Release Notes for Galactic Civilizations II: Ultimate Edition
Patch 2.20 (22 December 2015)
Gameplay
General
- The Capital now increases Morale to 35 (up from 25) and Economy to 25 (up from 10)
- Advanced Hulls is now unlocked from Basic Logistics
- Life Support is now unlocked from Advanced Hulls
- Several techs moved to improve AI use
- Mind Control Center moved to Concept of Malice
- Shrine of the Mithrillar now gives a 10% population growth bonus civ-wide
- Shrine of Tandis now gives a 10% morale bonus civ-wide
- Information Warfare tech now requires Advanced Diplomacy (instead of Planetary Invasion)
- Temporal Mechanics cost increased from 10 to 30
- Hyperion Packages cost increased from 10 to 30
- Entertainment Center now requires Innovative History
- Slave Pits, Slave Labs, Collectives and Maintenance Grid have had their costs adjusted
- Research Matrix bonus decreased from 12 to 10
- School maintenance increased from 1 to 2
- University maintenance increased from 2 to 3
- Space Weapons no longer grants a Military bonus
- Economic Direction Unit bonus reduced from 50 to 25
- Ultra Spices now requires Extreme Entertainment instead of Xeno Cultural Trends
- Merchant Trade Complexes cost increased from 800 to 1100
- Buffed Tier 1/2 starbase attack modules and battlestations 4; removed Singularity Armor
- Neutrality Learning Center cost increased from 500 to 1000
- Cultural Enlightenment no longer has a pre-req; moved to Pure Research
- Healing Pools now requires Planetary Improvements; cost decreased from 300 to 100
- Nano Materials now requires Basic Space Construction
- Advanced Philosophy now requires University
- Enhanced Adaptation cost increased to 150/450/600
- Robust Hull Construction now provides 15 HP (up from 10)
- Precursor Library cost decreased from 400 to 100
- Miniaturization techs bonuses updated to be better
- Empathic Tactical Center now grants a defense bonus of 25% instead of an attack bonus of 20%
- Various weapons rebalancing
- Plus much much more adjustments. See the Progressive Changelog for more.
Terran Alliance
- Changed default alignment from 50 to 75
- Now start as Mercantile political party
- Starts with +10 Economics, -10 Social Production, +25 Trade and 12 Logistics (up from 6)
- Starting techs changed to: HyperDrive, Industrial Revolution, Fusion Reactors, Traditional Research, Innovative History, Capitalism and Basic Space Construction
- Terrains gain a 10% bonus to propulsion and diplomacy research
Drengin Empire
- Now starts game as War Party political party
- Starts with: +10 Military Production, -30 Diplomacy (increased from -25), 20 Loyalty (up from 0) and 14 Logistics (up from 7)
- Starting techs changed to: Fusion Reactors, Ruthless History, HyperDrive, Stellar Cartography, Specialized Research, Capitalism and Traditional Slavery.
- Propaganda Machine is now a special project
- New invasion tactic added (version of Information Warfare)
- Drengin suffer a 50% penalty to trade techs; and a 100% penalty to diplomatic techs
Altarian Resistance
- Now starts game as Pacifists political party
- Starts with: +10 Luck (up from 0), 10 Logistics (up from 5)
- Starting techs changed to: HyperDrive, Industrial Revolution, Fusion Reactors, Traditional Research, A History of Benevolence, Stellar Cartography, Capitalism and Basic Space Construction.
- Social Matrix is now a special project
- Altarians gain a 20% bonus in Labs research
Arcean Empire
- Now starts game as War Party political party
- Starts with: +10 Economics, +10 Morale, +20 Military Production, +30 Ship HP (up from +20), +20 Soldiering (up from +10), +25 Courage, +20 Loyalty and 20 Logistics (up from 8).
- Starting techs changed to: Glorious History, Fusion Reactors, HyperDrive, Industrial Revolution, Stellar Cartography, Traditional Research, Capitalism and Basic Space Construction.
- Stellar Forge and Cathedral of Valor are now special projects
- Arceans now gain a 20% bonus to Hull and Logistics research
- Arceans now gain:
- 15 HP from Superior Hulls (up from 10)
- 20 HP from Master Hull Building (up from 15)
- 15 HP from Reinforced Hull Design (up from 10)
- 15 HP from Hardened Hull Design (up from 10)
Torian Confederation
- Now starts as the Populists political party
- Starts with: +30 Loyalty, 16 Logistics (up from 8)
- Starting techs changed to: Torian History, Fusion Reactors, HyperDrive, Stellar Cartography, Inherited Technology, Capitalism and Basic Space Construction.
- Can now research Advanced Aquatic World Colonization cheaper
- Aquatic Transport Station is now a special project
- Torians now suffer a 20% penalty to Hull research
- Changed Advanced Computing requirement to University (from Scientific Method Implementation)
- Changed Planetary Improvements and Enhanced Adaptation to require Basic Space Construction
- Added Basic Space Construction with cost 75
- Xeno Communications now requires Cultural Enlightenment
Yor Collective
- Now starts game as the Industrialist political party
- Starts with: -30 to Diplomacy and 12 Logistics (up from 6)
- Maintenance Grid and Distributed Energy Matrix are now special projects
- New invasion tactic: Terror Drones (Cost 250, 20% bonus to attack, 25% improvement damage)
- Yor now can a 20% advantage in Labs research
Dominion of Korx
- Now starts as the Mercantile political party
- Starts with: +15 Economics, +10 Diplomacy and 12 Logistics (up from 6)
- Starting techs changed to: A History of Mercantilism, HyperDrive, Stellar Cartography, Industrial Revolution, Fusion Reactors, Traditional Research, Capitalism and Basic Space Construction.
- Festival of Capitalism, Mercenary Academy and Freighter Command are now special projects
- Korx gain a 20% bonus to economic research
Drath Legion
- Changed default alignment from 75 to 50
- Now starts as the Populists political party
- Starts with: +25 Espionage (up from 0) and 16 Logistics (up from 8)
- Starting techs changed to: Way of the Drath, Industrial Revolution, Basic Space Construction, HyperDrive, Fusion Reactors, Traditional Research, Stellar Cartography and Capitalism.
- Drath gain a 20% bonus to diplomatic research
Thalan Empire
- Now starts as the Technologists political party
- Starts with: -50 Population Growth (increased from -30), +40 Loyalty and 12 Logistics (up from 6)
- Starting techs changed to: Fusion Reactors, HyperDrive, Stellar Cartography, New Propulsion, Artificial Gravity, Xeno Biology, Xeno Medicine, Xeno Engineering, Hyperion Packages, Temporal Mechanics and Interstellar Construction.
- Gaia Vortex and Church of Valor are now special projects
- New invasion tactic: Mechanized Warriors (Cost 250, 50%/90% min/max bonus to attack, 100% improvement damage)
- Thalan suffer a 50% penalty to trade and diplomatic research
Iconian Refuge
- Now starts as the Federalists political party
- Starts with: +10 Morale (decreased from 20), +20 Research, 0 Espionage (decreased from 100), -5 Soldiering (decreased from 0) and 16 Logistics (up from 10)
- Precursor Library is now a special project
- Expert Engineering is now unlocked after Advanced Hulls
- Soil Enhancement, Xeno Biology and Space Mining moved to the Enhanced Adaptation tree
- Iconians gain a 20% bonus to terraforming research
Korath Clan
- Now starts game as War Party political party
- Starts with: -30 Diplomacy (decreased from 0), +10 HP (decreased from 20), +30 Soldiering (increased from 10) and 14 Logistics (increased from 7)
- Starting techs changed to: Fusion Reactors, Ruthless History, HyperDrive, Stellar Cartography, Specialized Research, Traditional Slavery and Black Market.
- Graft of Ages is now a special project
- New invasion tactic added (version of Information Warfare)
- Korath suffer a 50% penalty to trade techs and a 200% penalty to diplomacy research
Krynn Consulate
- Now starts as the Universalists political party
- Starts with: -15 Research (decreased from 0) and 12 Logistics (increased from 6)
- Starting techs changed to: HyperDrive, Industrial Revolution, Basic Space Construction, Fusion Reactors, Traditional Research, The Path, Stellar Cartography, and Capitalism.
- Super Spy Training Center, Temple of Espionage, and Oracle of Krynn are now special projects.
- Krynn suffer a 20% penalty to labs research but gain a 20% bonus to government research
Minor Races
- Changes to various minor races that play more into their background lore. Watch out for the Snathi!
Graphics
- Updated race colors for Iconian Refuge and Krynn Consulate
- Improved Rally Point indicator
- Various UI tweaks
AI
- Each race's AI has been tuned to better match their background lore and relative strengths
- All AI opponents will now use the maximum amount of CPU possible