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Release Notes for Ashes of the Singularity

Internal Update (24 April 2018)


Patch 1.50.24210 Hotfix (10th January 2017)


Patch 1.50.24210 (09th January 2017)

Features
Fixes
AI
Balance

Patch 1.41.23627 (14 November 2016)


Patch 1.40.22711 (20th October 2016)


Patch 1.32.22015 (22nd September 2016)


Patch 1.31.21360 (18 August 2016)


Patch 1.30.21168 Hotfix (11 August 2016)


Patch 1.30.21168 (04 August 2016)

New Features
New Maps
Bug Fixes
Balance

Patch 1.24.20823 (15 July 2016)

Please note - save files are not compatible with this update - we recommend completing your current mission before updating (campaign progress is saved)


Patch 1.23.20458 (22nd June 2016)


Patch 1.21.20353 (16th June 2016)


Patch 1.2 hotfix (13th June 2016)


Patch 1.20.20261 (10 June 2016)

HIGHLIGHTS
UI
NEW UNITS:
NEW FEATURES:
AI:
MISC:

Installer fixes (27th May 2016)


Patch 1.12 (27th May 2016)

Balance

Patch 1.11 (13th May 2016)


Patch 1.10.19388 hotfix 2 (09th May 2016)


Patch 1.10.19388 (02nd May 2016)


Patch 1.10 (27th April 2016)

Change Log:

Ashes of the Singularity v1.1 adds new units, additional campaign options, new maps & more!

Engaging with our community and hearing what you have to say is really important to us here at Stardock. Over the last couple of weeks since Ashes' release, we have been reading your reviews and applying your comments to updates for the game. v1.1 is ready to go, and so far, we've added:

New Campaign Difficulty Level Selection

Whether you feel like casually cruising through so you can just experience the story, or challenging yourself with the highest difficulty setting, the new options in the campaign will allow you to play the way you want to!

New Difficulty Levels for AI

To further service our players, we've added "Novice" and "Intermediate" difficultly levels for AI opponents. Now, you'll be able to experience a wider variety of challenge when you play against the PC!

New Maps

Expand your single and multiplayer experience on the new maps "Fast & Furious," "Dread Valley," and more.

New Orbital Ability

We added a new PHC orbital ability called “Probing Force” to this update! Using the Orbital Fabricator, you will be able to call down a group of new units called Sentries into battle. The Sentry unit is a tier 1 unit that is a mix between a Brute and an Archer.

Highlights
Features
Balance
Misc.

Patch 1.02.18933 (18 April 2016)

HIGHLIGHTS:
Gameplay
Balance Changes
New Scenario and Map: Assault
Bug fixes

Patch 1.01.18861 (08th April 2016)

HIGHLIGHTS:
Gameplay
Balance
Resources
Units

GOG Only


Version 1.00 (31st March 2016)

Ashes of the Singularity is no longer a Game in Development


version 0.94 (18th March 2016)

HIGHLIGHTS:
Gameplay
Art & Graphics
Stability Fixes
Bug fixes

Version 0.93 (18th March 2016)

HIGHLIGHTS:
Gameplay
Art & Graphics
UI
Stability Fixes
Bug fixes

Stats/Metaverse Pages

Version 0.92 (18th March 2016)

HIGHLIGHTS:
Gameplay
Art & Graphics
UI
Sound
Performance
Stability Fixes
Bug fixes
Stats/Metaverse Pages

Version 0.91

HIGHLIGHTS:
Gameplay
Art & Graphics
UI
Sound
Performance
Stability
Bug fixes



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Beta 2 (26th February 2016)

Gameplay

Improved Substrate faction AI AI now uses Orbital Abilities Added starting point selection for Skirmish and Multiplayer New & improved Benchmark Added pause queue option for factories Added delete unit/structure button Factory queues can be started before the factory is fully constructed Units stop faster when ordered directly from the UI Additional multiplayer cheat protections New Maps Eridon Pyn Cygnus Map Balance: more radioactives on large maps kralon - removed rads from VP regions frozen wastes - fixed resource placement (radial symmetry) Balance Substrate Orbital structure build times adjusted cut passive heal bonus for Herc level up in half make the Savager attack lower tier units also with its main gun adjust Hercules autogun turrets a tiny bit so that it can hit t1s that are directly in front of it added energy cost to Prometheus vampire effect Substantially increased building HP Increased SkyCleaner accuracy from 20% to 60% (keeps its low damage per hit) Decreased Apollo accuracy from 70% to 40% (maintains its high damage per hit) Avatar shield recharge rate reduced from 5 per second to 2 per second Reduced metal cost of Substrate Punisher Doubled rate of fire of Archer rockets but reduced damage Reduced accuracy of Hermes autocannon but added more shots per volley Nemesis HP reduced from 600 to 500 Controller Plasma bolt damage reduced from 25 to 10 Hyperion main gun cool down reduced from 6 to 3.2. Hyperion main gun damage increased from 25 to 40 Removed 2 of the 4 Heavy PLasma cannon from the punisher to bring its damage inline with the Hades Falcon cost reduced Annihilator now has 1000HP Annihilator now has light armor Drone MRV now has light armor Blossom launcher has light armor Annihilator cost reduced to 150 metal. Mauler max energy reduced Martyr shields increased from 80 to 160 Martyer shield regen incresaed from 0.5 to 1 Martyr HP increasd from 40 to 50 Reaper shield regn decreased from 1 to 0.5 Reaper cannon cooldown reduced from 6 seconds to 3.2 seconds kill Drone swarm Drones after 2 minutes to minimize a certain cheeze tactic PHC orbitals always require some rads reworked mouse input handling in ui w/ regard to scale make short range units a little more aggressive at charging to the frontlots more

Art & Graphics

Improved glare visual effect Improve Substrate unit and building materials Increased size of Resource Extractors and Amplifiers to improve legibility new PHC factory model Turinium lines not so bright anymore Team color now shows on resource deposits

VFX

Hades bombs and and rocket flames more visible from far distance VFX on Turinium Generators when a player is nearing critical mass Orbital Strike vfx polished Boost vfx polished Overcharge vfx polished Kill beam vfx polished Shield Recharge vfx polished EMP vfx polished Seed Destruction VFX added Plasma Storm: Lightning added, reduced cloud clipping, general polish Polished Teleport Effect (Incursion, Call Engineer, etc) Dreadought destruction vfx polished more have some weapon lens flares match the main eapon color a little better Amplify, Boost, and Overcharge vfx now last as long as the gameplay effect Unit & Structure polish Substrate Nexus PHC power relay Radioactive Extractor maps Drone Host MRV defensive structure Annihilator Cannon Sensor Post various Orbital Ability structures Turinium GeneratorAnimated lights on Hercules

UI

Added Borderless Window option Added feedback as to your current Quantum Upgrade level Lobby Browser added prompt to host a lobby if all lobbies are full/in progress now shows games in progress (grayed out) automatically refreshes every 10s Lots of visual polish on icons and opacity Improved Victory Screen New “orbital cast” cursor Improved Dreadnought level up ability icons Dead/Surrendered/Disconnected players now marked in HUD Drone modules now display in unit/building context area Quanta icon in HUD is now more legible Team color now represented by the 3 colors that are painted on it’s units Made the Metal and Radioactive icons more readable on the MaxiMap Tooltip improvements Lots of typo fixes Added tooltips for AI difficultieshave dps display factor in accuracy

Sound

8 additional ambient music tracks added 2 new Win/Loss music tracks New main menu and multiplayer menu music New and improved destruction sounds Capture region order now plays a sound confirmation New VO notifications for Quantum Upgrades, Dreadnoughts launching,and Dreadnought upgrades Sound plays when Ranked match is found Added Avatar weapon sound 3D sound when a relay is captured hooked up ReaperParticle Beam soundincreased radius of construction sound

Performance

reduce memory needed for notification sounds reduced memory needed for minimap images reduced UI memory usagereduced bandwidth usage

Stability

Fixes our re-entrancy crash for msg registration Increasing some buffer sizes that are cutting it close in AshesUnitPanel Fixed game re-entry crashes Warn users if they are crashing as a result of a bad install fixed crash on game startCrashes related to starting/stopping building construction

Bug fixes

“Fixing Dan’s Crap” - Nathan Multiplayer Fixed situation where MP game wouldn’t end when the host Nexus was destroyed Fixed server disconnect issues on multiplayer match loading Fixing hang on clients in matchmaking if the host player failed to create a lobby Disabling auto saves in ranked matches Player slot pulldown popup was being forced to be too short in lobby setup wnd Winning Team was being reported incorrectly for some matches Fixing lobby setup UI not being set up completely when returning to the lobby Bandwidth optimization for deep unit construction queues Resolved bandwidth spike caused by CreateMetaUnit messages Don't allow entering a lobby with a different version of the game by invitation Gameplay Game speed now properly impacts Turinium points and Quanta AI picks level up bonuses for Dreadnoughts Fixed capture orders not coming through when an Amplifier was built at the region You can't cast boost or overcharge on enemy relays anymore fix for metaunit childrn sometimes not going to the correct location Fixing minimap icon displayed for a seed that is destroyed and becomes a generator fix for substrate seed not rotating and a few tweaks to its weapons now that that is working properly Fixing UI formatting issues with lobby browser fixed in game chat colors being wrong Lobby chat now text wraps Graphics fix for flickery amplifiers Fixing flickering previews for buildings Fix for flickering part on Sky Factory in FOW Fixed ship model gets stuck on partially constructed adv factory Misc Fix for missing selection rings on some units/buildings Resource panel at top of HUD z-order change so the "tooltip" popup isn't covered up Misaligned invite friends entries Fixing save game screen not showing map previews for selected entries unit and building tooltips no longer have extra ":" at the end fixed boost orbital icon reworked mouse input handling in ui w/ regard to scale If you win against a single opponent that surrendered, will now say that they surrendered in the victory screen Auto scrolling to selected map entry in skirmish and lobby setup screens changed the Seed icon the be something other than the Substrate symbol


Patch 0.82.021016

Bandwidth optimizations Fixed issues where 3D sounds were sometimes played once a frame - fixes sound issues and possibly improves performance and stability as well. Further improvements to matchmaking for better skill level matches

Gameplay
UI
Sound
Misc
Stability
Bug fixes

Hotfix 1 (28th January 2016)

Update for tachyon.cfg