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Release Notes for Exanima

Exanima 0.9.5

Changelog for Exanima 0.9.5

This is a highly condensed changelog. There are far too many specific changes to list in once place, so many things are grouped and summarised. If some specific changes are more important to you, you can find more detailed changelogs in our public testing threads and other information on our Discord.

Massive new map: The Gardens

4 new encounter types

Over 60 new or fully redesigned items

New NPC thaumaturgy domain

Acquisition of new powers on defeat of NPC shapers

Large expansions of Catacombs map

Complete graphical overhaul of Golems map

Overhauled terrain and ground system, all new assets

New grass and small plant system

Visual overhaul of many assets throughout the game

Overhauled undead with procedural exposed flesh

Remastered several non human encounters

New outdoor arena

Fully functional role system

Many new NPC interactions and behaviours

New dialogue and dialogue mechanics

Extensive improvements to NPC emotion system

NPCs can now loot and discard items independently

NPCs can equip themselves with found items

NPCs can call out items they think may be useful to allies

Improved character and clothing deformations

New procedural item generation features

New procedural weapons, new variations and materials

Improved armour set bonus functionality

Improved character simulation and animation

Improved muscle function for smoother, more precise motion

More realistic, smoother and consistent footwork and movement

Greatly improved ability to negotiate uneven and steep ground

Improved prone recovery behaviour and speed

Improved crouching behaviour

Improved designed motions for all weapons and creatures

Improved and fixed many combat mechanics

Improved general impact and fall damage mechanics

Fixed many general animation issues

Improved pathfinding system

Improved NPC navigation behaviours

Improved combat AI and tactics

AI can now smartly negotiate multiple opponents at once

Better Scaling of combat AI based on skill level

AI better understands and avoids hazards and abilities

More purposeful and deliberate AI combat behaviour

AI better understands weapon characteristics

Improved AI special ability tactics and strategy

Huge core physics engine overhaul

Greatly improved collision behaviour

Greatly improved stacking behaviour

Improved friction simulation

Advanced cloth and soft body simulation

Greatly improved physics engine performance

Added and improved physics based sound interactions

Improved player interaction behaviour and performance

Improved rendering engine capabilities

Improved global illumination quality and detail

Displacement detail shadowing from all lights

Improved contact shadows and shadow quality

New material and visual effects

Improved procedural materials

High performance vegetation materials

Significant GPU and CPU performance improvements

Improved performance scaling based on settings

Advanced compositing features for complex effects

Improved post-processing

Improved "supersampling" image quality

The game is now 64 bit

Massively improved loading times

Content load and generation streaming

Much faster character and item UI interactions

Inventory now opens without stutters

New interaction and narration features

New and improved fading of objects obstructing view

Improved shader pre-compilation (WIP)

Added skill UI Images

Improved item icon quality

Improved font quality

Many, many fixes


Patch 0.8.4 (July 20th, 2022)


Patch 0.8.3 (19 December 2021)


Patch 0.8 (1 April 2020)


Patch 0.7.3d (17 July 2019)

FLAILS!
DIVINATION
Changes in Exanima version 0.7.3:

Patch 0.7.2 (06 May 2019)

UNDER AND BELOW
DIALOGUE PART TWO
MUNDANE ITEMS
IN GAME MAPS
ANIMATION IMPROVEMENTS
GRAPHICAL IMPROVEMENTS
List of changes in 0.7.2:
WHAT'S NEXT?

Patch 0.7.0.2 (13 July 2018)


Patch 0.7.0.1 (12 July 2018)

NEW AND IMPROVED CONTENT
COMPANIONS
DIALOGUE SYSTEM
NEW DYNAMIC BALANCER
ALL THINGS AI
CORE AI FUNCTIONS
THE ROLE SYSTEM
AND MORE AI
List of changes:
MORE ON THE WAY

Patch 0.6.5.4 (12 July 2018)


Patch 0.6.5.3 (3rd February 2017)


Patch 0.6.4.3e (12 September 2016)


Patch 0.6.3.7 (31 May 2016)

When you enter the continue screen with a character who entered the new map in previous versions you will be asked if you wish to reset all progress after the portal. If you want to play the completed version of this map you will have to say yes.


Patch 0.6.3.6 (30th May 2016)