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Release Notes for The Lust City 2

Patch notes v1.5

Right on the heels of the first game, The Lust City 2 has now received its own localization overhaul, plus some improvements to make your time in the city even smoother.

 

Fully Revised Translations

We went through every language line by line, fixing errors and polishing the text so the story flows naturally no matter how you play. 

 


Patch notes for v1.45

A much needed fix is here:

- English translation has been revised, typos and grammar errors have been fixed (be sure to tell us if you find some anyway)

In the upcoming weeks, we will also release another update that will fix other translations within "The Lust City 2".
We worked on these fixes from the beginning on this year and only thing left is to test the game to see if everything works after implementation of these localizations.

Thank you for your patience and support!


Patch Notes: Variable Fixes v1.3

Here is the breakdown of what has been fixed and updated in this patch:

Bug Fixes & Logic Corrections

Alyssa & Elizabeth Tavern Interaction: Fixed a section where Alyssa and Elizabeth would not interact properly at the tavern. This sequence will now trigger flawlessly if you previously chose the "Left path" and selected "Take crystal" prior to the scene.

Deshira’s Tavern: Fixed a bug where collecting the moonflower before talking to Deshira by the tavern would trigger the wrong interaction. It now updates and progresses as intended. (We tested multiple different paths, if you still have this problem, let us know.)

Persistent Variables: Cleared up a handful of backend variable conflicts that were and causing unexpected behavior in character tracking.

Base Relations: Character base relations are now set to blank by default

Visual Novel Ending Update: The game will now transition you smoothly into Free Roam mode upon completion, allowing you to explore the world and hunt down additional, hidden character interactions!

 

Thank you to everyone who took the time to report these issues.


Major Visual Overhaul & Quality Fixes

We have just pushed a new update for The Lust City 2. While this might look like a "minor" update on paper, it actually transforms the entire visual experience of the game based directly on your feedback.

9,400+ Images Re-rendered!

Many of you reached out to let us know that the image quality in The Lust City 2 didn't quite match the high standards of our other titles!
We have gone back and re-rendered over 9,400+ images across the entire game. You will notice significantly sharper details and a much more polished look as you journey through the jungle.

Some players have reported a glitch where moaning sounds persist even after a scene has ended, even after we've fixed what we've found. We’ve investigated this and found it is a specific Ren'Py engine issue triggered when you scroll forward or backward through an animation.

Why it happens: Animations are set to "hide" on a click, but scrolling bypasses that command, leaving the audio loop active.

The Workaround: If you encounter a stuck sound, simply go back to the animation that triggered it and manually click your way through it. This will reset the audio correctly.

We haven’t found a permanent code fix for this engine-level quirk yet, but we are actively working on a solution!

Thank you for your continued support and for helping us make our games better with your feedback. If you haven't visited the jungle in a while, now is the perfect time to jump back in and see the difference!


Patch notes v1.1

Here's a list of all the things we've fixed for TLC2:

- There were a lot of animations with wrong resolution, so we've reuploaded them with corrected size (sounds for those animations will be added additionally)

- Moaning sounds that don't stop should no longer occur

- There was a bug with Deshira in meditation chamber where you had to visit her twice before proceeding with main story, this is no longer the case

- Since a lot of you asked for it, naming and relation setup is now available at the beginning of every playthrough (it is still available in options for changing at any point of your playthrough)

- Some smaller adjustments throughout code

 

Keep in mind that we'll release another patch in the future regarding localizations, since a lot of you gave us feedback about poor translations (if you're a native speaker of a localization where you notice errors, please contact us for collaboration on our Discord server).