We have combined the patch notes for 1.307, 1.308, 1.309, and 1.3.10 into this post, with 1.4.2 at the top.
Added autosaving at checkpoints
New unit tooltips: roles and special abilities shown when hovering a unit name
Tooltips are now easier to read: improved background, positioning, and highlight colors
Unit class tags added: units now show tags like Light - Biological to clarify what upgrades affect them
Cutscene cleanup: unit groups no longer show during cutscenes
Critical progression fix: fixed a Level 2 freeze on “Look into the Abyss”
Win/Lose reliability: end-of-mission Win/Lose screen now appears more reliably
Visual update: updated the Avatar icon
Added autosaving at checkpoints
All units now have a tooltip explaining their role and special abilities when hovering over their name
Tooltip background and position adjusted to improve readability
Tooltips now use a highlight color for certain names or key words
Unit class tags are now displayed under units (example: Light - Biological) to make upgrade effects clearer
Unit groups no longer show up during cutscenes
Fixed a bug where you could restart a level and keep items instead of starting from a fresh save
Fixed an issue where some players could not finish Level 2. The game could freeze on the final objective “Look into the Abyss”, preventing progression
Win/Lose screen now shows up more reliably at the end of a mission
Updated the Avatar icon
Major Update 1.4.0: UI overhaul, tooltips, and fixes
New Group Selection UI: clearer group controls, new visuals, and the UI is now clickable
Better control groups: distinct unit icons for groups, and group counts refresh in real time
Inventory QoL: Inventory button pulses when you pick up a new item
Selection improvement: double-click a unit portrait to select only that unit (single-click still works as before)
UI clarity pass: improved font scaling, tooltip formatting, and readability across screens
More UI guidance: new tooltips across inventory, resources, and common actions
HUD info upgrade: unit class is now shown on the HUD
Inventory and gear fixes: fixed cases where items could disappear, or equipped gear could be removed incorrectly
Achievements improvements: fixed healing achievement tracking, plus improved difficulty completion tracking
Balance: Gatekeeper AOE cooldown increased from 7s to 14s
Group controls are now easier to use and clearer to read
Added distinct unit icons for control groups, making group displays easier to read at a glance
Group UI has received new visuals and is now clickable
The Inventory button now pulses when you pick up a new item
Updated the minimap to be more accurate
Improved difficulty tooltips in the main menu for clearer explanations
Added helpful tooltips across the inventory and resource UI:
Inventory slots: helmet, armor, shield, amulet, accessory, weapon
Resources: food, materials, DNA, population
Actions: equip, dissolve, open inventory
Unit class is now shown on the HUD, so it is easier to understand a unit’s role at a glance
Improved tooltip positioning so tooltips stay within the UI and do not go off-screen
Clarified upgrade button descriptions to specify which unit types they affect
Improved UI readability across multiple screens:
Better font scaling and sizing for cleaner text
Updated tooltip text to clearly explain that “Dissolve All” converts unequippable items into DNA
Added a sound effect when pressing the “Dissolve All” button
Overall tooltip and text formatting refinements
Improved the look and clarity of item name UI:
Cleaner text layout (size, alignment, spacing)
Completing the game on a higher difficulty now also counts for the lower difficulty completions
Example: beating it on Hard will also award the Normal completion achievements
Gatekeeper AOE cooldown increased from 7 seconds to 14 seconds
Fixed an issue where equipped weapons and other gear could be removed incorrectly
Fixed a bug where items could disappear when unequipping or moving gear
Fixed inventory issues where items could fail to return correctly or behave incorrectly after reloading
Fixed item tooltips appearing in the wrong place
Fixed unit group counts not properly accounting for revived units
Fixed group UI counts so they now refresh in real time
Fixed HUD selection so you can double-click a unit portrait to select only that unit
Fixed the healing-related achievement not tracking correctly
Includes changes from 1.308 and 1.309
Major engine upgrade for improved stability and future support
Lighting upgraded and all maps rebaked
Water rendering updated
Increased post processing intensity from 0.5 to 0.8 for improved overall visuals
Restored full length cinematics to their original versions
Added a failsafe to ensure the mouse cursor is always returned after cutscenes
Made skipping cinematics faster (hold time reduced from 3 seconds to 1 second)
Added UI scaling improvements across multiple menus for better behavior on different resolutions
Fixed inventory issues where items could fail to return correctly or behave incorrectly after reloading
Fixed an animation issue on insectoid worker legs
Fixed a particle effect error with the artifact beam in the final level
Fixed terrain lighting issues in the final level
Fixed a few incorrect subtitles
Restored squad based units and adjusted related build times and costs
Adjusted building costs
You now gain two Wasp units at the start of Map04
Building cost adjustments:
Conch: 50 minerals (down from 150)
Burrow: 30 minerals (down from 50)
Turret: 50 minerals (down from 75)
Hive: 100 minerals (down from 150)
Nestling Mound: 100 minerals (down from 150)
Spring: 75 minerals (down from 100)
Added a Linux build for GOG players
Updated the macOS build to match version 1.3.10
Windows default renderer selection improved: the game now prefers DirectX 12 when available. Previously, some systems could default to OpenGL if it was available
Fixed: the game now correctly saves and loads the selected difficulty
Fixed: Hard and Insanity completion achievements should now unlock properly after finishing the campaign
Fixed: the Avatar skill and squad mechanics are restored, so “Play of the Game” is obtainable again
Improved: added extra checks so end game achievements trigger more reliably
Note: older saves did not store difficulty correctly. For these fixes to fully apply, start a new playthrough or make new saves after updating
Legionnaires restored to a squad of 5 units
Hunters restored to a squad of 3 units
Population cost increased to match the larger squad sizes
Resource costs only slightly increased. Fast build speeds and earlier quality of life improvements are kept
Hive building resurrects dead squad units again for a small food cost per unit
Goal: bring back the more swarm like feel, without losing the previous improvements
Fixed: pause menu no longer stretches on ultrawide resolutions
Restored: intro and ending cinematics are back to their original full versions
If you run into any issues with inventory, groups, achievements, or cutscenes, please report them in the forums. Balance and mission pacing feedback is also always welcome.
If you are enjoying The Hive, leaving a review helps us a lot and supports future updates.
Update 1.3.10 brings a major engine upgrade, refreshed lighting and rendering, balance tuning, and a batch of bug fixes. It also adds a Linux build and updates macOS to match the latest version.
Updated the game engine from Unity 2019 to Unity 6.3 for better stability and future support.
Upgraded the lighting systems and rebaked all lightmaps.
Updated the water shader to work correctly with the new build.
Increased post processing intensity from 0.5 to 0.8 for improved overall visuals.
Restored full length cinematics to their original versions.
Added a failsafe to ensure the mouse cursor is always returned after cutscenes.
Made skipping cinematics faster, reducing the hold time from 3 seconds to 1 second.
Added UI scaling improvements across multiple menus to ensure better behavior on different resolutions.
Fixed inventory issues where items could fail to return correctly or behave incorrectly after reloading.
Fixed an animation issue on insectoid worker legs.
Fixed a particle effect error with the artifact beam in the final level.
Fixed terrain light baking in the final level.
Fixed a few incorrect subtitles.
Restored squad based units and adjusted related build times and costs.
Adjusted building costs.
You now gain two Wasp units at the start of Map04.
Building cost adjustments:
Conch: 50 minerals (down from 150)
Burrow: 30 minerals (down from 50)
Turret: 50 minerals (down from 75)
Hive: 100 minerals (down from 150)
Nestling Mound: 100 minerals (down from 150)
Spring: 75 minerals (down from 100)
Added a Linux build for GOG players.
Updated the macOS build to match version 1.3.10.
Update 1.307 focuses on fixing achievement issues, restoring classic squad mechanics, polishing UI and cinematics, and updating the game engine.
Engine Update and Cutscenes
Achievements and Difficulty
Note: Older save files did not store difficulty correctly, so you will need to create new saves or start a new playthrough after updating to 1.307 for these fixes to fully apply.
Squad Mechanics and Balance
UI, Visuals and Cinematics
We Want Your Feedback
If you still encounter any issues with difficulty, achievements, squad behavior or cutscenes after updating to 1.307, please let us know.
We are also always interested in general feedback about balance, pacing, mission design and quality of life improvements, so feel free to share your thoughts and suggestions.
♥ If you are enjoying The Hive on GOG, a store review helps us a lot and supports future updates. ♥