Release Notes for Spark in the Dark
Patch 0.3.17
- Added the new Hero Traits system. The hero can now develop permanent traits based on their actions, experiences, and combat style.
- Expanded the third tier with new creatures, ghosts, roaming enemies, books, notes, and revised creature generation.
- Completely redesigned Morrochs and added powerful reinforced variants.
- Undead can now run toward the hero and perform running attacks.
- Added creature immunities to poisons, Bleeding, and certain negative effects. Discovered immunities are recorded in the Bestiary.
- Added the Surgical Kit, which removes Deep Wounds and Chopped Wounds without requiring rest.
- Revised combat, including two-handed sword finishing moves, the influence of weapon weight, destructible object reactions, and the hero’s backstep.
- Revised armor skill progression, injury calculations, and armor enhancements.
- Rebalanced tier difficulty. Darkness now accumulates 25% more slowly on the first tier, while the third tier provides a greater challenge.
- Added new items, including Miruvor, Bronze armor-upgrade plates, and the reinforced Armor Piercer crossbow.
- Improved item interactions, including bandages, antidotes, bear traps, arrows, skill books, amulets, and movable cabinets.
- Blindness now affects lockpicking, rope descent, and narrow passages. The hero can also notice and avoid poisonous spiders in passages while carrying a lamp.
- Added the Recent Rest effect and increased the duration of Cheerfulness.
- Updated hero body types and moved Dagger Throwing from the Warrior’s and Thief’s starting skills to a skill book.
- Reworked all icons for items, attributes, classes, skills, effects, and creatures.
- Improved the interface, graphics settings, performance, generation stability, and persistence of world and tutorial states.
- Added Polish and Brazilian Portuguese localizations and improved most existing translations.
- Fixed visual issues with glowing blood on macOS and hidden passages.
- Numerous smaller fixes, text corrections, and gameplay improvements.
Patch 0.3.15.1
- Adjusted the death penalty in Seeker Mode. On Hard difficulty, up to two items can be damaged; on Normal, one item; on Easy, equipment is no longer damaged after death.
- Hunter experience is now awarded when a trap is triggered and deals damage, not only when a creature dies.
- Legendary weapon generation now depends on the hero’s preferred skill — one-handed or two-handed weapons.
- Weapon switching now generates noise within a small radius. The effect depends on the hero’s skill, armor type, and whether the hero is in stealth.
- Switching weapons while in stealth no longer breaks stealth.
- Added finishing moves with bare fists.
- Improved lock interaction for the Thief — the lockpicking window now displays the correct key name if one can be used.
- Improved item throwing, including coins — items are now thrown within the hero’s forward hemisphere.
- Reduced the weight of bandages.
- Optimized the game’s sound system, improving performance and reducing RAM usage.
- Fixed a possible hero freeze when switching between a crossbow and another weapon.
- Fixed a possible issue when changing Vertical Sync and FPS Limit settings.
- Fixed a hero freeze issue when interrupting drinking.
- Fixed loading of stationary light sources — some lamps could fail to turn on after loading a save.
- Adjusted secret area tracking on the 2nd and 3rd layers. Some passages are no longer considered secret, since they function as map shortcuts (applies to newly generated layers).
- Adjusted attack sounds for the flying creature.
- Increased the Bloodguzzler hitbox, making it easier to hit.
- Improved the appearance of Kort statues and updated textures for several mechanisms.
- Various minor fixes, stability improvements, and gameplay adjustments.