Release Notes for Day of the Tentacle Remastered
Update (08 September 2020)
- Added 64-bit support for the Mac version of the game.
Update 1.3.11 (A) (22 March 2017)
- Added support for Cloud Saves in GOG Galaxy 1.2 and newer
Patch 1.4.1-Linux (17 October 2016)
- Performance - introduced some optimizations that significantly reduce CPU usage
- Controls - pulled in upstream controllerdefs.txt to add support for additional gamepads
- Audio - added
--audio-devices
and --audio-device
launch options for ALSA users and anybody having the game use the wrong audio device (see readme file for usage)
Update (12 July 2016)
- We've added the Linux version of Day of the Tentacle Remastered to everyone's accounts.
Patch 1.3.11 (08 June 2016)
- This update is for the Windows version of the game.
- Improved the music when Weird Ed is introduced.
Patch 1.3.10 (Windows) / 1.4 (OS X) ( 02 June 2016)
- Maniac Mansion - added multiple save slots and support for saving anywhere (except during cutscenes).
- Accessibility - added a command line flag "--UIModeAccessibility" that turns on some extra UI controls to remove need for keyboard input in some situations.
- Audio - added a setting to toggle between remastered and classic sound effects.
- Audio - fixed "FIRE!!!" voice over line not playing if subtitles are turned off.
- Audio - fixed a classic game bug where Bernard would say one of Laverne's lines in the Lobby in a specific situation.
- Controls - touch pad taps now register as clicks.
- System - added support for case-sensitive file systems.
- Settings - fixed a bug where the fullscreen setting wouldn't save properly for some players.
- UI - clarified the controls help text to indicate you may need to press Fn+F1 to toggle render modes.
- UI - fixed a bug in verb dial mode where a certain inventory object's morph animation didn't play correctly during a certain puzzle.
Patch 1.2.0 (Windows) / 1.2.1 (OS X) (06 April 2016)
- Audio - improved accuracy of remastered pitch bend logo sound in the intro cutscene.
- Art - fixed a minor bug where a stray white pixel appeared in Laverne's shoes in a particular costume.
- Art - fixed a minor bug where Green Tentacle sorted behind a desk incorrectly in a certain room.
- Commentary - fixed a minor typo in English.
- UI - removed the concept art unlocked notification at the top of the screen during gameplay. You can still see when new art has been unlocked by looking at the main/pause menu.
- Fixed a bug where the wrong language would be selected by default on the first launch of the game depending on the OS user interface language.
- Windows - worked around an issue where the window location could be saved in a bad location if you played on multiple monitors and then later unplugged the monitor the game window was displayed on.
Patch 1.1.10 (Windows) / 1.1.11 (OS X) (29 March 2016)
- Audio - attempt at addressing the reported audio corruption issue. The development team has not been able to reproduce this problem but we are attempting to work around it based on the information provided by players.
- Audio - on Windows fixed a minor timing issue leading to slightly delayed music looping.
- Concept art - fixed a bug where art numbered 140-144 would sometimes not unlock depending on how a puzzle was solved.
- Controls - added support for '+/=' key to modify subtitle text speed to go along with '-' key.
- OSX - fixed a crash when opening the bonus menu while set to German language.
- Windows - fixed a crash when running the game under a Windows username that uses "wide" characters.
- Windows - fixed a similar issue when the game install path contains wide characters. - - This fixes a crash on launch when using a Japanese username, for example.
Patch 1.1.8 (Windows) / 1.1.9 (OS X) (23 March 2016)
- We made a small update to the game that addresses a rare issue where save games could end up in a state where they could not be loaded. If you were affected by this bug you should now be able to load the problematic saves and continue where you left off!