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Release Notes for The Universim

Update 29 October 2021

Hello Creators,
Today, we are celebrating Halloween! For this special occasion, we’ve developed a seasonal patch for The Universim. This spine chilling update will introduce a variety of nightmarish aesthetics and spooky secrets, including a brand new Halloween planet. The Universim is also on SALE for a limited time this holiday season, so get it while it’s hot!
Be warned, this Halloween planet is an extremely dangerous place for your nuggets. With this newfound danger, you can expect to put in some extra work in protecting your civilization.
We don’t want to give too much away, but we’ve implemented some truly spooktacular things to the game. Below are just a few highlights from this pumpkin-like patch. Minor SPOILERS beware.
New Planet

We all know how eager our community is to colonize a new planet. To sate that hunger, we’ve decided to give you something fresh to play with. New looks, new challenges, and frightening monsters await you. We hope you enjoy this planet and the secrets it carries...

Kraken Games

One of the challenges you’ll face on the Halloween planet is the Kraken! This ultimate squid wants to play games with your nuggets, but he’s not your regular cephalopod. This monster holds mystical powers which pose a constant threat to your civilization.

Zombies

Zombies were in The Universim previously, but with this update, we decided to refresh their look and improve their abilities. A single zombie may be a low threat, but a group of zombies will be quite the challenge.

Uncover More

As we mentioned above, we would like to avoid major spoilers so you can discover things for yourself. We are extremely excited about this patch and we can’t wait for you to experience it. Enjoy the holiday season and stay spooky!


Update 10 Feb 2021

Garages

We had roads, we had cars, but no parking space for them? Welp we had to fix this issue. Garages will provide a limited number of cars that your nuggets can use. Based on the era you are in, garages will consume either oil or fuel in order to function properly. If you’re out of those resources, your nuggets will have to learn to walk again. But if you have amazing oil magnate skills, you won’t have to worry about that issue! Each garage will display the total number of resources that are being consumed by all of your garages on the billboard. Individual garage stats can be seen by opening the garage panel itself.

Medieval Cars

Time to get rolling with Steam! Let us introduce you to our own interpretation of cars in the Medieval era! You heard it right. Your nuggets will be able to get a headstart with that technology and start driving in the Medieval era. Maybe those cars are not as efficient as Modern cars, but they definitely can beat pedestrians in a race.

Telekinesis (Vortex Power)

For a very long time we wanted to simplify the collection of resources via creator powers. Telekinesis provided great interactions with the world and individual objects, but it was far away from the best tool to use in order to bring all the materials to a construction site. For this patch we decided to change that and expand on our Telekinesis creator power. By pressing and holding telekinesis for a longer time, you’ll be able to create a vortex that is so strong, that it will suck everything nearby into a whirlwind. In addition to picking up Nuggets, stones, and trees, you’ll be able to grab what’s made in buildings like, refined wood and stone, metal, glass, cement and etc. Then with those resources in your creator clutches, you’ll be able to supply a construction site or a building upgrade. Just be careful that no nuggets are being harmed during your use of your fancy new creator power! With great power comes great… well, you get the idea.

Water System Improvement

As we are working on some new alien planets, we had a need to expand our functionality with water. Starting from this patch, you will be able to use the Vortex to pick up water in the oceans and move it wherever you need it.

Tutorials ( Part 1 )

New features and mechanics are always cool and exciting to work with, but we wanted to make sure that anyone who picks up our game will know what to do. What’s the best way to ensure that? Of course tutorials. Starting from this patch, we will be adding tutorials for the most confusing systems and mechanics in the game. This will be an ongoing task for us. For this patch, we created a backbone system for our tutorials and added some basic ones. Next patch will expand on that system and provide even more content for our new players. But if this isn’t your first time ruling over Mother Planet, or if you're that kind of daredevil, you’ll have the option to turn them off when starting a new game.

Brightness Setting

We received a lot of feedback after we released our last patch about the brightness in the game. Since everyone has various monitors, the brightness is different for each player. For some our “standard” setting was perfect, but for others it was not so good. We decided to hand over that control to the player and added a Brightness Setting screen. We hope this improvement makes your day a little brighter, or darker, or somewhere in between. ;)

Improvements and balance changes
Snow Changes

Some player’s reported that winter was too bright and buildings were too hard to find. Our initial intent was to create a cold feeling for the player, but in the process we overshot it. The brightness of snow was reduced and it won’t cover 100% of the buildings anymore making them more visible.

Static Combine

We added a very experimental setting to the game that can be found in the gameplay settings. The setting is called “Static Combine”. It basically allows the game to combine multiple similar objects into one, which increases the overall performance of the game. The biggest performance improvement we saw was on the lower end machines, but since this is still experimental and we can only test on so many computers, we wanted to make sure people could still play the game if something goes wrong.

Building Progress

Previously all the buildings that were built automatically (Black Market, Temple etc.) the player couldn’t tell how long it would take to finish. Now clicking those buildings will show the construction progress.

Status Icons interaction

You can use creator powers on Status Icons in order to interact with its associated building. For example, you can use Healing creator power in order to restore the durability of the building. Regular clicking on an icon will still bring your camera to it.

Bug Fixes:

Fixed: Korean language had major issues with the characters display Fixed: Removed outdated Narrator Dialogue regarding wells in the game Fixed: UFO’s caused nuggets to get stuck in the fearing state and caused UFO itself to get stuck in one place Fixed: CP usage error when a very small amount of trees was created Fixed: Bug that would cause the Camera to get stuck when LMB and RMB were pressed at once. Fixed: Quest Givers sometimes would end up underground Fixed: Bugs related to Tesla quest, which caused the disappearance of the parts and not being able to complete the quest Fixed: Debris Fixed: Visual bug fixes related to roads and bridges Fixed: Visual / Shadow / snow issues on medieval bridges Fixed: Name a nugget quest could have been completed by renaming the same nugget twice Fixed: Planet filters incorrectly displayed information in certain cases Fixed: Visual and performance issues related to the toxic lakes Fixed: Bug that was crashing twitch integration system when invalid characters were used in OAuth field. Fixed: Certain sounds in the game were extremely loud compared to other in game sounds.

Thank you guys a lot for all your feedback, positivity and support. It means a lot to us and we are working extremely hard to deliver the best possible experience while playing The Universim. Let us know how you feel about our improvements and if we nailed it. Your feedback means a lot to us and we take it seriously.


Update 31 December 2020

Hello Creators,

From our entire team, we would like to wish you a Happy New Year and Happy Holidays! We worked really hard this year and are eager to bring you even more amazing content next year!

Before saying goodbye to 2020, we prepared one last patch that brings with it some major life improvements and some changes that people were waiting for. Plus we left you a nice surprise that you’ll be able to see in the game during the night on the 31 of December & 1st of January.

Filter System We added a new filter system that allows you to easily see the current status of your city, nuggets, and buildings in the world space. For example this will help you identify areas with a high density of hunger or deteriorating buildings so that you can add another food source or Engineer hut.

Similar Buildings Location Filter On top of the filter above, we added another one that will highlight the same type of building as the one you have selected to place. This should allow you to nicely spread your hospitals, eateries and other necessary buildings for your civilization across your planet.

Debris System We added a Debris system. Previously when a building was destroyed, you were not able to identify which one it was unless you manually checked the news archive. Now, when the building is destroyed manually or by any unnatural cause (twitch #explode, lightning strike, meteor, exiles etc), it will leave debris. You will be able to click on them and select 3 different options as well as to see what building was destroyed:

Clear option will allow you to clear those debris.

Salvage option will allow you to receive partial cost of the building

Rebuild will allow you to rebuild the same building. In that case, resources that were supposed to be salvaged, would be automatically applied.

If debris is ignored, it will slowly disappear over time. If it does disappear, you won’t receive any resources back. Once a building is destroyed the longer you wait the less resources you will receive from salvaging or to rebuilding it. In short, the longer you will wait the less resources you will be able to salvage.

Black Market We added some additional visual improvements to the black market. You will now see what causes the black market to appear.

Improvements and balance changes Roads were polished a bit more and we fixed multiple issues connected to them. Minor performance fixes Minor memory usage optimization Props can no longer spawn on roads or other places where they don’t belong New road shapes were added which allows more curvature for the roads

Bug Fixes: Fixed: Kickstart creator power prevented nuggets from eating and drinking Fixed: Road segments were breaking due to large curvature angles Fixed: Fixed an issue that was causing an infinite save load Fixed: Minor visual issues related to the UFO’s crashing Fixed: Redesigned Eatery drinking meter that was not displaying the amount of water correctly Fixed: Low environment level did not influence exile nuggets at all Fixed: The player was able to pick up rocks from inside the construction zones Fixed: Cemetery grave slots were cleared too fast Fixed: Residential Blocks were able to overlap each other and overlap with other buildings as well Fixed: Various UI windows had a chance to close unexpectedly without a player interacting with them Fixed: Gravediggers has a chance of losing bodies when they were switched back and forth between a car and a nugget Fixed: In certain situations, it was not possible to drop a nugget while being close to the ground

Thank you for all your support and your positivity. We are really happy to have such an amazing community and we will do our best to deliver the most outstanding experience possible in 2021.

Thank you everyone and Happy New Year!

Make sure to follow us on discord and our Twitter!

All the best,

The Crytivo Crew


Hello Creators,

We hope you are staying safe with all that is going on in the world. While we’re still working full speed on Space Age, we put a lot of effort into this patch enhancing performance during the late game as well as some life changing improvements that a lot of you were asking for.

And as you know, our developers are on a marathon, doing everything possible to win over you and your support. Every time you leave a review for us on GOG we pop a mini champagne, and feed our pocket giraffes with skittles, everyone just gets so much happier. And if today you have a few minutes to spare and have been enjoying what we do, leave us a review on GOG. Let’s make our pocket giraffes happy!

Performance We spend a lot of time trying to bring all things together and improve the performance as much as possible. There are still some bits and bobs that can be improved, but we worked our booties off with this patch and improved the performance by more than 120%. This should provide a better experience later in the game on top end machines and especially on lower end machines.

Black Market Throughout time there’s always been someone in a back alley willing to get the supplies you needed at a cost. In The Universim the Black Market will be auto constructed and upgraded at various points offering a variety of interesting resources for you to buy from 4 different traders. Each trader will be unlocked as you progress through the eras, selling wares that you might need to upgrade your buildings.

All the resources are traded for Nuggets, Ecology, Creator Powers or even disasters. But are you willing to pay the price ?

Kinetic Generator Nuggets spent a lot of time practicing their running skills inside these wooden hamster wheels. Now it's time for a modern age upgrade. A new building will provide a safer and more efficient environment.

Roads are now connected to the bridges As we introduced the roads, we had to iterate over them a couple of times in order to polish how they’re structured and improve the overall algorithm that is responsible for the road generation. During this month we worked on one of those improvements that allows roads to smoothly connect to bridges and resolve multiple potential problems with the roads and additional systems in the future.

Key Features:

Improvements and balance changes

Bug Fixes: Fixed: Issue where nuggets should ignore the nearby resource and move to pickup the resources further on due to incorrect computation error. Fixed: Issue that would cause multiple errors in the game when the game was loaded with fire in it Fixed: In certain situations roads were generated incorrectly when the evolution tower was placed Fixed: Crytivo Club was not showing up when the game was loaded Fixed: Renaming the buildings was not working properly Fixed: Nuggets repeatedly were reentering roads Fixed: Wind was updated incorrectly, which was causing wind related buildings to work incorrectly Fixed: Killing an Alpha wolf during wolf attack would not kill the wolf actor and upon load it was causing major errors in the game Fixed: Upgrading a building would trigger the “Building was destroyed” message in the news channel. Fixed: Nugget thumbnail was not displayed correctly in the houses Fixed: Nuggets were stopping their movement when the new request was taken Fixed: Certain parts of the roads blueprint were incorrectly removed from the game upon placing a new construction zone on top of them Fixed: Oppress Health stat effect on nuggets was incorrectly working with Hospitals which caused nuggets to get stuck inside the hospital Fixed: Camera movement was not paused when different popup windows were on the screen, such as creator power carousel, quest log screen, research screen etc. Fixed: Picked nuggets in certain cases would go underground and they would continue walking underground Fixed: Following the nuggets and picking him up during the camera “follow: event would break the camera and it would try to follow the cursor instead Fixed: Stuck matchmaking lines over Le Cupidon nuggets Fixed: Multiple panel sorting issues when the Research panel was opened Fixed: Missing nuggets status while being in Prison or Rehabilitation Center Fixed: Adahy and Elu appearance was different from the menu start screen upon loading the game Fixed: Farms without water would produce news messages that would never disappear from the screen causing news messages to stack and cover the majority of the screen space Fixed: Confetti upon landing the successful shot would spawn in the incorrect location Fixed: Some road nodes were duplicated causing errors upon loading the game Fixed: Relationships with exiles were not changed upon killing exile nuggets Fixed: Terrain deformation near the roads was causing nuggets to start waking up in the air Fixed: Le Cupidon matchmaking lines did not disappear upon partner sudden death Fixed: Overpacked quest would break if it was loaded from the saved game Fixed: Residential building panel was using upgrade panel instead of its own panel Fixed: In certain cases road nodes were created underground, which would cause nuggets to go underground Fixed: Some animals animations were incorrectly working when the game speed was increased Fixed: Incorrect birds animations Fixed: Kickstarter creator power was not adding bonus stats correctly Fixed: Planet nodes which are being used by nuggets were not always updated correctly, leading nuggets to wander around Fixed: Error that was happening when the roads were building during paused game Fixed: Electrical parts from Tesla Quest and Delivery packages from Overpacked quests could have been dropped through the ground, leading to the quest failure Fixed: Law was not always taking an effect when the candidate was selected during the election process. Fixed: Bug that was preventing various roads segments to not but built Fixed: Overpacked quests was not spawning packages if the building was placed too close to the roads Fixed: Nugget clothes not being set correctly when nuggets changed their jobs Fixed: Nuggets would not receive clothing when the research for clothing was complete Fixed: Issue where the roads could end up above or below the ground Fixed: Issue where very long roads were generated automatically without the player’s input Fixed: Issue where decoding a spacebox had the lowest priority and therefore it was taking a long time to do so. Fixed: Planet environment will always start at 100% Fixed: Nuggets will no longer wander the entire planet when the city is low on food. They will still try to search for food, but they won’t go across the planet just . Fixed: Houses did not correctly display Nugget’s status Fixed: Error that was appearing when Explosion of the nugget was caused by Twitch viewer Fixed: Animals will no longer be extremely stretched when thrown

UI and Art:

Black Market panel.

Oh boy, it took us a good amount of time to put together this beautiful panel for you to enjoy. Unique aliens were designed to fit with the design, each alien has their own mood and animations. New sparkling icons were created to support your imagination. We hope you’ll enjoy ordering intergalactic goodies from the newly opened Black Market.

The new notification Panel was designed to let you know if there’s something missing and we hope it will help. We’ll continue reusing this panel as we develop, yay.

Nuggets God Action panel. Now you can use your god powers on specific Nuggets from the following panels - Nugget List, Nugget ID card and Building Panels. This was a frequently requested feature and we’re excited to scratch that itch for you, we hope you enjoy it!

An evolution progress bar has been added to your research screen. Now you can easily see your progress in the evolutionary research tree. It looks fancy, we know it, but thanks for all compliments anyways.

Thank you all for being awesome. We’re continuing our work on the Space Age and listening closely to everyone who provides feedback on our social media or discord in order to improve our current systems. Very soon we’ll have an exciting announcement. Again, leave a review on GOG to boost our Devs moral and help them output the best results, like ever!

Make sure to follow us on Twitter!

All the best, The Crytivo Crew

Patch V0.0.44.34051 (14 October 2020)

New Main Menu Screen

The entire Main Menu and Settings were redesigned and improved. Now it’s more clear and hopefully easier to navigate. We will continue improving your user experience as we develop, but at the same time let us know on a discord if there is something missing from our settings.

Game Customization Screen
Natural Disasters

You’ve been asking us to add the ability to play without natural disasters for a while and it’s finally here! Now you can choose how often you’ll have them. You can set it to “Never,” which pretty much means what it says - disasters will never happen on your planet. You can keep it on “Occasional” - this is what we recommend for a balanced experience, or Often - for the players who like it extra spicy.

Wild Animals Attacks

On top of choosing the frequency of the disasters, you can also choose how often Wild animals attack your village. It can also be Often, Occasional or set to Never happen.

Exile Attacks

And finally, you can also tweak Exile attacks with similar parameters.

We know you wanted these options for a while and we spent a good amount of time making the game fun and engaging no matter what you chose. We hope you’ll love it and of course we’re open for feedback. Let us know on discord.

Nugget Traits

We know a good number of you play The Universim a lot, replaying it over and over and over. To help you keep things fresh, we’re adding the ability for you to customize your Nuggets’ skin tones along with starting Nugget Traits. These Traits will alter your gameplay, check out what our internal QA Team had to say about them:

True Believer: This is an easy mode trait. This trait brings in a lot of extra CP when starting a new game. This can help the player in many different areas. The downside is that there will be more UFOs that can steal Nuggets away.

Arnold: A fun Easy Mode trait. It allows things to be delivered faster which speeds up the early part of the game. However, they also eat a lot of food and tire easily.

Matenator: A very fun trait. Also easy mode. This also speeds up the early part of the game by greatly increasing population for a few generations until it breeds/dies out. This is a great trait for those players who struggle with population early in the game. The downside is that these Nuggets will die from exhaustion before their time, and they also eat a lot of food!

Fugitive: Fun and Easy mode trait as Nuggets move fast for a few generations. However, Nuggets may steal some of your resources!

Nugg Norris: This is a hard mode trait. Nuggets start off very strong, and they can build things very fast. However, Nuggets severely damage other Nuggets for a few generations. This can cause many injuries and death. So be careful!

Greenlander: At a glance, this trait may seem easy to play, but it is not. While these Nuggets will create trees, they have shorter lifespans and consume a lot of water.

Highlander: This is an easy/normal mode trait as it boosts the population early in the game. It's REALLY fun when Elderly mating is active and all the old Highlander's breed. However, if one gets infected, it can RAPIDLY spread. The player must be vigilant to keep any potential infections from starting or spreading.

Coffin Dodger: This is the hardest trait in the game to play. Once zombies start to spread, it can be an incredible challenge to bring them under control and may burn a lot of CP. This is recommended for more hardcore players.

Each Trait will need to be unlocked by playing the game.

We will continue reviewing Traits, and potentially adding new ones, if you guys will like ‘em. Please let us know on our Discord if you have any ideas what Traits we can add or change in the future.

Overpacked Quest

An enterprising Nugget wants your help to open his business. In order to do so, you need to place a Couriers hut and deliver the boxes to appropriate mailboxes.

Sitting On Powder Quest

Nuggets may not have arms, but that doesn’t mean they can’t be armed. One Nugget who is Pro Gun is asking for you to help elect the Pro Gun candidate.

Improvements and balance changes
Merge of Wells and Reservoirs

Wells and Reservoirs are now merged into a single building. Previously, having two buildings would often confuse everyone. Since both buildings’ functionality is to preserve water, one building provided water purely for the buildings, while wells provided water only for Nuggets. We decided to simplify that aspect of the game and merged those two buildings into one. Now the well part of the building will take water from the reservoir that is being filled with water pumps.

Perk Finder

With each patch, the amount of perks was only increasing, and it got to the point where it was a chore to find it in the research tree. This is why we decided to add some extra help that allows a player to find and identify the needed perk. Each perk description now has a small eye icon next to the Perk Requirement. Clicking on that eye will bring you to the required perk.

Improved trait / skin color inheritance

Due to the addition of the customization screen before the game starts, we also reviewed how our traits and skin color were passed on, and we decided to improve that aspect of the game as well. Previously, your Nuggets would get the trait from their parents no matter what, and therefore, your civilization was always limited to a certain amount of traits. The current system provides a high chance of passing one of the parent’s traits, but it also has a chance to generate a new one or be left out without a trait.

Skin color of the Nuggets, similar to traits, was passed down based on the parents color skin. It was either from a father or a mother. We added some changes to the system, and now it will take a middle color between two colors of your parents. This way their kids can have slightly different shades of the colors based on their parents skin color.

Street lights Simulation

Previously, all street lights located on the modern roads were turned on all at once when night time was falling. It created an illusion of a lightbulb that would turn on immediately when you flip a switch. It was breaking the immersion of the game and didn't feel right. We added some randomization to it. Now certain lights might flikker on while others will turn on after a short delay.

Fish respawn in the lakes

To our surprise, this was one of the most asked for features to be added to the game. When the lake/ocean would dry out, all the fish would be destroyed and never replenished. This was causing a lot of players to constantly build and destroy their fishing piers. With the new system, the fish will regenerate back to its original state based on the amount of water in the lake. So if the lake does not have water, there won’t be any fish, but as you add more and more water, the fish will start regenerating slowly, and based on the amount of water the regeneration, speed will be increased.

Construction pause button

This is another request that was asked for on multiple occasions. Sometimes, when a lot of buildings are placed all at once, Nuggets will do their best to build all the buildings in order they were placed. But if there were not enough resources for the first placed building, they would try to deliver resources that they have to other buildings. In some situations this caused a pretty long delay for that first building. The Pause button allows you to stop the construction, and any delivery of the resources. Now Nuggets will concentrate on the other buildings that are being constructed first.

Save Game option

The Save Game option was added to the ESC menu. It will be available immediately after the epicenter is placed. A lot of players, who were not familiar with the game, were struggling with our unique saving system. Quite often, it led to frustration and confusion. We reviewed that system and added a save game option to the ESC menu. The Archive is still being used to autosave the game, but you no longer need to place it in order to save the game.

Continue button was added to the Main Menu

You’ll now find a new continue button that allows you to continue from your last saved game, getting players back to their game faster.

Save Filters

Buildings Menu and Nuggets Menu will save the filters now for 5 minutes before being reset to default settings. Previously, opening one of those windows, selecting certain filters, and then closing it would reset all the filters immediately and you had to go through this whole process once again. Not any more.

UI Scaling & Saving Settings

While completely reworking the settings screen, we also went through our current settings and made sure that they are all working properly. Besides that, we also tested our UI scaling on very high and low resolutions and adjusted our UI to work correctly.

Improved Nuggets speed on the road

Roads will provide an additional speed to Nuggets which will allow your Nuggets to zip around your sprawling world and transport materials more quickly.

Improved Couriers and General Transportation AI

We reviewed the efficiency of our Nuggets delivering resources to their destination and found some aspects that needed to be improved. Couriers and Nuggets that transport resources will choose the most efficient route to deliver resources to the destination based on a score system that evaluates distance, the amount of Nuggets that are delivering those resources as well as other Nugget needs.

Improved Engineers AI

With additions of the roads, instead of helping our engineer Nuggets, it actually increased the travel time for them due to incorrect building prioritization by engineers. We reviewed & improved AI in order to make sure that they will always select the most efficient path to the buildings, and they will make a better decision on which building they should be fixing next based on the distance, building health, and their needs.

Option to disable camera shake

Out settings received an additional setting for people who have motion sickness. Now you will be able to turn off camera shake when you bump into the buildings or when any explosions or rumblings are happening in the game.

Additional Improvements

-Construction supporters are limited to 10 -Nuggets will be removed from the buildings if it is being turned off manually by the player -If crop is not selected, farm will display an icon above it -Nuggets drink twice as fast as before -Сars and Roads appear at the same time after industrialization perk is researched -Building Boundary Changes We heard you say that buildings were spread too far apart - especially on the shorelines. Pumps and Fishing Huts can now be placed much closer together. Regular buildings had the needed space between them reduced by 50%. This will also allow you to build a bit closer to roads as well.

Bug Fixes

Fixed: The roads were not showing up properly for hardware supported mac users. Fixed: Dead Nugget quest did not trigger a second part of the quest which led to the quest failure. Fixed: Le Cupidon would cause connection lines between Nuggets to stay on the screen. Fixed: Nuggets in some cases would not select the best and optimal way to reach a resource Fixed: The game had a chance to crash if it was saved and loaded while buildings and ground were on fire. Fixed: Road would not be correctly built based on evolution tower placement Fixed: In some cases Crytivo Club on the main screen would not show up Fixed: Rename a Nugget quest could have been completed by utilizing Nuggets found in the space box Fixed: Nuggets sometimes would repeatedly reenter the road Fixed: Construction site supporters would not show up immediately when assigned to the construction site Fixed: Building area radius would blink when clicked at night time Fixed: Random Nuggets and hunters were getting stuck on the roads Fixed: Building ghosters would not scale correctly on certain resolutions Fixed: Multiple issues with culling system that would remove parts of the world objects from the screen Fixed: Nugget would get stuck if a building was shut off while he was heading to it Fixed: Added the correct Blizzard sound Fixed: Camera sometimes would flip over when “Fly To” button was clicked in order to move to an important location Fixed: Creator powers would not work consistently during pause menu Fixed: Nuggets’ tooltip staying up on a screen from the Nugget panel Fixed: Graveyards would keep slots reserved even after the grave disappeared, preventing new Nuggets to be added to the graveyard Fixed: Unable to cancel archive while it is being constructed Fixed: Quest icons did not show up consistently on the game load Fixed: Nuggets would proceed going to the hospital despite being healed before reaching it Fixed: Exile Airport had a status icon that indicated no water or electricity Fixed: Exile village orators and priest were constantly adding a negative effect which was breaking the game after some time Fixed: Incorrect Archive Icon Fixed: Pre-Medieval warehouse was missing the storage space for the glass Fixed: Firefighters modern building was unlockable without unlocking prior age building Fixed: Grass was not appearing in the game Fixed: Incorrect windows sporting while being in the construction menu Fixed: Connect Button to twitch would not always be clickable Fixed: Twitch Connection Issues Fixed: Drinking water in wells carries over between upgrades Fixed: Incorrect name handling during Twitch Integration Fixed: Nugget kids were able to wonder underground in some cases Fixed: Icon filter in the Nuggets menu

UI and Art

Completely redesigned Main Menu Completely redesigned Settings Menu New Nugget customization screen that includes Nuggets Skin Color Tone Picker and disaster frequencies selections toggles. Unique Nugget Traits perks design Redesigned and merged water well with water reservoir UI Panel New - Farm No Crop Selected Icon Redesigned and Merged Water Well and Water Reservoir 3D models for Stone Age, Medieval and Modern Ages


Patch V0.0.43.33107 (18 August 2020)

Roads

The wait is finally over. Our engineering team was hard at work adding a magnificent, extremely challenging, road system over the past few months. We’re finally happy with our progress to let you play with the roads and let us know what you think. Keep in mind that this is going to be an initial (beta) release of this system so we expect that you may experience some bugs or issues, but hopefully not. If you do experience any issues, please make sure to let us know about them on our Discord Channel here.

The Nugget’s Fierce Enemy Quest

A new quest has been added to the game. You’ll come across Nuggets in need of your help to tear down some trees that they consider their mortal enemies (weird right?) Help them tear down those tall monsters of bark and leaves!

The Last Exhibitionist Quest

After the development of Clothing, a certain Nugget refuses to conform to society and adopt clothing. They say “I came into this world naked, and I’ll remain that way.” However, it’s really getting awkward, and they aren’t exactly a sight to behold. You will need to convince this Nugget to learn the benefits of clothing and get them to join in on the clothing revolution.

Motorcycles!

Vroom, vroom! You’ve been playing with trucks for a while, so we decided to spice things up and add motor bikes that Nuggets can use to cruise down the brand new roads. More variations in transportation are coming your way soonish that will add a bit of carbon monoxide into the fresh air of your future civilization, but hey your Nuggets will definitely look way cooler.

Nugget Stories

With an addition of the Nugget Stories window that allows you to track your progress, our art department knocked out an image for almost every single quest that we have. So now you'll be able to reflect on your awesomeness in style! Please, give some love to our art department.

Crytivo Club

For all those who love to unlock cool stuff, participate in our closed tests, and receive news before everyone, we added some improvements to the Crytivo Club system. Now you can finally restore your lost password with ease. We also added a way for you to resend the confirmation email in order to activate your Crytivo Club account.

If you're not in da Club yet cut the line while the bouncers arn't looking. Join now to unlock exclusive content in your favoritve Crytivo Games, receive Free Games, participate in a Giveaways and Incentives. Receive invites to test latest and sometimes secret Games that Crytivo or our Partners Develop.

Exile Villages

To make your life easier, we now marking Orators and Priests from exile villages to help you to spot them easily and take appropriate (or not so much) measures against them.

Global Temperature

While the world is concerned with global warming, we had a problem with global freezing in The Universim. We reviewed the global temperature system and fine tuned the numbers in order to make your seasons slightly more comfortable for a playthrough.

Energy

Based on our analytics, a lot of our creators are just in love with Wind Turbines. We wanted to review our energy system and improve certain electrical buildings. Almost all of the energy generators received substantial buffs which means you won’t have to worry about your electricity as much as you did. But don’t get fooled, there is still plenty of work to be done to help your civilization thrive.

Water

Along with the energy system, we did a review of our water system. Almost every aspect of it was improved and buffed in one way or another.

Reservoirs changes include:

Toxic Lakes

With the initial release, toxic lakes brought a lot of challenges upon our creators and required some changes and life improvements.

Chance to get sick by your Nuggets during the Medium Environment level was lowered from 30% -> 15%.

Improved Nuggets Assignment System

During the last patch we noticed that some of our creators had an issue with educated Nuggets taking all the spots in the buildings that did not require them, therefore leaving a lot of uneducated Nuggets to work in buildings that actually require education. That was a big no-no for us and that issue was immediately addressed. The system was upgraded so that jobs will be prioritized by a Nugget’s education. Buildings that require educated Nuggets will be filled with educated Nuggets, as well as buildings that don’t require and education will be filled with uneducated Nuggets. Easy peasy.

Improved Planet Node System

We reviewed our node system once again in order to resolve the issue of very small lakes that don't contain water, but still prevent the player from placing the building over those spots. Now during the creation of the planet, our system eliminates those small spots. No more weird useless lakes! Hooray!

Buildings Upgrade System

Some buildings during their upgrade would lose their settings and cause all sorts of issues and frustrations. Now warehouse, farms, hunter huts, employment centers, and cemeteries will carry over their old settings through the upgrade.

Other Changes

Added the ability to click on any icons above the buildings in order to “Fly To” those buildings. During disasters all Nuggets won’t prioritize one bunker. Instead they will evaluate each available bunker and slots in the bunker and make a smart decision where they should go, reducing the time Nuggets need to reach the bunker during the disaster. Updated animals to use a new animation system in order to improve their movements and transition between them. Birds and whales can be picked up now.

Bug Fixes

Patch V0.0.42.32434 (13 July 2020)


Patch V0.0.42.32381 (9 July 2020)


Patch V0.0.42.32300 (2 July 2020)

Stone Age Firefighters

With the introduction of crazier fire, we had to revisit our firefighters to make their crazy match the fire’s level of crazy. Fires pop up a lot, either as a result of mother nature or an unfortunate accident on your part. It’s important to have competent (ok, somewhat competent) Nuggets running around with buckets of water from the early stages. Give a warm welcome to the new firefighters!

New Quest Panel

Ever wonder about the life trials and tribulations your Nuggets go through? We've added a Stories Panel where you can keep track and see the progress of your civilization's experiences! Think of it like a nice little scrapbook that you keep as your world grows up. We’ll be adding more quests in the future so keep an eye out for updates to the Stories.

Fire Quest

Now more than ever, firefighters will be doing their best to explain proper safety guidelines to the rest of the Nuggets. Despite their efforts, there’s still going to be a lot of work for you to do. In extreme situations, like the imminent destruction of your city, it may be a good time to step in. In order to do so as effectively as possible, you will have to learn the proper approach to dealing with fire. Hopefully you get the instructions in time!

Toxic Lakes Quest

Before you enter space, you will have to learn how to smooth out the rougher features of planets along your journey to conquer the galaxy. As your civilization evolves, it produces more and more waste that pollutes the environment. This affects the overall health of your planet and your oceans. Oceans in return become toxic and make your Nuggets’ lives even harder than usual. It is your responsibility to ensure that your civilization stays in top health. In order to achieve that, you might want to learn some additional skills.

New Ocean Shader

The ocean always inspires the imagination and brings joy to the soul… at least the real ones. We changed the look of the planet, vegetation, and animals, but we always kept our oceans the same. As the years went by, our water shader became less appealing and stood out against the higher fidelity assets. We took some time to make it shine. Take a look!

Blizzard & Heatwave

As we worked on all the climate stuff, we had to review our natural disasters. Sandstorms just weren’t cutting it anymore, so we had to add in something new. Introducing Blizzards and Heatwaves! These two disasters will replace Sandstorms and occur based on the current season. No more dust! It’s way worse now. Better get those Forecast Towers and Bunkers built!

Nuggets Oxygen Suffocation

As we get closer to the Space Age, we are slowly reworking certain Nugget indicators. It’s a little difficult for Nuggets to survive without oxygen, so it’s probably a good time to improve how those details are displayed. The Nugget Panel now shows the current oxygen level for the selected Nugget and all effects applied to the oxygen level. Just try keep it above 0 and there won’t be too much trouble.

Population

We’ve been hearing that some folks are having an issue with their population and we want to make sure that it’s not a struggle to keep your Nuggets’ numbers up outside of disasters or poor environmental conditions. We’ve made some changes behind the scenes to the population that we hope will be more fun to manage as no one likes to have a sparsely populated ant farm. This will also make disasters a little more forgiving. Please be sure to give us your population feedback in the future so we can always better tune your Nuggets’ wiring to make your guardianship of your hapless Nuggets more rewarding.

Nugget Needs AI

Rewritten from scratch! This AI was responsible for what Nuggets decided to do (or not do). The rewrite has allowed us to fine-tune their behavior and ensure that they will respond to their needs without hesitation. This isn’t like working for a really pushy boss -- Nuggets get to use the bathroom or eat once in a while (and won’t get forced to do both at the same time for the sake of efficiency). This also applies to which needs outweigh others, so Nugget won’t have any more internal conflict about whether to grab a drink or bite into a burger, based on which action is the wiser choice. Faster need fulfillment achieved!

Nugget Combat

Nuggets weren’t very good fighters in the past. Sometimes, they would charge into battle backwards, or become oddly picky about which opponent to fight and run back and forth weighing their options. While this makes for excellent diversionary tactics, it doesn’t work so well if they aren’t intended to be a diversion. Next time your Nuggets engage in combat, keep an eye out for their refined aim and precision!

Temperature affects crops and fishing hut

Previously, Farms and Fisheries weren’t affected by local temperatures. They were pretty binary, based on the seasons. Now the local placement of these facilities will affect how well they operate during winter and summer. For instance, placing a Fishery near a desert biome will keep them running during winter, while mountainous regions could be a bit colder even during summer.

Planet temperatures rebalanced

In preparation for the colonization of alien planets, we had to revisit our global temperature systems again and calibrate them to more precisely match expected values for each season. Since climates will play such a big role in colonizing planets (and determining their habitability), we needed to ensure it’s a well-balanced system. Plus, it helped introduce Blizzards and Heatwaves. You can thank us later.

Lightning Strike Creator Power

We reduced the rate of charging Batteries with the Lightning Strike Creator Power. Previously, using a single bolt of lightning would completely charge Batteries, which made other generation systems pretty much obsolete. While Creator Powers are meant to help your civilization and feel powerful, we didn’t want them to make other systems completely redundant. Thus, Lightning Strikes will now only charge Batteries by 25% of their capacity.

Residential Area

We reworked how households operate to make everything way less weird and complicated. The old system saw offspring stay in the same house their entire lives, well after their parents have passed, even if another couple became the new owners. This isn’t an American sitcom about that guy who randomly lives in someone else’s house and eats all the cereal. The same thing applies to if a Nugget loses their spouse and remarries. They will now move into the same house, as opposed to living in two separate houses. While the old way was probably healthier for their marriage, the new way is more efficient for the real estate market. Plus, all of this residential madness made mating really difficult and buggy. No one wants that.

Other Changes:
UI and Art:
Bug Fixes:

Patch V0.0.40.30701 (31 March 2020)

Updated and Upgraded Residential Areas

Now that’s how you renovate! These new residential areas are far prettier than before. We’ve spent a tremendous amount of time improving how residential buildings are constructed and appear in the game. Every building now has a story to tell. Look closely and you’ll see just how different they are! We hope you love them as much as we do.

Roads

Woah, woah! Hold on! We haven’t implemented roads yet, but we wanted to drop you a small update on what’s been going on behind the scenes. As you know, roads have been in heavy development for some time now. The fact that the planet is round and lacks a level construction grid for roadworks makes this system quite complicated. But, the good news is, after numerous sleepless nights and rapid hair loss, we figured it out!

Roads aren’t just going to be cosmetic, they’re going to play an important role in society. They’ll increase Nugget movement speeds across the board, which means we have to factor this into the pathfinding solution. Phew, this is some complex stuff! However, we’re making good progress and we hope to let you play with it soon. For now, here’s a sneak peek:

Bridges

Okay, get excited again! Bridges are now available in the game, you can truss us. They will help connect Nugget nations together and create shorter paths across previously impassable terrain. The first bridges will be unlocked in the Medieval Era, giving you a useful pathway across water sources and offering Nuggets a speed boost.

Memory usage optimization
Key Features:

New Residential System Pre-Medieval Glass Factory Medieval Cement Factory Reworked save system for future proofing Medieval Bridge Modern Bridge Camera Controls improvements

Not in the build but being worked on:

HyperLoop Roads Organic simulation on planets Alien planets Rovers

Improvements and balance changes
UI and Art:
Advertising banners
Bug Fixes:

Patch V0.0.38 (06 November 2019)

Bug Fixes:
General balance changes / Improvements
Art:

Patch V0.0.37 (09 October 2019)

Bug Fixes
General balance changes / Improvements
Art
UI Design

Patch V0.0.36 (14 September 2019)

However, if that sort of thing doesn’t tickle your fancy, you could always take the benevolent path. By creating a peaceful civilization and avoiding sacrifices, Temples will start passively generating increasingly higher amounts of Creators Points. Now you can choose to be good or evil, and your civilization will change to reflect your alignment. Being evil will make buildings look a lot creepier, and Nugget Happiness may be affected. You’ll get more believers, though, whether they like it or not.

Your Nugget will try to steal from the streamer’s resource stockpile. Avatar Nuggets will receive additional Action Points after bold actions like this.

If the system becomes popular enough, we’re planning to extend it, giving you the tools to track your Avatar’s actions. You’ll be able to form your own Exile Villages, with the option to declare war on or form a coalition with streamers. Avatars can also potentially participate in democratic societies formed by other Avatar Nuggets, choose leaders, and much more. We think it’s a great feature, but we’d like to hear your thoughts! Let us know in the comments!

Bug Fixes
General balance changes / Improvements
Evil Side
Love Side
Art
UI Design

Patch V0.0.35 (1st July 2019)

Bug Fixes:
General balance changes / Improvements:
Art:
UI Design:

Patch V0.0.34 (6th June 2019)

New stuff:
Bug Fixes:
General balance changes / Improvements:
Art:
UI Design:

Patch V0.0.33 (10th May 2019)

Mysterious Boxes
Legendary Structures
Spontaneous Fires
Pollution
Fashion
Automation
Upgraded Farm
Screenshot Tool
Bug Fixes
General balance changes / Improvements:
Art
UI Design:

Patch v0.0.32 (2nd April 2019)

Bug Fixes:
General balance changes / Improvements:
Art:
UI Design:
Optimization:
Known Issues:

P.S. Our next endeavour will be to prove that the sun isn’t as hot as everyone makes it out to be. However, because it is an unproven hypothesis, we will go at night just to be safe.


Patch v0.0.31 (09th March 2019)

Modern Age scaffolding

We’ve hit maximum velocity in the Modern (Industrial) Age! Mmmm, don’t you just love the smell of freshly-brewed plastic in the morning? Modern buildings deserve modern scaffolding, and that’s exactly what we have for you today. Motivated by your feedback, our devs have gone above and beyond and made it look oh-so-beautiful!

Modern Age building collapse VFX
Fuel Factory
Modern Hospital upgrade
Modern Reservoir & Well upgrade
Plastic factory
Clone Center building
Cloned Nugget Traits
Medieval Warehouse
Building Panel
Medieval Clothing
So Many Factories
Bug Fixes:
Art:
UI Design:
Known Issues:

Patch 0.0.28.21693 (06 November 2018)


Patch V 0.0.27 (05 October 2018)

Patch Highlights
LAWS AND LEADERS
EXILE VILLAGES
FORESTATION CREATOR POWER
ELECTRIFY CREATOR POWER
LUMBERJACK CHANGES
GRASS
UPDATED QUEST AND MESSAGING SYSTEM WINDOW
NEW MEDIEVAL ENGINEERS HUT UPDATE
NEW MEDIEVAL WATER PUMP
NEW VO NARRATION ADDED FOR THE FOLLOWING CONDITIONS
PERFORMANCE OPTIMIZATIONS
BUGS AND ISSUES FIXES
GENERAL BALANCE CHANGES
ART
UI DESIGN
MISCELLANEOUS
KNOWN ISSUES