Patch 0.7.05.0201
A stability update. It fixes several freezes and hard stops along with problems in crew handling, vehicles, construction, missions and saves, and it raises the Astronaut training cap from level 3 to level 9.
Astronaut Training
Astronaut training used to stop at level 3. The cap is now 9, so a crew member who stays with you has six more levels to earn. XP per work shift dropped by nearly 30% to match, so each level takes a little more time to reach.
- Changed the Astronaut training level cap from 3 to 9.
- Changed Astronaut training XP per work shift from 11.25 to 8.
Fixes: Astronauts
- Fixed a bug where an Astronaut lost their connection to the base after a dual seat Scout survey, leading to them standing stranded with no way to recover them.
- Fixed a bug where a few Astronauts failing to load aborted the whole load, leading to every vehicle on a late save (day 215) standing still or snapping back to an old position.
- Fixed a bug where the Earthside roster used the old division icons while the hire buttons used the new ones, leading to the same crew type showing two different icons in one window.
- Fixed a bug where Clear Cargo removed Astronauts from the list but not from the ship, leading to them reappearing when the window was reopened.
- Fixed a bug where the starvation reputation penalty was never cleared, leading to reputation still draining after everyone was fed again.
Fixes: Vehicles
- Fixed a bug where the refinery assignment panel did extra work every time it was opened, leading to the game freezing when assigning a refinery to a mining site.
- Fixed a bug where connecting a fabricator to a digging site by hand looped forever, leading to a hard freeze.
- Fixed a bug where delivery requests could ask for less than one unit, leading to flatbed trucks driving to the Maintenance Facility empty over and over.
- Fixed a bug where the capacity bar rounded and the tooltip did not, leading to spare parts showing 10 on the bar and 9 in the tooltip.
- Fixed a bug where the rescue rover wheel bounce was set far too high, leading to its tires walking up and down on unpaved ground.
- Fixed a bug where cargo queued on a rocket but never launched was saved, leading to phantom weight (1255 / 1250 kg) and a grayed out Launch button after loading that save.
- Fixed a bug where right clicking to rotate a package mid drag broke the drag, leading to cargo that could not be moved onto the ship.
Fixes: Construction
- Fixed a bug where a missing relay threw an error during power line spread, leading to the green placement ghost sticking and the whole UI locking up.
- Fixed a bug where invisible leftover construction marks stayed on road tiles, leading to "construction already there" and terrain that could never be built on. Broken saves are repaired the first time construction mode is opened.
- Fixed a bug where the same tile accepted scan orders again and again, leading to hundreds of stacked scans on one cell.
- Fixed a bug where ordering a corridor demolish disconnected the base instantly, leading to the garage going inactive and the truck never being able to reach the corridor to deconstruct it.
- Fixed a bug where scanning next to a gate plan wiped the plan's marks, leading to the gate display disappearing until adjacent corridors were placed.
- Fixed a bug where the on screen legend promised "SHIFT + LMB = PLACE MULTIPLE" during the tutorial when shift continue is deliberately off, leading to players holding Shift and getting one placement.
- Fixed a bug where a cell covered by two power sources went to whichever was processed first, leading to cables and coverage depending on processing order instead of distance. The nearest source now wins.
Fixes: Missions, Events and Research
- Fixed a bug where the research screen rounded half a point up to 1, leading to research showing as affordable but refusing to start.
- Fixed a bug where the Fuel Shortage event text blamed the player's reputation, leading to confusion about a random event.
- Fixed a bug where the Fuel Shortage cargo cut of 50% left no room for an Excavator, leading to a soft lock for up to 14 days. The cut is now 30%.
- Fixed a bug where the Medical Wing objective did not complete after the building was finished.
- Fixed a bug where Escape on the Star View opened the pause menu, leading to a different behavior from the shipment and Earthside menus. It now returns to the base.
- Fixed a bug where building unlocks fired during the post tutorial cutscene, leading to unlock sounds playing over a black screen with nothing to see.
Fixes: UI and Menus
- Fixed a bug where G still opened the wiki while the F8 report was open, leading to the report window losing focus.
- Fixed a bug where the Earthside Ops button had no guide page, leading to it being the only bottom bar menu without one. Added, with division icons, in six languages.
- Fixed a bug where a leftover debug message from the Star View ship status panel spammed the log.
Fixes: Saves and Settings
- Fixed a bug where a resolution change that only differed in fullscreen state was skipped, leading to 4K never applying no matter how many times it was set.
- Fixed a bug where deleting the last save left an empty expedition folder behind, leading to that expedition name being blocked forever.
Patch 0.7.05.0114
This update merges the tutorial and guide toggles into one three-level setting and fixes a long list of issues reported through the in-game F8 feedback tool.
Guide Settings
The tutorial and guide boxes are now controlled by one setting with three levels. Full runs the opening tutorial and keeps the guide boxes and wiki markers on. Basic skips the tutorial but keeps the guides. None turns both off. The setting is available in New Game setup and in the Options menu, can be changed inside a running save, and existing saves are automatically carried over to the matching level.
Astronauts and Crew
- Fixed Astronaut rows in the Earthside crew window drawing on top of their own scrollbar.
- The skill description text in the Astronaut Upgrade Tree is now larger and easier to read.
Vehicles and Logistics
- The Central Hub Deployer is now called the Outpost Deployer.
- Fixed the Shipping ETA percentage on the bottom bar being too small to read.
Construction and Demolition
- Fixed the Pressurized Components alert above a building under construction running off into one unreadable line; long alerts now wrap onto several lines.
- Fixed a scanned terrain marker on a rocks cell turning red after the scan finished instead of clearing.
Missions, Contracts, Events, Research
- Fixed the Event window reward title showing in all capitals instead of the name as written.
- Fixed the Event window buttons showing broken, pixelated text.
- Reward icons for Reputation and Astronaut Cap now use their proper colors, gold and purple, everywhere a reward icon appears.
- Fixed a reward icon in the tier advance tooltip picking up the color of a different reward shown before it.
- Fixed the reward icon being stretched into an ellipse instead of keeping its shape.
UI, HUD, Menus, Wiki
- Fixed the close button on a building panel being grayed out when you switched that building off, which left no way to close the panel.
- Fixed base view icons staying on screen after you opened the Contracts screen.
- The pause and play button tooltip now says Play when the game is paused, instead of always saying Pause.
- The day progress ring at the bottom right now sweeps clockwise while the game runs.
- Updated the Progression icon.
Localization, Text, Fonts
- Fixed the Greenhouse description saying it feeds 6 Astronauts when it feeds 9, corrected in every language.
Saves, Stability, Performance
- Fixed the time controls starting out disabled every time you loaded an older save.
Patch 0.7.05.0109
New Astronaut System
- The full crew system from the beta is now in the main game: specialized divisions, the rotation loop between the Moon and Earth, Earthside operations to hire, rest, and train your crew, the per-astronaut upgrade tree, and the Crew Management Hub.
New Astronaut System — Fixes & Tweaks
- End of tour reworked: an astronaut whose tour timer runs out becomes Homesick and keeps working at reduced efficiency instead of retiring. Ship them home and they recover, though more slowly after an overstay.
- The Tour and Career card now turns red when a Moon tour has fewer than 5 days left, together with the ship home warning.
- Added a "Send home" button to the astronaut selection.
- Astronauts now earn triple experience from work shifts, based on your beta feedback.
- Assignment slots now show an indicator when an astronaut is assigned outside their shift.
- Old saves load safely under the new staffing rules. Mismatched assignments are kept but can only be unassigned, and a message on load explains the differences.
Missions and Guides
- The mission card now opens expanded, so your first sub-mission is visible without a click.
- Fixed the Research Lab mission appearing before Phase 2.
- Updated the tutorial videos to show the correct buttons.
- Construction buttons no longer show a New badge during the first parts of the game.
Fixes
- Fixed some buildings being able to be built one inside the other.
- Fixed a major issue where an astronaut returning home could cause all vehicles to stop.
- Fixed a critical bug where all vehicles would stop moving when you order a spaceship.
- Fixed vehicles going inside each other in the tutorial.
- Fixed the Fuel Shortage event description; it now correctly shows the 50% cargo capacity reduction.
- The return home caption on the astronaut window now follows the astronaut's state, plus several localization fixes.
- The Scouting Pioneer event no longer fires on day one. It now waits until your operation has had time to grow.
- Ambient crew chatter no longer plays while the game is paused.
- The Events card no longer opens five rows tall when it holds a single event.
- The bottom bar no longer disappears after you visit Star View and open the pause menu.
- The Earthside hire buttons now show the current division icons.
- Old save warnings are now a single clear prompt that lists every change your save predates.