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Release Notes for The Hive

1.4.2 Major Update

Update 1.4.2 (Major Update for GOG)

We have combined the patch notes for 1.307, 1.308, 1.309, and 1.3.10 into this post, with 1.4.2 at the top.

1.4.2 Highlights

Added autosaving at checkpoints

New unit tooltips: roles and special abilities shown when hovering a unit name

Tooltips are now easier to read: improved background, positioning, and highlight colors

Unit class tags added: units now show tags like Light - Biological to clarify what upgrades affect them

Cutscene cleanup: unit groups no longer show during cutscenes

Critical progression fix: fixed a Level 2 freeze on “Look into the Abyss”

Win/Lose reliability: end-of-mission Win/Lose screen now appears more reliably

Visual update: updated the Avatar icon

1.4.2 Additions and Improvements

Autosave

Added autosaving at checkpoints

Tooltips and UI clarity

All units now have a tooltip explaining their role and special abilities when hovering over their name

Tooltip background and position adjusted to improve readability

Tooltips now use a highlight color for certain names or key words

Unit class tags are now displayed under units (example: Light - Biological) to make upgrade effects clearer

Cutscenes

Unit groups no longer show up during cutscenes

1.4.2 Fixes

Fixed a bug where you could restart a level and keep items instead of starting from a fresh save

Fixed an issue where some players could not finish Level 2. The game could freeze on the final objective “Look into the Abyss”, preventing progression

Win/Lose screen now shows up more reliably at the end of a mission

1.4.2 Visual

Updated the Avatar icon

Previous updates included in this post

Major Update 1.4.0

Major Update 1.4.0: UI overhaul, tooltips, and fixes

1.4.0 Highlights

New Group Selection UI: clearer group controls, new visuals, and the UI is now clickable

Better control groups: distinct unit icons for groups, and group counts refresh in real time

Inventory QoL: Inventory button pulses when you pick up a new item

Selection improvement: double-click a unit portrait to select only that unit (single-click still works as before)

UI clarity pass: improved font scaling, tooltip formatting, and readability across screens

More UI guidance: new tooltips across inventory, resources, and common actions

HUD info upgrade: unit class is now shown on the HUD

Inventory and gear fixes: fixed cases where items could disappear, or equipped gear could be removed incorrectly

Achievements improvements: fixed healing achievement tracking, plus improved difficulty completion tracking

Balance: Gatekeeper AOE cooldown increased from 7s to 14s

1.4.0 Additions

New Group Selection UI

Group controls are now easier to use and clearer to read

Added distinct unit icons for control groups, making group displays easier to read at a glance

Group UI has received new visuals and is now clickable

The Inventory button now pulses when you pick up a new item

1.4.0 Improvements

UI and Tooltips

Updated the minimap to be more accurate

Improved difficulty tooltips in the main menu for clearer explanations

Added helpful tooltips across the inventory and resource UI:

Inventory slots: helmet, armor, shield, amulet, accessory, weapon

Resources: food, materials, DNA, population

Actions: equip, dissolve, open inventory

Unit class is now shown on the HUD, so it is easier to understand a unit’s role at a glance

Improved tooltip positioning so tooltips stay within the UI and do not go off-screen

Clarified upgrade button descriptions to specify which unit types they affect

Improved UI readability across multiple screens:

Better font scaling and sizing for cleaner text

Updated tooltip text to clearly explain that “Dissolve All” converts unequippable items into DNA

Added a sound effect when pressing the “Dissolve All” button

Overall tooltip and text formatting refinements

Improved the look and clarity of item name UI:

Cleaner text layout (size, alignment, spacing)

Achievements

Completing the game on a higher difficulty now also counts for the lower difficulty completions
Example: beating it on Hard will also award the Normal completion achievements

Balance

Gatekeeper AOE cooldown increased from 7 seconds to 14 seconds

1.4.0 Fixes

Inventory and Equipment

Fixed an issue where equipped weapons and other gear could be removed incorrectly

Fixed a bug where items could disappear when unequipping or moving gear

Fixed inventory issues where items could fail to return correctly or behave incorrectly after reloading

Fixed item tooltips appearing in the wrong place

Groups and HUD

Fixed unit group counts not properly accounting for revived units

Fixed group UI counts so they now refresh in real time

Fixed HUD selection so you can double-click a unit portrait to select only that unit

Achievements

Fixed the healing-related achievement not tracking correctly

Update 1.3.10 “Swarm is Back” (January 3, 2026)

Includes changes from 1.308 and 1.309

Engine and Visuals

Major engine upgrade for improved stability and future support

Lighting upgraded and all maps rebaked

Water rendering updated

Increased post processing intensity from 0.5 to 0.8 for improved overall visuals

Cinematics and Cutscenes

Restored full length cinematics to their original versions

Added a failsafe to ensure the mouse cursor is always returned after cutscenes

Made skipping cinematics faster (hold time reduced from 3 seconds to 1 second)

UI and Resolution Support

Added UI scaling improvements across multiple menus for better behavior on different resolutions

Fixes

Fixed inventory issues where items could fail to return correctly or behave incorrectly after reloading

Fixed an animation issue on insectoid worker legs

Fixed a particle effect error with the artifact beam in the final level

Fixed terrain lighting issues in the final level

Fixed a few incorrect subtitles

Balance and Gameplay Changes

Restored squad based units and adjusted related build times and costs

Adjusted building costs

You now gain two Wasp units at the start of Map04

Building cost adjustments:

Conch: 50 minerals (down from 150)

Burrow: 30 minerals (down from 50)

Turret: 50 minerals (down from 75)

Hive: 100 minerals (down from 150)

Nestling Mound: 100 minerals (down from 150)

Spring: 75 minerals (down from 100)

Platform Updates

Added a Linux build for GOG players

Updated the macOS build to match version 1.3.10

Windows default renderer selection improved: the game now prefers DirectX 12 when available. Previously, some systems could default to OpenGL if it was available

Update 1.307

Achievements and Difficulty

Fixed: the game now correctly saves and loads the selected difficulty

Fixed: Hard and Insanity completion achievements should now unlock properly after finishing the campaign

Fixed: the Avatar skill and squad mechanics are restored, so “Play of the Game” is obtainable again

Improved: added extra checks so end game achievements trigger more reliably
Note: older saves did not store difficulty correctly. For these fixes to fully apply, start a new playthrough or make new saves after updating

Squad Mechanics and Balance

Legionnaires restored to a squad of 5 units

Hunters restored to a squad of 3 units

Population cost increased to match the larger squad sizes

Resource costs only slightly increased. Fast build speeds and earlier quality of life improvements are kept

Hive building resurrects dead squad units again for a small food cost per unit
Goal: bring back the more swarm like feel, without losing the previous improvements

UI and Visuals

Fixed: pause menu no longer stretches on ultrawide resolutions

Restored: intro and ending cinematics are back to their original full versions

Feedback

If you run into any issues with inventory, groups, achievements, or cutscenes, please report them in the forums. Balance and mission pacing feedback is also always welcome.

If you are enjoying The Hive, leaving a review helps us a lot and supports future updates.


"Swarm is Back" 1.3.10 3.1.2026

Update 1.3.10

Update 1.3.10 brings a major engine upgrade, refreshed lighting and rendering, balance tuning, and a batch of bug fixes. It also adds a Linux build and updates macOS to match the latest version.

Engine Upgrade and Rendering

Updated the game engine from Unity 2019 to Unity 6.3 for better stability and future support.

Upgraded the lighting systems and rebaked all lightmaps.

Updated the water shader to work correctly with the new build.

Increased post processing intensity from 0.5 to 0.8 for improved overall visuals.

Cinematics and Cutscenes

Restored full length cinematics to their original versions.

Added a failsafe to ensure the mouse cursor is always returned after cutscenes.

Made skipping cinematics faster, reducing the hold time from 3 seconds to 1 second.

UI and Resolution Support

Added UI scaling improvements across multiple menus to ensure better behavior on different resolutions.

Fixes

Fixed inventory issues where items could fail to return correctly or behave incorrectly after reloading.

Fixed an animation issue on insectoid worker legs.

Fixed a particle effect error with the artifact beam in the final level.

Fixed terrain light baking in the final level.

Fixed a few incorrect subtitles.

Balance and Gameplay Changes

Restored squad based units and adjusted related build times and costs.

Adjusted building costs.

You now gain two Wasp units at the start of Map04.

Building cost adjustments:

Conch: 50 minerals (down from 150)

Burrow: 30 minerals (down from 50)

Turret: 50 minerals (down from 75)

Hive: 100 minerals (down from 150)

Nestling Mound: 100 minerals (down from 150)

Spring: 75 minerals (down from 100)

Platform Updates

Added a Linux build for GOG players.

Updated the macOS build to match version 1.3.10.


Update 1.307

Update 1.307 focuses on fixing achievement issues, restoring classic squad mechanics, polishing UI and cinematics, and updating the game engine.

Engine Update and Cutscenes

Achievements and Difficulty

Note: Older save files did not store difficulty correctly, so you will need to create new saves or start a new playthrough after updating to 1.307 for these fixes to fully apply.

Squad Mechanics and Balance

UI, Visuals and Cinematics

We Want Your Feedback
If you still encounter any issues with difficulty, achievements, squad behavior or cutscenes after updating to 1.307, please let us know.

We are also always interested in general feedback about balance, pacing, mission design and quality of life improvements, so feel free to share your thoughts and suggestions.

♥ If you are enjoying The Hive on GOG, a store review helps us a lot and supports future updates. ♥