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Release Notes for Prison Architect

Update The_Kickstand_10390 (October 11th, 2022)

Prison Architect: Undead Key Features:
Undead
The Kickstand

BUGFIXES for Free for Life and CrowbarHotel (patch) PC (September 12th, 2022)

Prison Architect - kite_9569


Roundhouse Update

New free content:

‘The Lost Prison’ This prison was long forgotten and lost in time, but it was again discovered one day. It didn't take long before they decided to renovate and use the prison again. Now they are looking for a warden that can continue its's legacy!

‘Jungle Retreat’ Deep inside the dense tropical jungle, you can find a hidden retreat where the most adventurous prisoners would not even dare to stay. Are the tropical weathers too much to handle, or do you have what it takes to become its new warden?

Fixes:

There’s a storm coming, Warden!

Prison Architect: Perfect Storm makes it rain with grants, emergency services, staff training, and Calamities. Perfect Storm DLC comes with a wide array of new challenges and complex decisions! The Tower Free Update is packed with a ton of new free stuff and numerous fixes reported by the community. For all the changes, check out the full changelog down below!

Prison Architect: Perfect Storm Key Features:

[YouTube Video] -> https://www.youtube.com/watch?v=x6epnWiYCG4&ab_channel=ParadoxInteractive Perfect Storm

The Tower (Free Update)

Other: ● Dog handlers will no longer return to the Kennel with "Stationed" status ● Fixed an issue where it was possible to get stuck ON Screenshot mode ● Fixed an issue where dead bodies in the Export zone were not removed ● Fixed an issue where dead bodies were not removed from the island ● Rubble can now be recycled, and Recycling Bags are created when bulldozing ● Fixed an issue with the intake number does not match with the limitations set ● It’s now possible to place a wind turbine and solar/wind hybrid on water tiles ● Characters no longer walk under the Grass Road Bridge ● Deliveries should no longer get stuck or delayed because of seeds being delivered one bag per truck ● Fixed an issue where Medics don’t leave after being dismissed ● Fixed an issue where water pipes could not be sold ● Fixed an issue with some staff struggles to fulfil their needs ● Objects no longer fall off the back of a boat before reaching the dock ● Fixed an issue where players were unable to place a cloned room over a wall or fence if there are some objects on the wall ● Fixed an issue where the character is not able to open the Staff Fence Gate with Staff Keys ● Fixed an issue where the "Total" value in Finance tab moves up as the scrollbar goes down ● Swapped Dogs' skins on Green Power Plant and The Work Fields maps ● Fixed an issue with lockdown/solitary meals being delivered to the top-left corner due to secure doors ● Prisoner Uniform will no longer be placed the wrong way on the vertically positioned beds ● Fixed an issue where every plant was called a Crop until it was planted. Crops and Fruit trees now have their specific crop names in the job queue pop up ● Orderlies Staff Summary is now showing after clicking on 'Assign Orderlies' ● Fixed an issue with missing weapon sprites for the guards, riot police, elite ops, sniper, and armed guard ● Fixed an issue with Mismatched icons in the Jobs tab ● Fixed an issue where a Criminally Insane Prisoner would not be sent to a padded solitary cell under certain circumstances

Multiplayer: ● Fixed an issue where planning made by clients no longer disappears when reloading the game. ● Fixed an issue where there is a game pauses when clients join on a big map ● Fixed an issue where changes in prisoners wages are not displayed correctly in multiplayer. ● Fixed an issue with crop sprinklers not working during an online session from the client's side ● Fixed an issue with Fog of War not working correctly from the client's side ● Fixed an issue with Multiplayer when prison sizes expand ● In order to prevent the clients from disconnecting, the player with the most stable internet connection needs to be the host Host: Player that created the online session Client: Players that joined the online session

Escape mode: ● It is no longer possible to recruit unconscious prisoners ● Fixed issue with the camera being stuck in the wrong location on starting Escape Mode ● Fixed issue with fog of war is triggered when the player exits tunnel in Escape Mode

Known Issues: ● Pest Control workers become unresponsive when the stay indoors order is active ● Carpentry grant requires 66 beds instead of 10 in description ● Part of the guards with stationed status causes them not to move at all on occasion ● FPS issues when there is a land expansion in any given direction ● Pest Control trucks are being dismissed as soon as they are called ● Guards deliver invisible food to prisoners on Lockdown/Solitary ● Second set of fists appear in Inventory in Escape Mode ● Blinking objects on the map ● Some objects partially overlap bunkbeds when placed behind them ● Available Mods list is truncated if at least one mod is active ● The yard icon is cut off in Escape Mode ● Impossible to control time modes via keyboard in Escape Mode ● Accept your first Grant' task is not shown in the to-do list on the Client's side ● Broken Jail Doors change colour when closing ● Text overlapping in 'Grading' section of 'Prisoner Info'

FULL CHANGELOG - Patch #4 July 29th

Second Chances fixes

Localisation fixes