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Release Notes for Cathedral

Update 1.2.0 (01 March 2020)

The next update is here!

This time around, we've tried to focus on improving the overall experience of the game. This is what we're introducing in version 1.2:

After watching a few streams and getting feedback from players, we've realized that being able to leave Soul behind in the beginning of the game is only frustrating! We've fixed that - you're going to get pestered until you go fetch Soul!

... And many more tweaks!

We'll have even more fun updates in short! Hope you'll enjoy these updates, and as usual, a big thank you for the feedback we've gotten!


Update 1.1.7 (18 January 2020)

The next round of updates have arrived! This time, it's mostly small adjustments and bugfixes. The complete list is:

As usual - a big thank you for the bug reports and suggestions we've gotten from our community!

Oh, and PS. If you wonder about our weird version numbering (what happened to 1.1.2 - 1.1.6?), it's because we have an automatic system for it. Every time we work on the game, the version is bumped, even if we don't release it! So you might sometimes see an increase like this when we do several things at once :)


Update 1.1.0 (19 December 2019)


Update 1.0.30 (08 December 2019)

This is a small patch that fixes an issue where the game read from memory it wasn't supposed to read from during the last boss fight. This sometimes lead to a crash (and depending on circumstances and platform, in some case almost every single time!) - it affects all platforms, but seems to have been more prone to crashes on OSX and Linux.

This patch fixes the memory bug, and the crash should not happen anymore.


Update 1.0.29 (07 November 2019)