1.1.19 (2024-12-12)
Version 1.1.19 Patch Notes
December 9, 2024
Hi everyone,
today we are releasing a patch for Trails to Azure which improves how the game interacts with platform achievement APIs. This should prevent performance issues in some circumstances, specifically when a large number of achievements was already unlocked.
Note that this issue surfaced due to changes in how Steam deals with repeated achievement API calls, and this change affects many of our prior releases in similar ways. We are committed to patching all affected releases, but this has taken some time, especially for cases where we need to re-build games for which we already archived various development resources.
Cheers,
Peter "Durante" Thoman, PH3
1.1.18 (2023-08-28)
Version 1.1.18 Patch Notes
August 28, 2023
Hi everyone,
in today's patch for Trails to Azure, we have gathered a large number of mostly relatively minor fixes and improvements:
- Optimize text rendering, particularly reducing frametime spikes when rendering new text at high FPS and with the fast text speed option enabled
- Fixes to text and text layout issues in both Japanese and English
- Various fixes to map rendering and/or collision geometry
- Allow the use of multiple controllers simultaneously
- Display the correct button prompts in some circumstances when playing in Japanese
- Fix a small potential memory leak in the movie player
- Improve the handling of input binding reset
- Prevent a rare potential soft-lock when closing shops
- Limit maximum screen flashing speed of some effects with turbo
As always for our releases, in case you experience any regressions you can revert to prior versions of the game.
- Peter "Durante" Thoman
1.1.12 (2023-04-18)
Version 1.1.12 Patch Notes
April 18, 2023
Hi everyone,
in today's patch for Trails to Azure, we have included the following fixes and improvements:
- Improve audio device initialization on some software setups (should now match the behaviour of Zero in all aspects)
- Update the ED and OP movies for some platforms/languages
- Fix potential reference leaks when switching resolution
- Fix mouse scrolling on minimap with respect to camera rotation
- Change input binding used in Horror Coaster minigame from
S-Break to Shortcut Menu
- Various minor map geometry fixes
As always for our releases, in case you experience any regressions you can revert to prior versions of the game.
- Peter "Durante" Thoman
1.1.11 (2023-03-30)
Version 1.1.11 Patch Notes
March 29, 2023
Hi everyone,
in today's patch for Trails to Azure, we have included the following fixes and improvements:
Added the same experimental fast text option included in Zero.
- Fix a potential crash caused by a memory corruption when unlocking too many records at once.
To use it, set "fastTextSpeed" to "true" in the [Game] category in "%localappdata%\Falcom\Ao\settings.toml". This is not intended for general use -- please use this option at your own risk.
- Don't trigger records repeatedly when resuming from the latest save.
- Fix an issue in windowed mode where content might be drawn at an offset on startup.
- Don't move the cursor on the car fast travel map if the user is using a controller.
- Improve button prompt spacing in some UIs.
As always for our releases, in case you experience any regressions you can revert to prior versions of the game.
- Peter "Durante" Thoman
1.1.10 (2023-03-24)
Version 1.1.10 Patch Notes
Some bug fixes and a Trails from Zero save import workaround for Steam Deck
March 18, 2023
Hi everyone,
in today's patch for Trails to Azure, we have included the following fixes and improvements:
- Fixed a potential crash when advancing the Master Quartz level-up window too quickly.
- Fixed some instances where achievements would not be unlocked correctly after importing data from another release of the game.
- Minor 3D geometry fixes in a few maps.
- Tweaked the battle UI placement of the HP/EP/CP labels.
- Implemented a workaround for loading Trails from Zero clear saves when in a WINE environment with separate prefixes (such as on the Steam Deck). For standard cases, it should now "just work", as long as you also have Trails from Zero installed on the same device, and started it at least once to make sure the saves are synchronized.
Specifically, this now works if all individual Steam game prefixes are in the same root, which is the default Proton configuration. If you have multiple custom WINE prefixes you will still have to do a manual copy or symlink.
As always for our releases, in case you experience any regressions you can revert to prior versions of the game.
- Peter "Durante" Thoman