Release Notes for Frozen Synapse 2
Patch 108 (02 November 2018)
- Fixed some crashes to do with planning for ghost units
- Fixed being able to zoom out too far in Advance MP and Skirmish generators
- Improved wording of instructions for base defence missions and reduced timeout to 12 turns
- Miscellaneous crash fixes
- Fixed Advanced MP generator making blank Extermination Old School maps after a while
- Fixed issue with Shape Control
- When you kill a faction's HQ the faction will now die even if the leader isn't there
- Squad regen time is now shown in the selected object window on the main screen
- Now guaranteed to get a good unit after completing the tutorial mission
- Added new keyboard shortcuts (see Menu>Help>Hotkeys)
- "Stop" and "Engage on Sight" now have an icon for units when they use it
- Added some new help sections to Menu>Help and also a link to a tutorial video
Patch 107 (26 October 2018)
- Fixed crash to do with planning for ghost units
- Added alert for not having an ammo contract before playing a story mission which requires it
Patch 106 (22 October 2018)
- Fixed targetting icons revealing the locations of dark units
- Fixed bug with scoring Hostage games
- Fixed bug with scoring Secure games
- Failed missions now disappear from the contracts list
- Fixed issue where you could see the walls in locked rooms using the LOS line
- Minor typo fix
- Fixed issue where game wasn't ending if the faction leader had been killed
- Rebalanced car park mission to be slightly easier
Patch 105 (19 October 2018)
- Added 'Story Missions Only Mode'. Play through the campaign in an uninterrupted stream of encounters like in the original Frozen Synapse.
- Crash fixes
- Miscellaneous fixes
Patch 104 (10 October 2018)
- Fixed an occasional campaign breaking bug
- Fixed issue where you could only send 1 squad out on missions or contracts
- Fixes to Instant Skirmish
- Ducked flamethrower/minigunner can no longer kill past cover
- Fixed flamethrower/minigunner weapon 'volumes' showing up in dark modes
- Game now shows the position of a player when they launch an arc weapon (e.g. grenade launcher) in dark mode
- Improvements to Bomb Defusal map generator
- Base Defends now have a time limit for the AI to win - if they can't do it in 20 turns or less then they lose
Patch 103 (05 October 2018)
- Fixed another serious map generation/accessibility issue
- Removed aim handle from Advanced Game creation in multiplayer and Skirmish Generator in single-player
- Fixed a crash in Advanced Game/Skirmish Generator
- Fixed a bug that could cause you to fail a checkpoint contract if one of your own squads goes through it
Patch 102 (02 October 2018)
- NEW: Added an instant skirmish button and advanced skirmish generator
- NEW: Full match replay for finished missions or matches
- Fixed an issue with level generation causing inaccessible areas
- Fixed a desync/glitch to do with the pistol
- Trees and water are back
- Removed toxic grenade launcher units from some single player missions
- Various miscellaneous fixes
Patch 101 (28 September 2018)
- NEW: Added "City-style" maps for multiplayer Extermination matches (see Advanced Create to use them)
- BALANCE: Machine gun has been given a minimum focus-aim distance to nerf it slightly vs shotgunners
- Many level generation problems fixed
- Fixed several issues with inaccessible areas/trapped squads
- Fixed an issue with the mission "Join The Consensus"
- Various miscellaneous fixes
Patch 100 (25 September 2018)
- Triple click fix
- Problem with Stadium mission fixed
- Various problems with deployments and setup fixed, including
- Fixed issue where item room location wasn't saved
- Issue where the minigunner couldn't be dragged
- Various misc. fixes
Patch 99 (21 September 2018)
- Fixed several exploits for Hostage games
- Fixed issue with tutorial where you could get stuck at the rocket launcher stage and not progress
- Fixed problem caused by rewinding and playing back a turn
- Fixed units spawning outside of mission area
- Misc. tutorial fixes
- Fixed crash caused by dragging a 'ghost unit' around while the turn is playing back
- Balance change: you can no longer focus aim immediately after standing up
- Fixed 'triangle rocket' crash
- Misc. bug fixes
- Misc. crash fixes
- Splashscreens look better at resolutions above 1920x1080
Patch 98 (18 September 2018)
- Fixed issue with focus/ignore zones causing crash
- Fixed a crash caused by selecting units in multiplayer
- Added option for scaling the UI (for players with large monitors or high-DPI screens)
- Added option for changing the zooming in/out speed for the city camera
- Fixed crash caused by adding and deleting units when creating advanced multiplayer games
- Fixed problem where your squad couldn't catch up to another squad which was on the move (e.g. intercept relic)
- Fixed issue with Secure where attackers didn't have a location from which to spawn
- Updated Bomb Defusal instructions
- Fixed issues causing save corruption