Update 1.5.9 (05 October 2017)
Renderer / Graphics
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- Motion blur fixed in DirectX 11
Local and Network Multiplayer
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- Made network retransmission vastly less agressive
- Netspeed no longer necessary and has been removed
- Reduced memory footprint of delta tables
User Interface
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- Added Crouch Toggle option
Misc
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- Fix for crash when deleting corrupted saves
Update 1.5.5 (28 June 2017)
Renderer / Graphics
- Instanced rendering for particles (Direct X optimization)
- Shadow map optimizations (batched actor shadow casters)
- Uniform buffer optimizations (Direct X)
- Fixed cloaking effect not rendering
- Fixed explosions changing color when making contact with 'alien flesh' surface types
- Particles and trails can now be occluded by geometry (optimizations)
Single-Player Gameplay
- Destructibles now flash red when shot
- Fix turrets in River of Souls not firing at player
- Some components of the AI is now multi-threaded (optimizations)
Local and Network Multiplayer
- Dedicated server support (self hosted with included binary, server list browser built in)
- New InstaRok ("Instagib") game mode
- New Raptor-Fest (survival co-op/competitive) game mode
- Improved handling of large amounts of object synchronization
- Restored 3 N64 maps; Escheria, Endangered species and Moonlit Mayhem
- Stability updates
- Added 'playername' cvar to act as the local player name incase no social service (Steam/GOG Galaxy) is avalible
User Interface
- New quick weapon select feature
Misc
- Optimized collision detection with static meshes
- Fixed floating blood splats from shotgun bullets
Update 1.5.4 (22 May 2017)
Renderer / Graphics
- Fix darkcity and rainbow cheat crash,
- Improved render resource management,
- Fix random DX11 crash on application startup,
- Fixed viewport/scissor issues for UI elements,
- Uniform buffers for OpenGL is now disabled by default for new users,
- DirectX is now the default graphics API for new users,
- Tranclucent surfaces in superrok mode are no longer affected.
Single-Player Gameplay
- Cerebral Bore sound now loops properly,
- Correct music is now played for the first Oblivion cinematic,
- All cinema camera models are now hidden,
- Failsafe check for final stage for Blind Boss,
- Turning while riding is now faster/responsive,
- PFM death animations now works,
- Can no longer mantle into water regions.
Local and Network Multiplayer
- Any tracking cerebral bores are destroyed when the targeted player respawns.
Update 1.5.2 (11 April 2017)
Single-Player Gameplay
- Show both ammo types in the HUD for weapons with alternate ammo types
- Bug fixes for particle splash damage (non-explosive) setting off event link triggers
- All generators that should spawn random ammo now work
- Minor collision fixes in first Death Marsh level
- Fixed situation where player could become trapped in the spider-health trap chamber in River of Souls
- Fixed a crash when switching levels while enemies are being triggered by an event
- Charge dart now consumes 2 to 3 ammo based on charge level
- Wasp enemies are now more aggressive and will become responsive after being spawned
- Added fog effects to graveyard levels
- Tweaked razor wind to be more effective against enemies with metallic parts
- Trap doors in the crystal rooms in Lair of the Bline Ones now closes instantly, preventing sequence breaks
- Turrets will now cease firing if the target is obstructed
Renderer / Graphics
- Major performance gain in the main world deferred shader
- Addressed the 'checkerboard pattern' rendering glitch by avoiding depth buffer blitting,
- Non-deferred blood decals now adopt the proper red or green coloration depending on their source,
Local and Network Multiplayer
- Improved situations where protocol commands would become over-throttled when sending to latent nodes.
- Multithreaded packet transmission (which is on by default)
- New multiplayer chat message system
- Fixed issue with connecting to lobbies from startup
- Rebalanced damage curve of charge-dart against players
- Added mod and version filters to the multiplayer server lists
- Added support for changing the network transmission speed of the client/server (lower speeds reduces bandwidth requirements)
- Added support for custom map rotations
- Fixed an issue where team-games wouldn't clear their scores properly on map change
- Improved the reliability of sending information such as the scoreboard when a player connects to a game
- Numerous weapon balance and tweaks
- Three N64 multiplayer maps added (Bullseye, Crazy Eight, Experimentata)
Audio
- Voice volume setting is now independent of sound effect volume
- Support added for German localized voices
User Interface
- Ability to delete save games
Misc
- Fixed collision detection issue when shooting at an object that is up against a wall
- Better detection for avoiding pickups behind walls and other obstructions
Update 1.5.1 (23 March 2017)
Single-Player Gameplay
- Actors scheduled to trigger when a level ends will be immediately triggered,
- No more crash or multiple teleports when entering Adon's checkpoints,
- A clipping error was repaired in River of Souls,
- The Tek Bow can now snipe with normal arrows after loading a saved game,
- Improved player clipping near bridges,
- Sunfire Pods can now set fire to and kill Blind Ones,
- Improved behavior when unlocking levels, may fix game-breaking glitch with missing keys,
- The Primagen can no longer become stuck in mid-air between phases 2 and 3 of his battle,
- An infrequent crash during the Primagen boss fight has been fixed,
- Player skin sounds no longer carry over from multiplayer games,
- Quicksave slot can now be loaded from the Load Game menu, including from the titlescreen,
- Blind One and Queen boss warp cheats are no longer reversed,
- It is no longer possible to save the game when dead or when at the game over screen,
- Shredder is now treated with higher selection priority than the shotgun,
- A crash when re-entering a specific area of Lair of the Blind Ones has been fixed,
- Queen Boss mite spawning rate has been limited,
- Improved AI leashing behavior - enemies will not return to their idle locations if they can currently see the player or their target,
- Hidden enemy appearance particle effect will occur less often with partially hidden enemies,
- It should no longer be possible to become stuck in the Death Marshes due to missing ammo bunker door locks,
- Changing weapons is no longer possible while riding the Styracosaur,
- Death animation now fully stops instead of looping. This addresses a bad looping behavior in one of the flesh eater models.
Local Multiplayer
- Stability improvements,
- Local player setup will always be fully completed for splitscreen,
- Player radius is properly restored when becoming or ceasing to be the Monkey in Frag Tag,
- The nuke weapon will appear more rarely in Rok Mix mode,
- Local players in splitscreen can now independently change their ammo types,
- A point where the player could get stuck in the Port of Adia MP map has been repaired.
Audio
- Volume of ambient lava sounds reduced,
- Adon now announces the finding of Primagen keys,
- Tek arrow wind-up sound is no longer global, and is more consistent,
- Unique Raptoid sound effects from the N64 version have been imported,
- Turok now has unique pain sounds when taking damage from low oxygen while swimming,
- Shredder and shotgun firing sound effects improved,
- High-pitched noise eliminated from sound samples.
Renderer / Graphics
- Shader language version 4.00 is now properly accepted,
- Bloom: Opacity and intensity can now be set by the user,
- Optimizations for masked texture rendering and deferred shadow maps,
- AMD-specific fix for flashlight, deferred decals, and SAO,
- Pipeline synchronization is now an end-user option and is no longer enabled by default,
- Actor outlining effects now cooperate properly with resolution scaling.
User Interface
- Video resolution setting will be saved without having to exit the game,
- Font size increased on Bindings menu,
- Clearer distinction between Exit to Title and Quit in English and French languages,
- Support for AMD GPU memory queries on the graphics option menu,
- Technical graphics options menu added,
- Users with ISO European keyboards can now access the console, and can bind two additional language-specific keys on the keyboard to actions,
- Options added to control all forms of player head bobbing and tilting,
- Step values have been tweaked for all slider-type options,
- Mouse smoothing is now available from the menus, and no longer crashes the game if set to zero.
Misc
- "Operation completed successfully" is no longer reported as an error if GL context creation fails,
- Lag reduced when messages are added to the console,
- Crash in math routine repaired.
- For advanced users, new cvars have been added:
- jobs_concurrentThreads - Sets the number of concurrent threads to use. If set to 0 then no multithreading will be used
- jobs_prioritize - Setting to 0 marks all threaded jobs as low priority
- jobs_useTasks - Enables/disables job tasks
- "What's New" menu has been added to display Changelog information.
- The Queen and Mother bosses have received a health buff and now receive -50% explosion damage