Release Notes for Ape Out
Patch 1.2 (12 March 2019)
- Increased size and accuracy of no- spawn zone around starting point
- Removed flamethrowers and bazookas from the harder indoor areas of Fugue and Adrift
- Removed behavior where guards fired extremely quickly when approaching corners with guns aimed
- Prevented guards from shooting too quickly when grabbed (and hitting the player in some cases)
- Slightly increased machine gun guard's reaction time (they take longer to react)
- Slightly increased guard reaction time when lights are out (they take longer to react)
- Prevented explosions from chaining through walls
- Flamethrower guards' now must ready their flamethrowers before shooting
- Audio Improvements
- Fix for the game running too fast on some systems
- Fix for fugue ending playing at the wrong time in arcade mode.
- Possible fix for guards sometimes being inside closed containers, and occasionally pushing themselves up against closed doors.
- Possible fix for some crash bugs.