Release Notes for Worldwide Rush
v.1.3
Bugfixes:
- Fixed first-time settings defaulting to LOW
- Fixed wealth balance not converting to the selected currency
- Fixed road and rail ownership issues after a buyout
- Fixed AI illogical vehicle choices
- Fixed a case when vehicles are disappearing after an upgrade
- Fixed some crashes
- Fixed AI new bus and train routes adding too many destinations
- Fixed hubs list sorting
Changes:
- Reduced destination max level from 4 to 3
- Increased loan interest from 10% to 15%
- Forced all cities to be on land for road and rail calculations
- Made vehicle value and sell price be influenced by vehicle company loyalty
- Made roads and rails use vehicle scale slider
- Made lists resort over time
- Improved AI hub buying logic
- Improved AI decision making speed in the late game
- Improved AI hub managers management
- Capped max subsidies to 50%
- Made AI to not buy roads or rails if the existing ones are good enough
Additions:
- Added replay system and UI
- Added load game replay button to start the game replay
- Added restart replay button in the Main Menu when replay is playing
- Added destination demand price cap decrease per city level increase system
- Added city level limit option
- Added random important cities and level up option
- Added enabled mods category in mods UI
- Added mod load priority config in mod header
- Added increased loan limit notification
- Added vehicle AI usage option in modding
- Added mods sync system
- Added support for ; in modding names
- Added efficiency filter in routes list
- Added country filter in routes list
- Added AI sell shares strategy
- Added dying AI companies strategies
- Added mod error/crash reporting popup
- Added global New Game UI scroll
- Added T1 "The Balloon" plane
- Added T3 "Kirin Jet" plane
- Added T6 "Sonic" supersonic plane
- Added T6 "Kestrel-144" supersonic plane
- Added T6 "Boom" supersonic plane
- Added T1 "Tuk Tuk" road vehicle
- Added T2 "Nomad" road vehicle
- Added T3 "Dyip" road vehicle
- Added T5 "Volt-220" train
- Added T6 "Velox" train
- Added T6 "Mizu" train
- Added "Finally Flying" achievement
- Added "Transatlantic Sprint" achievement
- Added "The Photocopy Phase" achievement
- Added "The Hype Flight" achievement
- Added "Up, Up, and Away" achievement
- Added "Tuk-tuk or Treat" achievement
- Added "Yasgur’s Farm or Bust" achievement
- Added "The Passenger Tetris" achievement
- Added "Modernity via Debt" achievement
- Added "The Corridor King" achievement
- Added "Long-Nosed Legend" achievement
v.1.2.8
Bugfixes:
- Fixed some crashes
- Fixed city destinations changing on save load
- Fixed unlocked vehicles become locked on save load
- Fixed number formatting looking weird in some cases
- Fixed mod road and rail not making connections when drawing in some cases
- Fixed some modded save loading issues
- Fixed a crash when a city name brackets
- Fixed cities sometimes not loading while editing a mod
Changes:
v.1.2.5
Bugfixes:
- Fixed a crash when having an incomplete modded company logo
- Fixed a crash when opening the statistics UI with a limited number of cities
Additions:
- Added a loading system that fixes mod save files to allow loading them without mods
- Added city modding
- Added prebuilt roads modding
- Added prebuilt rails modding
- Added sea paths modding
v.1.2.2
Bugfixes:
- Fixed some crashes
- Fixed new game with a region crash
- Fixed cities being marked with a green level on a new game start
- Fixed the build road/rails button animation bug when creating a new route
- Fixed mods multiple subscribe loading disappearing
- Fixed AI sea routes having long stops for multi-stop routes
Additions:
- Added Mods UI improved scroll history