Installer update (16th December 2017) [macOS Only]
- Installer update - No game files were changed.
Windows Installer Update (01st December 2017) [Windows Only]
- Installer maintenance update - No game files were changed.
OS Addition (20th April 2016)
Patch 1.1.2 (23rd January 2016)
- Update of Eastern European and Asian languages.
Patch 1.1 (19th November 2015)
Polish version to be updated soon
New feature: City Walls
Towns and cities can now be fortified with palisades and city walls to slow the decline of citizens' morale during sieges. Construction is commissioned at the workshop, so they become available as soon as the workshop is unlocked.
Palisades and walls only need to be constructed once per city, and grow automatically as the city gets larger.
New feature: Trebuchet Master
To capture cities fortified with town walls more rapidly, trebuchet masters stands ready to assist you as a new military unit. They can set up their trebuchets near hostile cities and bring down city walls. However, they should never venture out without protection, because being unable to defend themselves, they are a popular target for enemy troops.
New feature: Military Leader
Previously, a competitor obtained the title for a region as soon as he controlled a certain share of that region. This makes the entire region visible to the competitor.
We have supplemented this region title mechanism: each time a competitor obtains a new title, the region's military leader joins his ranks. Each military leader affects a particular bonus on nearby friendly troops. Military leaders cannot die - however, once defeated they flee to the nearest town. A region's military leader will also defect if you lose the title. Let the fighting for the regions begin!
New feature: Colony Ships
In addition to settlers, you can now build colony ships. These - very expensive - ships can sale an unlimited distance and found a new settlement on any coast. It can extend your existing empire as a port town or become the first town of a new colony.
New feature: Battle Options
You can now command your troops to take a particularly defensive or aggressive stance when a battle is underway. You can also order an automatic withdrawal when a troop has declined to 20% HP.
Battle options only apply to the battle at hand. The options are deactivated as soon as a battle and adjacent skirmishes are over.
New feature: Pirates
After a prolonged playing time (no earlier than the rank of Grand Duke), pirates will begin to appear sporadically and loot merchant vessels. They can be hunted and destroyed with warships.
Improvements, balancing and bug fixes
- Fixed an error that involved AI growth. It now grows more slowly in the early stages of the game.
- Regional map under "Your Empire" tidied up and revised to show military leaders.
- Minor adjustments to fighting power of several troops (Sabres Fighter, Beserker, Flailsman, Crossbowman, Spearman, Horse Archer, Knight, Mounted Warrior).
- Scouts now have twice their previous HP.
- If the fast-forward button is activated via the Options menu and pause is deactivated during dialogue, fast-forward will remain activated even when opening a dialogue window. This speeds up multiplayer games (particularly in the beginning).
- Resolved two issues involving the alerts "Excess production" (city dialogue) and "Balance" (cash).
- Manual merchants now emit an acoustic signal upon reaching their target town.
- Diplomacy: Revised the demand to attack an enemy's town. Players can now only select the demand if the other party is willing to comply.
- For example, if one is to attack a hostile competitor by diplomatic means, the competitor's colour will be displayed in the dialogue.
- Resolved a number of minor text issues and bugs.
- Resolved an issue that occurred when taking over trade routes after taking over a competitor.
Patch 1.0.3 19962 (16th October 2015)
Combat
- Combat speed between troops, animals and bandits are notably increased
- The experience troops earn from combat is reduced, depending on the increased combat speed
- Units in the watchtower can now flee during a fight as well.
Improvement of cart-management
- When the player has developed “Trade III“, they can set an amount of carts to traders, which they pick up on their route on their own, instead of manually assigning the carts to a trader in specific cities
- It is now possible to build up to 99 carts in one inn.
Diplomacy
- The AI will now give additional feedback when the offer is too low or too high.
- A bug in Diplomacy has been fixed. Sympathy will now be gained, when a player has successfully served the AI’s demands, on correction of a previous offer.
City-management
- Upgrading the business office to a castle is more valuable now, due to slightly increased autonomous range-defence
- In the city-overview every event will now have a small info-text, which informs about the causes of the event.
- Due to a bug, newly-founded cities had taxes not set on „automatic“. This has been fixed and all newly-founded cities have their taxes set on “automatic”
- Maintenance cost check: If the maintenance costs are too high, there will be a warning next to the button for hiring new troops and units.
Miscellaneous
- Fixed bug in AI-trade routes. Trade routes are now shorter and with less load.
- Improved feedback, when setting rallying point with CTRL + right-click
- The travel-time of the building squad has been shortened and a visual bug has been fixed.
Patch 1.0.2-19639 (10th October 2015)
Gameplay:
- Reduced upkeep costs for soldiers in normal and advanced difficulty level
- Fixed a bug with too many bandits in normal and advanced difficulty level
- Better prices when selling goods in surplus in normal difficulty level
- Emperor research updated: military academy soldier wages reduced
- When taking over an enemy empire by capturing the capital city, trade routes are generated to support the towns
- Now military troops attack towers
- Fixed a bug with the flag “Excess Production”
- Pressing the “Enter”-key does no longer cancel the diplomatic offer
- Progress bar for small mosque fixed
- Diplomacy: player now may offer ships
- Fixed various text issues
- Troops do not longer ignore a target town change when besieging a town anymore
Multiplayer:
- Improved match making server stability
- When taking over an AI-slot, the trade route are not deleted anymore and the amount of gold has been corrected
- Lobby chat scroll fixed
- Fixed a bug when loading an MP save game, in game HUD controls did not work
- Fixed a case in which users could not open a new lobby after leaving one
Technical issues:
- Window mode: fixed the bug of the application always running in foreground
- Profile fix. Used default "profile.dat" string instead of email address for GOG and steam. This caused the “wrong owner”-message when loading a save game. Fixed for new games only
- Sound fix for Linux and GOG version
- Fixed a graphical issue with large cities
- Unit animation will now remain smooth after many hours of gameplay
- Using multi glyph font now for player names throughout the game
- Wrong key used for keypad '-' key
- Fixed a bug in the Steam-version: the wrong player card was shown when clicked on a user name
- Added leaf colouring in autumn
- Fixed: Window could not be moved to primary monitor when in borderless full screen window mode
- Added: ship death animation
- Fixed: Ship animation (ships correctly float on water now)
Patch 1.01-19543 (28th September 2015)
- Corrected Errors with Crossplay
- Removed Multiplayer and Achievements disabled pop-up from Main Menu
- Removed Warning bell when deselecting units