1.37 (2025-08-11)
Update 1.37: Final Boss Mechanic Change, QoL, Bugs
- Balancing: Final boss 1 mechanic drastically changed, now has phase-dependent invincibility instead of damage reflect
- Balancing: Final boss 2 HP reduced by about 10%
- Balancing: Pinball side job 2 defense slightly easier with less enemies
- QoL: Job-giving NPCs now have exactly positioned markers on the map while job is ready or done
- QoL: Active quest markers on the map now have a circular animation to clarify that they only mark the room but do not show the exact position
- QoL: Therematron shield direction improved, with gamepad keeps facing the last firing direction for a couple of seconds, with mouse and keyboard always faces mouse cursor
- QoL: Barriers in Pinball racing room are now open if the quest is not active, though there is nothing of interest in that room
- Bugfix: Removed needless and faulty barrier in Computer Space Bar in front of the teleporter leading to the last port station
- Bugfix: Fixed erroneous triggering of a cutscene when entering Top Level Management in Tek Tek Inc
- Bugfix: Chiptune module no longer has an initial firing delay when switching to it during gameplay
- Text: Computer side job 3 dialog text gives a hint to the riddle number
1.36 (2025-07-30)
Update 1.36: Balancing, QoL, Bugs
Includes the same changes from 1.35. Correction for missing to mention the balancing change.
- Balancing: Final Boss HP reduced by 30% and attack delays reduced a little
- QoL: Job Menu now displays the NPC name in yellow for main jobs and in blue for optional side jobs
- Bugfix: Level fix in SynthWorld where a barrier could be bypassed
- Text: Added dialogs for clarification when approaching the first barriers in Synthetia before finishing the first job
- Text: Text corrections and minor clarifications