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Release Notes for Outlaws + Handful of Missions: Remaster

Patch 1.2

Features:
● The intro screen has been animated.
● Added Gamma Slider
● Added a screen gamma slider to adjust the game brightness.
● Added an option to swap the sticks used for the weapon and item wheel.
● Improved the bindings menu with helpful categories.
● Added bindings for controlling the automap.
● Localization improvements and fixes.
 

Bug fixes:
● Fixed a bug where it was difficult to hit enemies whilst standing above or below them.
● Fixed crashes that could occur when closing the game while a video was playing.
● Fixed several crashes when loading and playing various community maps.
● Fixed a crash when exiting the game on the multiplayer endscreen.
● Fixed sounds and music sometimes incorrectly playing when cutscenes are playing.
● Fixed sound becoming desynced with cutscenes on rare occasions.
● Fixed some texture alignment issues on Wharf, Sanctuary, and Buckshotville.
● Fixed an out of bounds issue on Dry Gulch, Simms at Night, and Orleans.
● Added extra doorways to improve map flow on Simms at Night.
● Fixed no footstep sounds being heard on some surfaces in Buckshotville and Hargrove’s Repair.
● Fixed the knife not counting towards multiplayer frags.
● The Vanishing Cream will no longer make players more visible on night time stages.
● The sheriff star badge has been moved to not cover up the frag table in multiplayer.
● The knife is now correctly aligned to the screen when playing multiplayer as some characters.
● Disconnecting a gamepad now shows the disconnection message on the multiplayer end screen.
● Fixed a screen flicker when throwing dynamite at the Ranch boss’ door.
● The width of the lines in the automap is now dependent on the screen resolution, which
should make it much more readable at higher resolutions.
● Disabled the previously hardcoded low pass filter for sound effects, which wasn’t having the intended effect.
● Audio sources are now properly stopped when a sound comes to an end.
● Fixed names above players heads flickering in certain situations.
● Fixed a small visual glitch in the software renderer when rendering the HUD hearts.
● Fixed a bug where setting gamepad smoothing to zero would prevent the player from looking around.
● Removed the “Other Fire” binding, which wasn’t hooked up to anything.
● Fixed screen tints not fading out properly when playing at higher than 250fps.
● Fixed the sky not spinning and water not warping at 1000fps or higher.
● Fixed storyboard items in the vault without an image showing an empty space.
● Fixed certain sounds (such as crackling fireplace) persisting beyond their intended range.
● Fixed certain HUD elements being incorrect after turning Enhanced Rendering off.
● Custom level names are now shown on the lobby screen when playing custom maps.
● Fixed a crash when opening the Epic Games overlay when using the Vulkan renderer.
● Default bindings are now defined in default.cfg in the game KPF files, instead of being hardcoded.