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Release Notes for Expeditions: Viking

Patch 1.0.7.4 (8th March 2018)


Patch 1.0.7.2 (01st December 2017)


Patch 1.0.7.1 (10th November 2017)

Tweaks and improvements
Major fixes

Patch 1.0.6.1 (18 September 2017)

Toolset
Change log
New things
Major fixes

Patch 1.0.5 (16th June 2017)

New caps on skill ranks
Surprise round on enemy initiative
Changes and additions
New stuff
Skills and items
Encounters
Other changes
Bug fixes
Stability and performance
Quest logic
Skills and items
Other fixes

Patch 1.0.4 (19th May 2017)

The main purpose of this patch was to fix the last of the crashes - a particularly tricky crash that turned out to be caused by Unity's reflection probes when our day/night cycle asks them to re-render. The crash mostly happened on Intel cards and certain AMD cards.

Disabling reflection probes

For now, we've added an option for disabling the reflection probes. If you're still getting the occasional loading screen crash or if the game is crashing during the camping timelapse, try enabling this option - especially if you're running the game on an Intel or AMD card:

That's it - that should stop the crashes. Without reflection probes, the lighting in the scene will not look quite as natural as it does with the probes enabled, but it's better than crashes.

Of course we've also managed to make a number of other fixes and improvements while we were at it. We've even managed to add a wee bit more content.

Additional Content and Balancing
Bug fixes

As always, we'd like to thank you all for your help in identifying these issues. Now that the worst bugs are ironed out, we're going to start digging into the nice-to-have list. The next update will take a bit longer, but it'll also contain a bunch of new stuff. Stay tuned for more information :)


Patch 1.0.3 (19th May 2017)

Known Issue: Loading Crash
Change log: General Fixes
Change log: Quests
Disabling the Time Limit

By popular demand we've implemented a way for you to disable the game-over that you'll normally get if you run out of time in either campaign. Time will still pass as normal and the timeline will appear to progress, but once it reaches the end, nothing will happen. To activate this:

Disabling the time limit will also disable all difficulty-related achievements for finishing the game. As mentioned somewhere in the changelist above, to complement this new feature we have also changed the "advancetime" cheat so it no longer accepts negative numbers. Of course there are things that stop making sense when you disable the timeline. We assume that if you do this, you don't particularly care about the narrative consistency of the game,do not be suprised if the game suddenly skips almost a year into the future, and a title card proclaims the year to be 789 AD when your in-game clock says 790 or something like that.

Video crash bypass instructions

If your game has been crashing immediately after character creation or immediately upon opening, try adding the following anywhere in your config file: [VideoPlaybackSettings] DoPlayVideos=False The side effect is that you will not get any videos. This is mainly a problem for the end of the game, since the denoument will not play. We're still working on a "proper" fix for a later update.


Patch 1.0.2 (08th May 2017)

Changelog
Video crash bypass instructions

-If your game has been crashing immediately after character creation or immediately upon opening, try adding the following anywhere in your config file: [VideoPlaybackSettings] DoPlayVideos=False -The side effect is that you will not get any videos. This is mainly a problem for the end of the game, since the denoument will not play. We're still working on a "proper" fix for a later update.


Patch 1.0.1.5 (05th May 2017)