There are three new ‘hero’ type monsters. These are more powerful golden versions of some of the early game monsters, to add a bit more variety to the early game.
Skullslimes have been studying, and have learned how to retreat! This has granted them the ability to attack Stargrove while he’s standing perfectly still, and thanks to their new ‘Advanced Skullslime Targeting System™’ they just might hit him too! Beware the might of the Skullslime, bolstered by their new golden cousins… they align against you.
Two new Chaos cards have been added, both dealing with the new hero monsters.
Various fixes and optimizations across the code. Various graphical and visual fixes across the code.
Tweaks to difficulty and spawning across the entire game (in general, floors have become more consistent in challenge across playthroughts and a bit easier – and the variety of enemy types has been increased just a bit as well.)