Hi everyone,
this is just a small follow-up patch to 1.2.5 with the following improvements:
Cheers,
Peter "Durante" Thoman, PH3
Hi everyone,
it's been a while!
Today we are releasing a patch for Trails to Azure which brings feature parity with the new releases on PS5 and Switch 2. Obviously, the PC version was already quite feature-rich, but there are two new settings worth mentioning.
The first one is called "Texture Style", and implements something that was requested -- not quite frequently, but a few times. In short, this setting allows switching between the modernised textures used in the PC version so far ("Modern"), and the original textures the initial release of the game shipped with ("Classic"). The latter can also be set to point sampling for a very old-school look.
The second new setting allows you to select between two color spaces for the game: sRGB and bt.709. Different versions of the game on different prior platforms were presented in either of these, so it's hard to say which one is more "correct", but the former is brighter and with slightly less contrast compared to the latter. As such, we decided to offer both options. Choose whichever one you prefer (sRGB is the first).
Cheers,
Peter "Durante" Thoman, PH3
Hi everyone,
today we are releasing a patch for Trails to Azure which improves how the game interacts with platform achievement APIs. This should prevent performance issues in some circumstances, specifically when a large number of achievements was already unlocked.
Note that this issue surfaced due to changes in how platforms deal with repeated achievement API calls, and this change affects many of our prior releases in similar ways. We are committed to patching all affected releases, but this has taken some time, especially for cases where we need to re-build games for which we already archived various development resources.
Cheers
Peter "Durante" Thoman, PH3
Hi everyone,
in today's patch for Trails to Azure, we have gathered a large number of mostly relatively minor fixes and improvements:
As always for our releases, in case you experience any regressions you can revert to prior versions of the game.
- Peter "Durante" Thoman
Hi everyone,
in today's patch for Trails to Azure, we have included the following fixes and improvements:
As always for our releases, in case you experience any regressions you can revert to prior versions of the game.
- Peter "Durante" Thoman
Hi everyone,
in today's patch for Trails to Azure, we have included the following fixes and improvements: Added the same experimental fast text option included in Zero.
To use it, set "fastTextSpeed" to "true" in the [Game] category in "%localappdata%\Falcom\Ao\settings.toml". This is not intended for general use -- please use this option at your own risk.
As always for our releases, in case you experience any regressions you can revert to prior versions of the game.
- Peter "Durante" Thoman
Hi everyone,
in today's patch for Trails to Azure, we have included the following fixes and improvements:
Specifically, this now works if all individual game prefixes are in the same root, which is the default Proton configuration. If you have multiple custom WINE prefixes you will still have to do a manual copy or symlink.
As always for our releases, in case you experience any regressions you can revert to prior versions of the game.
- Peter "Durante" Thoman