Release Notes for Lunistice
Update v1.05 (21/12/2022)
Additions
- Added "Smooth Camera" option to the Camera menu. This will smooth out horizontal camera movement overall, which should (hopefully) lead to a much more controllable character and reduced motion sickness for many people. This option is active by default on fresh save files only and can be deactivated at any time to restore the camera to its old behaviour
- Added UI elements for tracking your progress in Stage 5-2
Changes
- Overhauled camera snapping (left trigger button). Instead of using Hana's view direction for recentering it'll now take player input into account (when moving). This means that the camera should now snap to where you want to go, not where the character's currently looking at
- Removed a bunch of enemies from Toree's levels. Mind you, Toree is still considered the de facto "hard-mode" of the game and you will have to do some "weird" jumps, but most if not all of the really unfair enemies should be gone now
- Rebalanced final section of Stage 2-1
- Very slight rebalancing of Stage 2-2
- Rebalanced Stage 4-2. Again
- Very slight rebalancing of Stage 5-2
- Made hitboxes on rolling pin stage hazards much more lenient
Fixes
- Fixed being able to easily bypass a certain part of Stage 7-2
- Fixed weird collision on the final parts of Stage 6-1 where you could lose your double jump easily
Update v1.04 (29/11/2022)
Additions
- Added transparent/fake letters after letters in a stage have been collected
Fixes
- Fixed Stage 7-X being selectable without it being unlocked
Update v1.03 (18/11/2022)
Changes
- Made timings for jumping at the end of grind rails in 6-2 a bit more lenient
- Rebalanced rail segment in 3-1 level secret
- Rebalanced final rail segment in 3-2 to be a bit more forgiving
- Rebalanced "blind drop" in 6-1
- Changed input buffer for launchers. It should be harder to accidentally double jump and miss the target when being launched now
- Removed Hana's "A-Pose" from all animations. Just to be clear: it wasn't an "A-Pose", by the way, it was an actual falling animation and it was certainly not a T-Pose, what are you even talking abou--- hey what are you doing don't take away my keyboa-
- You can now actually use the down button in the act selection for stage 7
Fixes
- Fixed camera recentering not working properly on grind rails
- Fixed invisible collider in spiral bridge section of stage T
- Fixed glitching into file select from results menu by spamming ESC
- Fixed softlock by resetting to checkpoint while bouncing off a platform and entering a water bubble
- Fixed grind rail overlay vanishing when switching to hi-res mode while on a rail
- Fixed Stage 5-2 music
Update v1.02 (14/11/2022)
Additions
- Added "Smooth Turning" option to the Gameplay Menu. Turning this off gives much more direct and sensitive control over Hana (they should feel close to the original Eversleep demos from last year).
- Added hotkey "L" to lock/unlock mouse cursor to/from the game window.
This should hopefully help with the usage of certain accessibility software.
- Added failsafe for potential softlock spots. If the game recognizes players infinitely falling without hitting the ground they will now be snapped a few units upwards. This should (hopefully) prevent most softlock situations.
- Added toggle for Hana's All S-Ranks reward. The reward can now be toggled on/off per save slot if it has been unlocked on any save slot before.
- Added option to expand vertical camera movement
- Begrudgingly added High-Res option
Changes
- Camera movement should now feel better when using Keyboard + Mouse
- Rebalanced parts of Stage 7-2
- Rebalanced parts of Stage 2-2
- Rebalanced parts of Stage 4-2
- Rebalanced parts of Stage 6-2
- Changed position of grinding indicator
Fixes
- Fixed softlock when entering a bubble while dying
- Fixed being able to smash water drop crystals in Stage 5-2 by running into them
- Fixed Toree's S-Rank achievements not triggering
- Fixed Toree randomly dying when loading a new level
- Fixed players getting stuck on the beginning of grind rails in specific cases
- Fixed collectible counter showing "CRANES" even for guest characters
- Fixed grind rail bar vanishing on big UI scale
- Fixed wrong behaviour for mushroom switches in 7-2
- Fixed Interface showing up in the sky in some stages
- Fixed some weirdness with DualSense controller mappings (hopefully)
- Fixed Karakasa slimes getting stuck in mid-air
- Fixed Stage 5-2 music
Update v1.01 (02/09/2022)
General Changes
- New short intro cutscene
- Swapped old Stage 3 - 1 "Food 01" with the new "Park 01" stage in the demo, since the ordering of levels in the final game has changed a little bit
- The final soundtrack by the amazing knasibas is now in and all temp tracks have been removed!
- Removed Speedrun Mode, due to massive time constraints and technical difficulties
- Instead of Speedrun Mode, in the new profile select window you can now change your character at any time! Every character has their own progression and will have to unlock levels normally first. Keep in mind that in the final version, you will have to meet certain criteria to unlock the ability to change characters
- Removed "1994 mode", as supporting this feature for different platforms kind of became a huge problem due to my "30-day" spaghetti code base. The game will now run in low-res mode by default. Sorry!
- Added localizations for: English, Japanese, German, French, Italian & Spanish
- Hana finally got some clothes to wear!
- All new menus and stuff!
Gameplay Changes
- Tweaked the physics for Hana a lot, giving you better control over her movements. Give it a try! Especially when you had problems with her sliding off cliffs in the past
- New camera system
- Added a proper tutorial level
- Implemented a much better ranking system, now rewarding clean and thorough playthroughs instead of time spent in a level
- Added optional player drop shadow to help out with gauging where you can land during jumps
- All of the level designs have been expanded, tweaked and/or outright redone, giving all levels a bit more meat, some more interesting gameplay and a completely new look!
- The total number of collectibles in a stage is now shown during gameplay, due to levels not being limited to 100 collectibles per level anymore
- Player attack is now much more visible. You can now also collect collectibles using your attack!