Update 1.21
Forests Grow Deeper
This is a big change and makes it more interesting how you grow forests strategically: When you surround a forest with other Forest pieces they grow much bigger. Thick forests compensate much more emissions and ground pollution.
Bonus on Fossil Fields
We had to completely rework how the influence of fossil deposits on the production of power plants worked out. So far fossil power plants always had full productivity as long as there was still a neighboring field having at least 10% deposit. This is more differentiated now:
- The power plant will still have full bonus when it’s on a fossil field with more than 50% reserve.
- Down to 10% it will still have half productivity.
- The same goes when the neighboring field has 50% or more reserve.
- Below that it will have no more bonus.
- On fields that are not near a fossil reserve it will have a malus (as it used to).
Relocating City Districts
You can now relocate city districts without losing the complete inhabitants of a district. You can also relocate supply buildings without losing their production for a long while and thus causing panic in your population.
General Cost Reduction
We reduced the costs for planting trees and claiming land. Please see if it feels more balanced for what you get.
Chinese Voice Over
We have a Chinese Voice Over now! If you speak Chinese please give it a try and tell us what it sounds like. We were very amazed by how great automated voice over worked for the German language. The main story campaign was once translated into Chinese by a professional agency so the generated speech should make sense. The new Galaxies campaign and some menus have been translated with automated translation. We are looking forward to get your feedback on this.
Beauty Fixes
- The planet's atmosphere isn’t cut on super wide screens anymore.
- We’ve updated to Unity Version 6 to give you a more stable game experience.
- You can now zoom closer into the beautiful details of the game world.
- Supply capsules are not landing on forest anymore that are then auto self destructing to make place for the capsules.
- The license button is not hiding under the info box of the ring menu anymore.
Thank you for your interest and support! Please let us know what you think of the latest version and write a review if you want to support our work!
Best
Jens & Martin
Update v1.10.5 (08/03/2023)
- Fixed game freezing when changing landmass for new planet
Update v1.9.6 (08/11/2022)
- Fixed laser cannons not destroying asteroids with one shot (e.g. on Lorian)
- Improved visibility of tooltip for traded items and resources
Update v1.9.5 (06/11/2022)
- Fixed bug that lead to crash in cannon logic
Update v1.9.1 (27/09/2022)
- Optional minimized mode for build panel on left side
- Added visual hint for new serious game mode
- Added missing translations
- Added option to disable automatic progression to next message
- Fixed manual bug reports no longer being reported
- Fixed on screen keyboard not opening the second time on steam big picture mode
- Fix: Changing difficulty when restarting mission from campaign screen does not work
- Fix: Pirate warning shown even when no pirate is available
- Fix: Pirates should still go on a rampage, even when a city is protected by a shield
- Fix: Gamepad control jumps over checkboxes in options
- Fix: Illuminati Temple Ruin caption too long for info panel
- Fix: Two reported crashes
Update v1.8.1 (30/06/2022)
- Fixed game and campaign intros not working
- Updated Czech localization
- Ruins of fossil/nuclear power plants should not upset volcanoes
- Frontier towers with shield should not protect mountains from bombs
- Seedbombs give wrong "can only use on unoccupied tiles" message when used at border fields
- Can't get last research of physics when traders turned off
Update v1.7.7 (01/05/2022)
- Fixed settings no longer being saved
- Display merchant and other currently landed traders in the cities panel
- Fixed gamepad dpad controls sometimes not being responsive
- Improved gamepad navigation in build panel and tool ring
Update v1.7.4 (29/04/2022)
- Show landing permission info only if you don't have one anymore
- Fixed inconsistent description of weekly challenge
- Allow planet rotation also in construction menu
- Inventory on the side menu does not directly select an item
- D-Pad often selects the wrong item when released
- For neutral faction, open sell panel instead of donate panel
- "Immediate tool" does not work with LB (gamepad)
- Terraforming: Coastal graphics are not updated
- Do not overwrite file until save is successful
Update v1.6.9 (09/03/2022)
- Competition: Low ground pollution and colony shares are no longer default victory point conditions
- Victory points for Pollution, emissions and productivity already count after 5 minutes
- Competitors of editor planets do nothing
- Improved controls of build menu with gamepad d-pad
- Fixed rounding error for production and consumption
- Fixed exception related to propaganda item
- Fixed exception related to crafting
- Fixed exception related to laser cannon