Patch 5 (15 October 2018)
- Improved save disk handling
- Improved performance, especially when moving around in the game
- Small game play improvements
Patch 4 (15 June 2018)
Patch 4 (14 June 2018)
- Big improvement on performance in low and medium graphics presets for nights (could result in 20 fps higher on some devices)
- Improved fog visibility around the village
- Minor text tweaks
If you experience bugs in the game make sure to drop us an email to support@midnighthub.com and we'll do our best to help you out!
Patch 3 (4 June 2018)
- Added a map of the village area
- Increased contrast on some screens, especially at night
- Improved performance when moving between zones in the game
- Improved performance in the garden
- Improved saving/loading for Island puzzles
- Improved performance and reliability of saves
- Added new frame smoothing for mouse input
- The camera would turn wildly during scene loads
- The game no longer runs in the background
- Changing resolution in the game would be unreliable on some PCs
- Minor tweaks to hints and objectives
- Lots of additional minor fixes
If you experience bugs in the game make sure to drop us an email to support@midnighthub.com and we'll do our best to help you out!
Patch 2 (18 May 2018)
- Lake Ridden Changelog 1.2
- A lot of performance improvements, especially in the beginning
- Start game screen was missing an inventory button hint
- Lights would pop in and out in certain places around the game
- The player could get stuck in drawers
- Minor texture tweaks
Fixes that are potential spoilers:
- Ingredients could be added to a finished brew
- The laundry box could disappear under certain conditions
- The projector and its sound should now turn off when leaving it
- The spring was invisible before the player could get it
Patch 1 (15 May 2018)
- A player could previously fall through the ground when clicking continue
- The player should no longer be stuck in the basement
- V-sync should now be properly set on startup
- Changed some texts to make it easier to find places
- Fixed outer bounds were a player could move outside of the world
- It is now easier to rebind shift and ctrl for other functions
- Gate rotation puzzles now work better with low-resolution textures
- Keyholes added to doors that were missing them