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Release Notes for Mina the Hollower

Version 1.0.6 [r148213]

Fix: Startup crash caused by some controllers
Fix: Corrupted weather effects on Intel Iris Xe graphics

[Windows] Fix: “An Application Control Policy has blocked this file” should no longer occur.
[Linux] Adjust library linking for increased compatibility

[Linux] GLIBC version set to 2.34
Fix: A few issues where you could get stuck in a wall after using a bounce plant and queueing an attack
Fix: Could get stuck ejecting from a wall if you landed from a fishing rod jump onto a speed bump
Fix: Weapon trio modifier would also give you the first upgrade on the first weapon you picked
Fix: Beast Mina uppercut could clip through carryable objects like bouncy calciums
Fix: Palette issue when using proto spark near bayou entrance
Fix: Entities & anim tiles would not spawn until the end of the proto spark sequence
Fix: Could softlock by getting the Coltrane train to leave, then jump off a ledge and respawn inside the train
Fix: Godredd is no longer a nudist
Fix: Dead summoners could fire their projectile if the player was in range immediately on screen transition
Fix: Crash when talking to Gourdan while in the middle of picking up his bonestone
Fix: Could break Sandfalls TNT with hammer upgrade and a few other unintended methods
Fix: Pinky could cancel your death by grabbing you
Fix: More localization fixes
Fix: Madd House right leg was missing a hitbox
Fix: Mina ear cut inconsistencies

Fix: Fishing areas blocked properly
Fix: Abducted clone hanging around
Fix: Bone beach tile art changes
Fix: Minigame achievement triggering
Fix: Can no longer talk to frog while pickup is being thrown
Fix: Credits update
Fix: Crash when going back to the Astral Orrery auto scroller without entering a checkpoint
Fix: The Congealed’s 3rd phase transition could cancel player death
Fix: Occasional crash when taking a snowball back and forth multiple times in the screen transition in Frozen Path
Fix: Butler not spawning properly
Fix: Lionel floor not spawning properly
Fix: Softlock with boat. Now respawns.
Fix: Dummy cache crash with some enemies
Fix: Ladder could get stuck in the train door if you threw it just before it departed
Fix: The Congealed did not work correctly with certain boss achievements depending on which of the 2 clones you killed first
Fix: Could get stuck in Astral Orrery if you killed a Spark Cage in an area that was inaccessible. Spark Cage now flies to player on kill.
Fix: Scarecrow enemy who drops a Kear in Septemburg had incorrect spawning/culling behavior when revisiting the room if you didn’t kill it the first time around. Could spawn multiple copies or despawn entirely.
Fix: Bubble Ring trinket invulnerability a bit more generous
Fix: New game plus modifier no longer clears save.
Fix: Train/Astral softlocks move you to a proper location when starting save
Fix: Spark could get stuck if it spawned inside a bush and attempted to eject from collision
Fix: Could get stuck under a fence when attempting to backtrack through the balcony section in Radiant Manor
Fix: Mina could get stuck in the grab state if an enemy grab broke her shield
Fix: Closed Underlab modifier workaround
Fix: Bounce plant gravity on screen transition issue
Fix: Battery buster ammo issue
Fix: Backer name visibility on cheat
Fix: Can’t grab things on ladder/rope
Fix: Buster can swap when aiming
Fix: Bayou shop skull flashing
Fix: tileset fixes
Fix: Input should function properly when multiple controllers are connected
Fix: Out of bounds in Southern Outskirts
Fix: Duke easier to talk to over spikes
Fix: Weapon Boss caps blocks that can fall
Fix: Typos in dialogue
Fix: Correct Joules display for Large Joule Jar
Fix: Sidearm saver/keeper works correctly with Raft
Fix: Peak volume now 90%
Fix: Cannot move during dialogue when scaring NPCs
Fix: The Congealed not proceeding to next phase / clone sticks around
Fix: Stuck on metal under block in bone beach
Fix: Joule syringe / Mist shift adjustment
Fix: Negative keys for Freeton dialogue
Fix: Bellow bustle not allowing burrowing after triggering it during a fall
Fix: Luxy can stop following you after falling in pit
Fix: Spark cage flying to player behavior broken if you kill it while jumping

Fix: Item Randomizer options crash
Fix: Lunging cut won’t result in losing gravity
Fix: Can’t pickup items while being crushed (resulting in losing spark)
Fix: Crash when room transitioning on the same frame you attach to a hanging hook
Fix: Could get stuck in the Orrery Warden arena room if you already killed it before entering
Fix: Could jump off boss train
Fix: Can’t walk through spark doors on respawn
Fix: Exiting during dodging pendulum effect palette issue
Fix: Ossex gate made brighter
Fix: Localization adjustments
Fix: Race still gives reward if hit during dialogue
Fix: Softlock when falling into a pit the exact frame the proto spark effect begins
Fix: Screen transitioning would be disabled when getting hit out of certain shield states
Fix: In the sewers, could lose your spark to the red goopers who emerge from crates, making them uncollectable after the gooper despawns. Those goopers can no longer absorb your spark.
Fix: Lena would count Recall Disc warp distance as jump distance
Fix: Ice block enemies would not return your spark if you dropped them into a pit
Fix: Boning up no longer returns sparks from spark doors, that way you can’t get locked out of the Deprived Path
Fix: Beast fireball stuck on npc
Fix: Provisioner can’t grab you during intro
Fix: More backer names in the game
Fix: Armor/Note/Ticket spawn if broken chest
Fix: Bounce plant can’t dislocate bounce plant on path
Fix: Infinite huntsman issue

Fix: Could get stuck when catching an object the same frame as beginning a room transition
Fix: Pinky throwing Mina in wall
Fix: Invisible key sign in Ossex
Fix: Bat not charging sometimes
Fix: Gator out of bounds
Fix: Tomato farmer and Abbot displayed the wrong anim during screen transitions
Fix: Spark is stuck inside a burrow wall ejection
Fix: Shrank box used for spark collision ejection so it would no longer eject when just barely inside collision
Fix: Spark would snap position when entering a room via a burrow wall warp
Fix: Spark no longer tries to do a collision eject if overlapping a chest, snowball, or other breakable/movable object
Fix: Weapon brother boss rock attack fixed
Fix: Portrait contents would spawn in a wall if you killed the portrait and then left/returned
Fix: OOB Issue
Fix: Kraken/Final boss process feats properly
Fix: Reduced vertical requirement for Sniper Dagger feat


Version 1.0.5 [r147980]

New! Add a framerate cap when vsync is disabled

New! Phonograph now keeps track of which crossfade track you set

New! Screen scaling allows you to do a minimum of 20% (used to be 80%).

New! The big art panorama introduction for the final level was missing. It’s now restored!

New! More modifiers are enabled by default so Veteran combo modifier is accessible.

[Mac] Fix: Crash on launch on macOS 12/13

[Windows] Fix: IME Disabled

[Windows/Mac/Linux] Fix: Multiple controller support fix

Fix: Input should function properly when multiple controllers are connected

Fix: Clacker damage too high

Fix: Crash in Ossex intro

Fix: Bounce/Lightning repeat hits on tower

Fix: Crash with Nice frog throwing pickup 

Fix: Fishing areas blocked properly

Fix: Player clipping collision issues

Fix: Duplicate flies no longer appear on train

Fix: Attack+Jump Dagger option works properly

Fix: Can’t respawn on glass in astral from proto spark

Fix: Ladder can’t softlock you outside Pinky’s

Fix: Can’t get stuck loading save with train missing

Fix: Diagonal whip after big hits

Fix: Portal state interruption issues

Fix: Panino better at handing out items in NG+

Fix: Floating after death when catching item

Fix: Spikes not triggering death

Fix: Wiggle whip no longer breaks secret dirt

Fix: Out of bounds in the music hall when using certain tavern theme modifiers

Fix: Velocity not reset when grabbed out of the drill driver

Fix: Manual modifiers section wasn’t taking into account the swap confirm/cancel option

Fix: All combo cheats would disable feats (even ones that made the game harder)

Fix: Dying with proto spark would cause sparks in spark doors to return to you immediately

Fix: Some controllers were causing the game to be unable to start up.

Fix: Softlock if you somehow clipped into the wrecker room without unlocking the door

Fix: Thief could softlock if you defeated him in 1 hit right after he bumped into you before the dialogue began

Fix: Thief had a bugged behavior if you avoided being hit by him for 1 second, then hit him before he could steal from you

Fix: Rhene could softlock if you attempt to go through a door and them immediately re-collect her during the dialogue

Fix: Backer code fix

Fix: Crash when transitioning south from the courtyard during the intro while hugging the right wall

Fix: Dying would not reset your combo capacitor combo

Fix: Crash if you killed a Spark Cage on the same frame it hit Mina

Fix: Missing collision in Radiant Manor silhouette window section

Fix: Camera would sometimes get stuck if you fell in a pit during the Dark Deluxy boss fight intro

Fix: Invulnerability was not applied when burrowing into spikes with the traction treads equipped while in a burrow wall

Fix: Wrecker NPC would no longer be intractable if you attack him during his celebration

Fix: Spark would spawn at a negative Z position if you died in a pit fall after collecting a bonestone

Fix: Could get out of bounds in the Mutant Lab by burrowing into a moving glass flipper while it overlapped a wall.

Fix: Moving glass flippers in the Mutant Lab would not push the player

Fix: Missed capitalization in Lucky’s dialogue

Fix: Voltaic Guard would trigger on falling blocks in The Carving Man boss

Fix: Could respawn inside crusher during final phase of Mined Mind boss

[Windows/Mac/Linux] Fix: New controller support added

Fix: Credits updated

Fix: Getting hit by fire with the Traction Treads when under a log could result in a softlock.

Fix: Could get pushed into a corner when rescuing Drillhardt

Fix: Carving Man could get stuck in the corner when transitioning into his boss arena

Fix: Crash when entering Kindle Woods with rain modifier enabled

Fix: Mina would briefly respawn at the end of pit death to Locomotress Agness

Fix: When killing Locomotress Agness during the coyote time when falling into her mouth, the player would still die even though the boss was defeated

Fix: Trigger for the Radiant Manor panorama was missing

FIX: Bucket frog no longer floats away if it spawns in shallow water after you leave & reenter a room

Fix: Game would sometimes crash while screen transitioning when taking multiple snowballs through Frozen Pass

Fix: Brainless hit distance adjusted

Fix: Localization fixes and adjustments

Fix: Mac Input and fullscreen issues.

Fix: Locomotress Agness would softlock if you jumped out of her mouth during pit leniency frames when the fall would have normally killed you.

Fix: Game would potentially freeze when killing a boss on the same frame that you died.

Fix: Was able to bind right ⌘ on Mac.

Fix: Adjusted checkpoint bath steam poof sorting.

Fix: Crypt wall mistiled art fixed

Fix: No Level Cap Modifier was not working!

Fix: Go straight into walk (no longer need to go into the landing animation) after a hook or bouncy object

Fix: Some backer names were changed.

Fix: Could get softlocked between wall and poof poof

Fix: Item randomizer options weren’t saving

Fix: Controller/Keyboard buttons in dialogue sometimes did not display.

Fix: Brainless hit distance adjusted

Fix: Global palettes modifier adjustments

Fix: No HUD modifier fixed with vial indicator

Fix: Fishing leads to nonprog in Bayou

Fix: Fish shadows no longer render under lava

Fix: Fish shadows no longer get stuck