Release Notes for System Shock® 2: 25th Anniversary Remaster
1.2.4546 (2025-08-21)
Multiplayer
- Certain enemies in Multiplayer should no longer become invincible under specific conditions.
- Fixed inventory items being missing or overlapped in the player’s inventory upon loading a save.
- Adjusted Multiplayer behaviour so that if a client disconnects from the game, everyone will return to the main menu. This is to prevent saving when players have left the session and altering the amount of players saved in that game session.
- Fixed some cases of player script data disappearing when coming back to a previous level after loading a save. This could cause O/S Upgrades to be locked incorrectly among many other issues.
- Fixed a crash on the Recreation Deck caused by the spiders in the ceiling.
- Fixed cases of script data piling up causing “infinite” load screens. Depending on the specific circumstance a new session may be required.
- Fixed several AI related crashes when saving.
- Prevented team killing during cutscenes.
Gameplay
- Added a separate save slot for quick saves.
- Fixed collision bugs where the player could randomly get stuck in geometry.
- Fixed an uncommon crash in the penultimate level when entering water.
- Fixed the “Advanced Ammo Usage” English text being incorrect.
- Fixed numerous ways of breaking the cutscene on the ops deck.
- Fixed the Marines Year 1 voice line not playing.
- Fixed the player not being pushed around properly by the steam vents in the penultimate level, previous code was replacing the velocity of the character and not adding to it.
- Improved head tracking for enemies and multiplayer characters.
- Fixed head tracking on crew bodies, which was especially visible when in water.
- Fixed dropping armour and implants on gamepad not removing their bonuses.
- Fixed the sharpshooter trait incorrectly using the lethal weapon multiplier instead.
- Fixed one of the software shorthands reading RSRH for Research.
- Fixed the direction of the mouse wheel being flipped.
- Added support for mouse wheel scrolling in the MFD panels.
- Fixed the cyber interface only warning about toxic hazards after opening the menu, after loading a save.
- Fixed the Marine’s Port MacArthur Weapons Range posting only granting +1 to Standard Weapons. It now correctly grants +2.
- Fixed a rare crash in the MFD golf code when going between levels.
- Fixed subtitles being incorrectly disabled when clicking reset in the options menu.
- Fixed some XERXES subtitles using A instead of R when referring to some hacked turrets.
- Misc localization fixes.
Input
- Fixed custom binds not applying to inventory mode until the game was restarted.
- Added a joystick smoothing checkbox to the options menu.
Display/UI
- Fixed flickering objects.
- Fixed bloom affecting full-screen flashes.
- Fixed 3D objects in the MFD panels not properly updating the ambient light colour.
- Fixed psi invisibility not fading your weapon.
- Fixed the alignment of many buttons in the main menu.
- Focus now starts on the confirm button when saving the game, instead of the name text box.
- Added a dimming effect when depressing buttons with a mouse click.
- Fixed filtering of images in the menu.
- Fixed the “hold crouch” and “toggle crouch” text being swapped.
Audio
- Fixed audio looping when loading with the FMOD audio driver.
Assets
- Fixed a banner in the Space Station having missing polygons on one side.
- Fixed a misaligned ceiling window in the Observation area in Recreation B.
- Fixed misalignment of the tall windows in the Observation area in Recreation B.
- Fixed a misaligned window in the final level.
- Updated KEX Engine video.
- New vault content!
PC only
- Added support for custom campaigns (fan missions).
- Missing mods no longer prevent you from loading a save.
- Fixed certain patches not being applied to the original missions.
- Enabled the enable_cheats console command, which allows you to use unlock_elevator to quickly skip to the mid-game if you wish.
- Added the following config variables, these may be set in your user.cfg file in the saved games folder, or using the developer console “set” command:
- “disable_flashes 1” allows photosensitive users to disable the red pain flashes and other full screen effects.
- “shock_no_help 1” lets you disable the gamepad help text when opening the inventory.
- “font_no_glyphs 1” lets you disable rendering of keys and buttons in in-game text, for immersion.
- “num_save_slots_sp” lets you customise the number of save game slots in singleplayer.
- “num_save_slots_mp” is the same as the previous variable, but for multiplayer.
- Upgraded SDL to version 3.2.18.
1.0.4258_WontWork (2025-06-27)
- Fixed invincible enemies in co-op multiplayer.
- Fixed a bug where analog sticks on secondary controllers would not work properly, this was seen particularly on Steam Deck with an external controller attached.
- Autosaves in multiplayer will now save the session information, which prevents multiplayer playthroughs from being lost when relying on autosaves.
- Added analog stick edge acceleration for controllers, which increases the speed at which you look around at when the stick reaches its maximum distance. So that turning around quickly is easier without compromising precise aiming.
- Increased the default turning sensitivity on controllers from 1.0 to 1.5.
- Increased the default deadzone on controllers from 0.1/0.1 to 0.24/0.265.
- General improvements to controller input.
- Fixed the apply button in the mods menu having no effect.
- Keyboard and Mouse controls have been moved to the top of the Controls screen.
- Fixed flickering screens on some objects (other screens will be fixed later).
- Fixed “the lights trying to talk” in Engineering B, causing a crash for players with certain mods disabled.