block equip of a block without using Hotbar (a little advanced feature for newcomers, could lead to deadlock in tutorial)
- tutorial: removed altimeter from cockpit UI
1.0.6.1
- added colorization masks to small glass blocks and top parts of cockpits
- fixed saving of block weld state in creative
- Tutorial: lowered distance limit for dynamic light shadows (performance fix)
- Tutorial: fixed bug with crouch (tutorial was impossible to finish sometimes)
- Block Catalog: changed default filter to "ALL" and added scrolling up on open
- Tools/Weapon: fixed switching to wrong tool by mapped keys
- Block Mover: fixed graphic glitch (mainly after starting/loading the game)
- Thermoregulator: fixed non-working state if loaded game in cockpit
- Bug Reporter: fixed not sending logfiles (changed paths for new Unity log file locations), also added sending of previous log file
Update 1.0.5.6 (17 October 2019)
Hello Nomads,
We've just released the 1.0.5.6 version from the Experimental branch to public.
Here is the full list of changes:
- realtime lights - disabling changed to gradual dimming with distance, the actual light distance same as shadow distance settings
- improved switching between 2D/3D trees
- fixed flashing of 2D trees on chunk load
- fixed appearance of some 2D trees (wrong texture - color)
- soft circular blend of 3D grass
- removed Map rotation to first POI on initialization (map open or filter change)
- fixed "escape vehicle where entered" functionality
Update 1.0.5.5 (19 September 2019)
Hello Nomads,
We've just released the 1.0.5.5 from the Experimental into the main game branch.
Here is the list of changes since last stable release:
1.0.5.5
- added secondary SandyEngine binary build for Linux (newer one for better performance, older one for compatibility)
1.0.5.4
- removed no-longer-working 3rd party UI library (fixed blueprint creation window freeze)
- fixed error from zip library
- removed shadows dithering (dot patterns in shadows caused by transparent windows)
- bigger sun lightmap texture on ultra settings (better shadow resolution)
1.0.5.3
- updated engine to Unity 2019.2.3f1
- fixed map freeze on wrong POIs
Update 1.0.5.2 (16 August 2019)
Hello Nomads,
Our new Keybinding and Motorized Joints update is considered stable now, so we've released it into the public branch.
Here is the list of changes to repeat:
1.0.5.0
- added Custom Keybinding to most blocks (available in Terminal and Radial Menu)
- added optional Motor to Joints (Hinge & Rotor)
- fixed issues after teleporting back from the ship to planet in story end-game
1.0.5.2
- fixed random freeze of Key Binding window
- rearranged Key Binding UI - renamed buttons, added hints
- added possibility to bind modifier+key combinations (CTRL+W, etc.)
- Linux: build with older libc for compatibility with older Linux distributions
- fixed rename function on Rotor
- fixed printers do not resume production after "no space" error and freeing its container
Update 1.0.4.4 (25 July 2019)
Hello Nomads,
Our contest on the occasion of 50th anniversary of Apollo 11 mission has ended and we've released the new update (version 1.0.4.4) that hides it's assets from the main menu. You can also see the results in our blog post[www.planet-nomads.com].
We've also added some recent bug fixes to the build.
Here is the list of changes:
- Removed Apollo 11 related backgrounds and menu button (you can still play our Lunar Lander minimicro game by entering the apollo11 cheat in console in the main menu).
- Changed switching resolutions in main menu options - removed the refresh rates from the list, as system ignored it anyway. It automatically selects best refresh rate but it displayed wrong values (like 23Hz) sometimes. Also added console command "setresolution" for testing purposes.
- Added refresh of all hotbars (not only the visible one) in case of dropping item etc.
Update 1.0.4.3 (18 July 2019)
Hello Nomads,
These days we celebrate the 50th Anniversary of the Apollo 11 and we have a special update for this occasion. We also have a creative contest for you, if you want to participate and maybe win some Planet Nomads themed goods, look at our blog post https://www.planet-nomads.com/2019/07/18/apollo-11-anniversary-special-event/
The update also includes bugfixes from previous experimental release as follows:
- reworked automatic miner - changed displayed probabilities to amount per hour, fixed mining computations
- reworked libsqlite in Sandy engine (fixes save/load bugs mainly on Linux)
- increased area for spawning Terry's ship (should decrease the probability of spawning it under water)
- Magnetic Hever - added possibility to build it on another buildings / vehicles
- fixed light artifacts on sky
- removed advanced settings effect on oxygen (fixes troubles under water on Easy and Hard settings)
Update 1.0.3.2 (20 June 2019)
The full list of changes since last public version:
- new block: Autonomous Water Purifier
- increased distance and intensity of vehicle search lights
- added setting to change/disable the automatic miner excavation limit
- added lights on the Bike blueprint
- finished Czech translation
Various bugfixes
- (https://bugs.planet-nomads.com/?version_fixed=25):
- added saving of player crouch state (before, if you saved crouched under some block, it would kill you by loading you in standing position with your head inside the block)
- added more tries for world generator to put Terry's ship on dry place (it might cause different ship positions on same seed than in previous version, but only in new games)
- better visualization of finished, non finished and mutally exclusive quest tasks
- fixed sorting of UI (tutorial messages over the menu)
- tech tree: fixed access to some blocks (Short Basic Slope Wall 1x4, Short Basic Slope Corner Wall) for non-kickstarter players
- fixed workshop blueprint API to support more than 50 subscribed items
- fixed error in case of invalid blueprint
- fixed error caused by splitting grid with Suspension / Hinge / Rotor
- fixed frozen POIs in compass
- fixed Radar scan working only after Map refresh
- added notification about map being locked in the early game
- added random timeout before crafting (performance fix for lags in case of many synchronously running printers)
- disabled exit where entered functionality in cockpit (to prevent exiting in open-space)
- hidden inventory and compass while sleeping
Update 1.0.2.1 (03 June 2019)
1.0.2.0
- optimized geometic calcuations in Animal Nests, POIs & Navigation, Planet geometry, Dynamic Obstalces
- reduced frequency of computations in PlayerTerrainFixer, freezing Vehicles, Switchboard distances, Active Blocks, Items and Containers
- reduced UI refresh in Inventories, Block Catalog, POIs
- invisible animations and partices culling in Animals & Swarms
- optimized calculation and added caching of Dynamic Obstacles
- optimized Wheel physics
- reworked calculations of chunks and objects
1.0.2.1
- fixed building new blocks in old saves
- fixed exiting from cockpit, prevented exiting in dangerous cases (into terrain etc.)
- fixed spawning of nests, trees and other game objects in dead zones (around wrecks, monuments, etc.)
- fixed frozen swarm visuals
- fixed highlighting of blocks in block mover
- fixed compass visible in cut scenes
Update 1.0.1.0 (23 May 2019)
- new special blueprint - motocycle
- escape a vehicle at the point you entered it
- air blade - fixed target height stored in blueprint - possible to re-use aircrafts on planets of different size
- added an "easter egg" on one special day in June
Update 1.0.0.1 (10 May 2019)
- fixed opening of planet map (in already "broken" saves you need to wait few minutes before a hint shows and unlock it)
- added syncing of physics to rebasin to address "invisible wall" bug
- added better saving and refresh of selected favourite blocks
Update 1.0.0.0 (03 May 2019)
1.0.0.0
- fixed some quests and typos
0.9.9.2
- fixed monuments that cannot be scanned from one side
- fixed weird monument artifacts after teleporting or game reload
- added healing to Trauma Kit
0.9.9.1
- bypassed Quest system in older saves - to make them playable again
- Windows: returned to mono backend and default Garbage Collector - for better stability
- fixed POIs remaining in compass
- added immortality to Oddyseus Blueprint
- fixed missing weather sounds (storm)
- allowed closing Replicator window by Use (E) key
- fixed story item that always dropped from hands
- fixed 3rd person camera going too far
- fixed not descending air blades in some occasions
- reduced player falling through terrain check timeout - for better performance
0.9.9.0
- complete story (you have to start a new game to enjoy it)
- added shipwrecks from Kickstarter backers
- bigger Compass with better readability of overlapping marks
- changed "T" button functionality - cycles between best MultiTool available and Emergency Tool
- added possibility to bind other tools (Block Mover, Scanner, Weapon) to different keys
- Radar: now it is possible to trigger scan even in already scanned region
- Automatic Miner: fixed bug that caused game hang during load in some cases
Update 0.9.8.4 (18 April 2019)
0.9.8.4
- fixed player falling down through the terrain
- modified memory management to prevent frequent frame drops
0.9.8.3
- fixed bug in saving sampled resources from Mining Machine
- fixed short drop in Solar Panel energy production on load
- workaround for physics collisions bug (caused Jetpack hover mode disabled on load)
0.9.8.2
- Windows: new build using IL2CPP (should be faster in case of high CPU & low GPU usage)
- modified physics to do less transform sync - caused low CPU usage due to thread locks probably (should fix FPS drop after longer gameplay)
- fixed saving of hower blade height (should eliminate helicopter bumps on load/approach)
- planet map: right click on custom POI deletes it
- various minor script optimizations
Update 0.9.8.1 (18 February 2019)
0.9.8.1
- fixed error while switching from Mover Tool to other tool or block
- fixed loss of Weapons and Tools during update to 0.9.8.0 (however, you need to open your original save - saves with items already missing will not recover it)
- fixed remembering of disabled resources in Miner settings
- fixed Solar Panels working at night
0.9.8.0
Tool changes:
- change in tool usage - now you can have multiple different Tools in the Hot Bar
- added Mover Tool for moving blocks
- split Emergency Tool and classic Multitool functionality - the first uses only Suit power, the latter only Batteries
- enlarged default player inventory by 2 slots
Other Changes:
- updated Unity engine to 2018.3.5f1
- added Thermoregulator block and fixed thermal regeneration in different occasions
- added slight boost to player movement while accelerating from standing to motion
- faster mining with mining machines, but mining is now limited - you can harvest only certain amount of resouces on one place
- custom POIs in map - you can mark a point by mouse click in map, compass will show you the way there
- save files are now compressed - warning! if you plan to play older version of the game, backup ALL your save files before launching 0.9.8.0, as compression occurs after the first lauch, and compressed saves are incompatible with older releases of the game
Update 0.9.7.7 (14 January 2019)
0.9.7.7
- updated Unity engine to 2018.2.20
- fixed typing of weird characters with function keys on Linux
- decreased weather change frequency
- fixed bugs with FOV in vehicles
- fixed invisible UI parts with non-native rendering
0.9.7.6
- dehydration no longer affects your temperature shield
- changed frozen and heated vignette effect progression
- fixed intro with dynamic resolution enabled
0.9.7.5
- added thermometer to HUD
- fine tuning of some weather aspects (temperature values, rain sound volume)
- fixed black screen when using non-native resolution rendering
Update 0.9.7.3 (19 December 2018)
- reduced the impact of weather to hot/cold survival attributes
- linux: built Sandy Engine against older libraries to support not so recent distributions
0.9.7.2 (19 December 2018)
- finished new weather types (finally)
- different Suit appearance for each armor tier
- modified Suit survival attributes
- special Kickstarter-exclusive Suit for our Unique Nomad backers (those who are concerned will be informed when this release become public)
- some main character animations changes
- increased maximum Air Blade altitude
- increased brake efficiency of small vehicles
- added immediate reversal of wheels after braking
- survival screen effects tuning
- fixed bug that caused empty Block Catalog
- fixed bugs in notifications display and logging
Update 0.9.7.1 (19 December 2018)
- fixed bugs in collider optimization
- fixed missing container connections after building a blueprint
- fixed shader in Planet Map
- fixed sun making flares through ship walls in the tutorial
- better quality of sun textures
- modified vignette textures gradation
- suppressed an error during downloading blueprints
- tuned shadow quality for better shadows in middle distance
Update 0.9.7.0 (19 December 2018)
New Game Mode: Free Roam - you can play with your inventories without worrying about thirst, hunger, radiation etc.
User Experience & Survival Tweaks:
- added new weather types and improved look of old ones
- color visualisation and new screen effects for survival attributes
- directional indicator of damage source
- "take it all" button in Containers and Automatic Miners
- allowed direct using/equipping of items from black box Container
- improved weapon beam, new weapon batteries
- "bees" - improved attack behaviour and nest appearance
- enabled animal aggressivity on Medium difficulty
- changed appearance of toggles (aka "check boxes") in UI
- grouping Joy notifications by type
- logging Joy notifications in the Journal
- added descriptions to block / item radial menus
Other changes:
- hidden unavailable blocks in Block Catalog
- improved brakes and added parking brake to wheeled vehicles
Bugs and optimizations:
- fixed game freeze / crash on finishing blueprint during sleeping
- optimized merge of box colliders for better performance and less physical glitches
- fixed non-working automatic switch on Solar Beacon
- fixed corrupted water surface on higher quality settings
- narrowed camera near plane (reduced weapon/wall see throughs)
- fixed Craneballs logo quality on splash screen
- improved Sandy Engine compatibility with legacy Linux distributions
- fixed water and fog graphical glitches on MacOS
Patch 0.9.6.1 (01 November 2018)
Bug fixes
- Emergency Printer: fixed "no electricity" bug
- Emergency Printer: fixed error when loading saves with deleted printer
- 3D printers: fixed printers not able to use containers connected by conveyors
Patch 0.9.6.0 (31 October 2018)
Bug fixes
- SandyEngine: fixed holes in generated terrain meshes on chunk boundaries
- Terminal: fixed unintended closing (by pressing "T" during block rename)
- Generator: fixed misbehavior after load, connecting Containers, welding and other events
- Interior Cockpit: fixed Center of mass
- Railing: fixed texture wrapping
- Hover Pad: fixed ground detection
- Character: fixed unnatural neck positions in animations
- Jetpack: fixed wrong behavior when running out of suit energy
- Multitool: action delay kept only on destructive actions
- UI: fixed "saving game" info box obstructed by blur effect
- Bug Reporter: fixed log file retrieval
- Bug Reporter: fixed endless freeze while sending report
- Linux: removed unreliable batch processing in SQLite
- Linux: fixed water shader depth calculation (added foam on shallow water)
- Linux: fixed fog shader depth calculation (to exclude sky from being fogged)
Optimizations
- Terrain Shader: reduced number of texture fetches if not all voxel slots are used
- Containers, Printers: changed recalculation logic to eliminate lags during container content modification
- Quality settings: disabled anisotropic texture filtering in default quality settings (except for Ultra)
- Quality settings: disabled grass on Low setting
- Quality settings: Sky, Clouds and Water meshes replaced by dynamically generated low poly ones with adjustable quality
- Bug Reporter: sending screenshots as JPG
- Bug Reporter: compression of log and text files
Others
- Bug Reporter: added whisperer (searching for similar bugs before entering a new one)
- updated Craneballs logo in the splash screen
Patch 0.9.5.1 (11 October 2018)
- updated Unity engine to 2018.2.7f1
- reduced light emission of wheels
- pre-loading of assets to eliminate some lags
- fixed slow menu response before loading a game
- fixed slow UI response before displaying Block Catalog
- pointer in tutorial moved to center of the screen
- delayed destruction made by Tool to eliminate mis-clicking
- not displaying center of mass in Build Vision by default
Patch 0.9.5.0 (01 October 2018)
Gleaming Wheels
- added emissive effects on Wheels when powered
- adjustable ghost block / ghost blueprint distance - hold shift and scroll mouse button to change the distance
- new Bug Reporting Tool (in main menu and in-game pause menu)
- fixed low FPS in intro cinematics
- blocks in terminal are ordered alphabetically
- auto-generated block names (with numbers) are saved now
Patch 0.9.4.0 (18 September 2018)
- access to terminal from cockpit (press "T" in cockpit, if you have usable terminal on your vehicle)
- blueprint tagging and editing
- fixed bug that broke blueprint upload/download functionality
- fixed jammed trigger on tools and weapons
- fixed options tabs rendering in pause menu
- hidden distant electricity connections
Patch 0.9.3.0 (12 September 2018)
- new blocks
- Plant Pot
- Stairs One Step, Half Stairs, Stairs Joint
- Railing Corner
- Interior Cockpit, Standing Cockpit
- Pylon with Light
- no electricity consumption of Wheels, Hover Pads and Hover Blades when idle
- added alitmeter to cockpit GUI
- added author name into blueprint metadata
- optimized electricity circuits recalculation
- some minor bug fixes (building locked blocks, calculation of welding resources)
Patch 0.9.2.2 (31 August 2018)
- fixed missing blueprint thumbnails on Linux
- fixed inaccurate solar panel power calculation
Patch 0.9.2.1 (29 August 2018)
- built with Unity 2018.2.4f1 (and following bugfixes)
- bigger block catalog, more consistent order of blocks
- added new blocks as a reward for Kickstarter backers (they received instructions how to redeem them via Kickstarter private message)
- various rendering optimizations
- merged cameras together and changed way of universe simulation
- added options for low performance computers - lower quality models, dynamic resolution
- save files moved to the new folder
- added news box into main menu
Reverting back to 0.9.0.4
Hello Nomads,
We are very sorry about it but our last two updates introduced more troubles than improvements, so we decided to roll back to 0.9.0.4 release.
We need some more time to put things in order. Now, we are unsure if we'll find solution to Unity 2018 related bugs or need to stick with an old version of Unity forever.
Patch 0.9.1.1
Hello Nomads,
You've probably noticed problems with cursor not locking in the last release. It's a known bug in Unity 2018.1, so we build today update with Unity 2018.2 and added some tweaks. It should be better now, but far from ideal. It also means that game will run even when minimized - it's a side effect of that workaround.
Also on Linux, there was a problem with duplicating letters in input boxes, that should be also fixed by this release.
However, we've noticed that some textures in game are currently pixelated a little bit, we know about it but don't know the reason. But we'll try to fix it soon.
One last change in this release is that we've updated our block shader to new API, and now blocks aren't so dark as in the last release.
Patch 0.9.1.0 (13 July 2018)
Hello Nomads,
Current update does not bring new features, it's just "under the hood" improvements - this is the first time we built the game with new engine - Unity 2018.1. We do not use the full potential yet, we've just managed to fix all the code and compile it. In the next weeks we look on what could be made better with new Unity features.
As it is very big change in the engine, some bugs may appear and we are ready to fix them soon, just let us know on the forum if you experience any. Thanks for your patience.
There are also some minor changes:
- fixed music that was muted after diving/emerging
- made mouse wheel bindable in options
- added bindable hotkey to hide/show HUD
Update 0.9.0.4 (27 June 2018)
- tutorial is automatically disabled after completion
- removed "destroy" particle effect after splitting grids
- added notice about changing video settings during gameplay
- fixed typo in the name of background art author
Updates 0.9.0.0 - 0.9.0.3 (13 June 2018)
0.9.0.3
- fixed achievements wrongly triggered in tutorial
- fixed default image in teleport selection
0.9.0.2
- added slideshow of players' creations on main menu background
- fixed first spawning algorithm to generate better starting positions
- new (better) default seed for first quick game
- fixed shadows flickering
- fixed errorneous stats regeneration at some circumstances
- fixed some tutorial particles, animations and effects
- fixed datapad state after the tutorial
- fixed problem with direct block selection (shift+click in block catalog)
0.9.0.1
- fixed damage in drop pod in intro sequence
0.9.0.0
- new story-driven tutorial
- new mother ship on which story and tutorial begins
- improved hint system with pointer and triggers that guides you through the tutorial and opens up different parts and function at right time
- simplified first new game start (quick launch)
- changed materials gathered from crashsites to ones that are more useful at early gameplay
- delayed bad weather occurence after game start
- increased distance of dangerous animals from drop pod
- multitool secondary beam color changed to red to be better distinguishable
- reworked GUI windows management - now you can close windows and popups gradually by ESC key
- fixed some FPS drops with Air Blades
- reduced maximum distnace of dynamic lights to keep higher FPS
Update 0.8.14.1 (5 June 2018)
- In this release we did just a small bugfix for joint locking mechanism. There was a problem when you loaded locked joint, it returned to its original position. Now it should stay in position you saved it.
Update 0.8.14 (28 May 2018)
We have added option to freeze joints in a given position and some tools for coloring lights. More info about all changes is on our development blog:
https://www.planet-nomads.com/2018/05/28/update-0-8-14-joint-locking-and-light-coloring/
Bugfix 0.8.13 (03 May 2018)
- maximum stack size was increased to 100
- ghost block is less transparent for better visibility
- double clicking on usable item in inventory transfers it into the hotbar (or into a container if one is opened)
- resolved issue with conveyor connectors not connecting in some circumstances
- fixed sudden object movement after sleeping
- keeping jetpack hover mode enabled after exiting cockpit
- blocked use and radial menu in cockpit
- fixed misssing build vision icons on some active blocks (greenhouse, compact medbay, radar)
- fixed minor UI bugs (text alignment, non-updated texts, digging gizmo)
Hotfix 0.8.11.1 (3 April 2018)
- fixed application freeze
- Hot Bar item count appearance change
Patch 0.8.10.1 (16 March 2018)
- fixed some issues with vehicle physics.
Patch 0.8.10.0 (15 March 2018)
New blocks:
- ceiling/floor block with conveyor port
- interior wall with conveyor port
- six way conveyor
New features:
- ten "pages" in building hotbar, use shift+0..9 to switch them
- shift+click in block catalog equips block without using hotbar
- filter by name in the block catalog
- weather in advanced survival settings
Bugfixes:
- not unloading big bridges while walking away from its origin
- physics freeze of distant vehicles to overcome some bugs on unloading
- saving vehicle movement speed
- saving unfinished work of printers
- fixed ghostblock jitter
- fixed occasional missing drop pod and other wreckage
- fixed randomly vanishing electricity connections
- fixed center of mass indicator misbehavior
- fixed jetpack hover mode (didn't descend at max height)
- item dispenser disables on entering vehicle
Patch 0.8.9.1 (6th March 2018)
- daytime slowdown multiplier hotfix
Patch 0.8.9.0 (2nd March 2018)
- added Deuterium Generator and Small Deuterium Generator
- added indication of mass distribution to Build Vision
- added option to alter the duration of daytime
- added switch button into block "Use" GUIs
- optimized first generation of the world (generating wrecks phase)
- optimized game saving/loading, mainly on non-SSD drives
- modified console to pause the game
- fixed physics glitch when descending into water with jetpack in hover mode
- fixed building positions on block "Reinforced Wall Ext/Int Conveyor Joint"
- fixed planet map update after beacon rename
Patch 0.8.8.1 (16th February 2018)
- new block Conveyor Connector - to join conveyors from different grids
- new block Glassed Cockpit - for better maneuvering of your aircrafts
- new blocks Flat Solar Panels and Sloped Solar Panels
- new "beta" languages: Russian, Portuguese (Brazil), Czech
- optimized mass recalculation
- fixed conveyors recalculation when grids are splitted
- fixed vanishing buildings when last part of terran chunk is deleted
Patch 0.8.7.1 (02th February 2018)
- fixed missing materials (pink air blades)
- radial menu / inventory "Open" disambiguation
- fixed recalculation of remaining power in generators after load
- inverted display of selected color in color picker
- increased maximum distance of camera in 3rd person view
Patch 0.8.7 (31st January 2018)
- finally resolved conveyor loading freeze issues
- added recipe for seeds to greenhouse
- added Ryu Tamaru story line
- fixed missing tutorial parts
- tweaked building "ghost block" gizmo appearance
Patch 0.8.6.0 (18 January 2018)
- New block: Large Air Blade
- Switches disconnected by distance automatically reconnect on comeback - useful for recharging batteries of your rovers
- Improved physics stability (changed the way how inertia tensors is computed)
- Builder tweaks:
- disabled grid snapping if not possible to build in given place
- changed build distance for different block sizes
- added effect on block removal
- Performance tweaks:
- added object visibility distance settings: low and extreme
- added option to complete disable decorative grass objects
- fixed slow loading of games with many pipes
- disabled planet map rendering where not necessary
- changed order of rendering distant trees
- dynamic object batching
Patch 0.8.5 (05th January 2018)
- Solar panel - recharge your batteries without wasting resources
- Water pump - aka. mining machine for dirty water
- Teleporting will not heal you anymore
- Decreased regeneration in Stasis Chamber
- Removed functionless Extraterrestial Datapad
Patch 0.8.4 (22nd December 2017)
- longer conveyor blocks (4 and 8 units long)
- surround sound - if you have more than 2 speakers, visit options
minor bugfixes:
- mining machine stopped working without a reason
- repaired buggy wheel material
- fixed rename in radial menu
Patch 0.8.3 (16th Decermber 2017)
- The initial crash-site now contains wreckage with loot
- Massive Mining Machine rework - select the resources you want to mine and disable overfilling of connected containers
- Filter connected blocks by name and type in Terminal
- Bind Radial Menu buttons to keyboard
- Enable/Disable Switchboard by a single press of a button (default E)
- Fixed the long troubles with some keyboards and controllers! (no more crashes and frozen keyboards)
- Minor bugfixes
Patch 0.8.2 (08th December 2017)
- Added hover mode to jetpack
- Allowed radar to be built on buildings and vehicles (scan has to be activated manually when outside a scanned area)
- Batteries recharge automatically in Creative mode when depleted
- Disable suit voice in the options
- Added weight info to block tooltips
- Fixed menu layout on 16:10 wide screens
- Added datapad and map keys into tutorial sheet
- Autosaves are now specifically marked in the list of saves
- Minor bugfixes (light sensor, generator, electricity vision, player animation, block deconstruction,…)
Patch 0.8.1 (01st December 2017)
- Fixed automatic door opening and decreased energy consumption
- Added thumbnails for saved games
- Monument achievements
- Enlarged the active area of radial menu, close radial menu by pressing the "C" key again
- Dismiss inventory window when far away from block
- Multiple bug fixes and optimizations
Patch 0.8.0.0 (23rd November 2017)
- air blade blocks for flying
- monuments and story unfolds
- reworked electricity with rechargeable batteries
- planetary map and radar
Patch 0.7.11 (17th November 2017)
- Terminal - block for central setting of all functional blocks on a grid
- Spanish (Mexican) - big thanks to Jecsham Castillo
- Removed special filters from a few sounds
Patch 0.7.10 (10th November 2017)
- Choose from three preset difficulties to match your playstyle
- Create your own difficulty mix by setting the length of the night, weather, attributes regeneration and more
- Create the world of your desire - set the planet size, water level, animal density, terrain roughness, dangers and more
- Character attributes are now more responsive to the flow of the game (you get cold much faster after exposed to rain, and regenerate faster when you hide from it)
- Attributes are now invisible in Character Screen - you only see the applied Conditions now to make things more straightforward
- Other major changes made to Survival mechanics, find out
- Extreme biomes are more deadly and require you to have a better equipment to survive in them
- Hoverpads fixed to hover on their own in the hover mode (without the need for a cockpit)
- Costs of some components lowered
- Wind volule decreased to match the sound of rain
- Wheels now a lot less effective under water
- Player spawner reworked to not spawn you above the atmosphere
Patch 0.7.9.0 (03 November 2017)
- Biomes become livelier with environmental sounds
- Reworked icons for all Component items to make them more distinct from each other
- In Creative mode it is now possible to delete blocks with just the right mouse button - no need to have any block selected
- Fixed a bug connected with entering the droppod with Multitool equipped
Patch 0.7.8.0 (27 October 2017)
- Added Floating Foundation block
- Hover pads hover height has been increased from 2 meters to 2.5 meters (highest setting)
- Aggressive flies from hazard world objects now cause less damage
- Aggressive flies are now bigger and more distinct with colors
- Changed Graphic Presets in Graphics Settings to a more balanced out performance - this should help FPS go up for less powerful rigs
- Decreased Jetpack sound volume