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Release Notes for Tower of Time

Update 1.4.3.11844 (21 January 2020)


Update 1.4.3.11839 (30 April 2019)

We are very happy to announce that as of now we also support Chinese language - both Traditional and Simplified.

We hope Chinese players can now enjoy the game fully.

We have also fixed a minor issue where items could sometimes disappear when they were picked up while in Crafting or Item Forge screen and Player switched to a different character at exactly the same moment.

Cheers, Event Horizon team.

中文汉化正式上线

我们非常高兴地向大家宣布,游戏现在已加入对中文的支持 - 包括简体中文和繁体中文。说句心里话,游戏的整个汉化过程非常不容易,不论是时间还是精力上我们都进行了大量的投入,因为整个游戏的文本内容已经超过了200,000字,我们也非常后悔未能在游戏发布之初就加入对中文的支持。不过正如中国的那句古话,吃一堑长一智,在下一款游戏中我们保证不会犯下同样的错误。

非常感谢Maruko Translation Studio对本次汉化工作的大力支持。

希望来自中国的玩家们能够完整地享受这款游戏所带来的乐趣。

祝大家游戏愉快, Event Horizon开发团队  

中文漢化正式上線

我們非常高興地向大家宣佈,遊戲現在已加入對中文的支持 - 包括簡體中文和繁體中文。說句心裡話,遊戲的整個漢化過程非常不容易,不論是時間還是精力上我們都進行了大量的投入,因為整個遊戲的文本內容已經超過了200,000字,我們也非常後悔未能在遊戲發佈之初就加入對中文的支持。不過正如中國的那句古話,吃一塹長一智,在下一款遊戲中我們保證不會犯下同樣的錯誤。

非常感謝Maruko Translation Studio對本次漢化工作的大力支持。

希望來自中國的玩家們能夠完整地享受這款遊戲所帶來的樂趣。

祝大家遊戲愉快, Event Horizon開發團隊


Update 1.4.2.11812 (04 March 2019)

Dear Players,

Based on the feedback we have received recently, after previous Patch with crafting changes, we have rebalanced the game in an attempt to make it equally challenging as before.

Changes were made to health scaling and defense stats of the enemies on higher difficulties, as well as selective changes to their damage and abilities, for certain enemies.

We hope it will make the game challenging again on hard and epic difficulty. Please be so kind and let us know.

We have also fixed some of the issues with Turkish language not displaying properly in certain UI elements.

Cheers, Event Horizon Team


Update 1.4.0.11777 (08 February 2019)

Hotfix 2

It again should be hard as nail on epic. Please let us know if it is. Thanks.

Hotfix 1
Technical
Graphic
UI changes
Crashes

If you experience frequent crashes, we implemented few things that should eliminate most causes. However, since we cannot reproduce them ourselves, we would need more feedback from you. Please let us know if stability have improved for those of you that experienced crashes.

Thanks for playing Tower of Time. If you have some detailed feedback or just want to chat with us, please join our Discord channel (now there is a link directly in game in Settings)

Cheers, Event Horizon Team


Update 1.4.0.11632 (29 January 2019)

Dear Players.

We bring you something different this time.

We have implemented two new games modes. If you want to replay Tower of Time or if you (a New Player) don’t really like cRPGs so much and prefer fast paced games like Darkest Dungeon – you might find this enjoyable. Several other improvements were also made based on your feedback and are listed below.

All in all – this is quite an exciting update, which far exceeds typical updates we have done before. Apologies for the wall of text below, but there are really a lot of changes. (On the plus side, we don't sell this as the DLC).

RPGlite and Permadeath game modes

This mode has the following features:

PERMADEATH mode

So now you will be able to pick Whisper and Kaela as the starting party and build them as pure glass cannons or Boron and Rakhem that will rush into the swarms of enemies to cleave them, laughing all the way.

Items and Attributes

Based on your feedback, we have also made some significant changes to the items as well and strengthened weapon damage overall (so Skills / Mastery does not trump everything).

Champions, Skills, Enemies

We have spent a lot of time also re-balancing and re-working some of the skills and enemies as well. One -- because we always wanted to do so based on received feedback and two -- because we had to level the starting point for all champions - to ensure that any starting combination of champions is viable, even if some of the combinations are more difficult than the others.

We have reduced Health scaling for the enemies on Hard and Epic and instead improved their skills and resistances.

We have changed some of the end-game bosses, modifying their abilities to ensure that on Hard and Epic the fights do not drag long but instead are quicker and more intense.

We have re-tuned some of the fights, creating quite interesting scenarios – e.g. a group of only construct crossbowmen that cast their frostbite bolts frequently, effectively immobilizing your party if you don’t counter them.

Another thing changed was mana availability – at the end-game mana regeneration was so high that no one had to care about it, spamming skills as soon as they went off cooldown. So we made several adjustments here as well – mana regeneration is generally decreased, while maximum mana on items plays a bigger role now. Now items and enchantments that generate mana on hit should be essential.

Finally, Boron now starts the combat with 25 rage. So he can jump into the group of those pesky Wraiths instantly. Yeah!

Other changes

Having worked on this update for a long time, we also took an opportunity to make several general improvements as well. Here is a list of most important ones.

Turkish language added

Lastly, but very important – we have added Turkish language thanks to the efforts of community translators: Gökhan Halil Düzgün and Arda Can Coşkun. Big thanks!


If we see that RPGlite and Permadeath modes are popular, we would consider organizing regular competitions for the highest Permadeath SCORE and the highest DPS on specific bosses.

We hope you will enjoy playing Tower of Time’s new game modes. As always – if you have a feedback or an issue, please let us know via an in-game Report Issue tool or hop on our Discord to chat with us directly. As you can see - we listen to your voice very closely - and even if we are busy working on a new project, we will not forget about Tower of Time.

Cheers, Event Horizon team


Update 1.3.1.2473 (06 December 2018)

NOW IN FRENCH TOO

Dear Players, This time only one but soo important update – you can now play Tower of Time fully in French. Big thanks to our translators, and long-time fans, Agnieszka Szymanska and Michaël Bouleau, for translating the whole game to French.

MAINTENANT, AUSSI EN FRANCAIS

Chers joueurs, Cette fois une seule mise à jour, mais teeellement importante : vous pouvez désormais jouer à l’intégralité de Tower of Time en français. Un grand merci à nos traducteurs, et fans de longue date, Agnieszka Szymanski et Michaël Bouleau, pour avoir traduit le jeu complet en français.

WHAT IS NEXT?

The next patch will introduce NG++ that will allow you to skip the story parts and play all champions since the beginning. That will turn Tower of Time into fast-paced tactical RPG with interesting party building options.

If you feel that we deserve it – you can vote for us in IndieDB Best Indie Game of 2018. Voting takes only few seconds and no account is required.

That would help us a lot. Thanks https://www.indiedb.com/games/tower-of-time

ET LA SUITE ?

La prochaine mise à jour introduira un mode NG++ qui permettra d’ignorer les parties histoire et de jouer tous les champions dès le début. Ce mode transformera Tower of Time en un RPG tactique au rythme effréné avec des compositions d’équipe intéressantes.

Si vous pensez que nous le méritons, vous pouvez voter pour nous sur IndieDB Best Indie Game of 2018. Voter ne prend que quelques secondes et ne demande pas de créer un compte.

Cela nous aiderait énormément. Merci ! https://www.indiedb.com/games/tower-of-time

Hope you will enjoy playing Tower of Time. En espérant que vous aimerez jouer à Tower of Time

Cheers / À bientôt ! Event Horizon team / Toute l’équipe de Event Horizon


Update 1.3.0.11434 (22 November 2018)

OPTIMIZE THE GAMES AND SAVE OUR PLANET -- PATCH NOTES

Global warming is evidently becoming an issue and we still have only one planet. So we decided to take up a worthy initative – reduce heat emission and increase the lifespan of our planet, our CPUs and our GPUs – by reducing the load the game puts on them. It might seem laughable, but as the saying goes – drop, drop, drop … and you have an ocean!

Since we don’t really have a lot of bugs to fix anymore, we focused on optimizing everything we can – also as a learning how we can squeeze maximum from our game engine in our next project.

As a result ---

If you are interested (I guess mostly fellow developers), we achieved that by:

OTHER IMPROVEMENTS: