1.4.0 (2023-12-18)
Free Content Patch 1.4 Released !
Highlights
• Added a major mid- to late-game quest - "U-Bahn" with new maps and items.
• (community suggestion) Train Mercs operation now allows a single merc to practice on his own. The process is significantly slower and can't increase a stat above 80.
• (community suggestion) Players can now select multiple items in the inventory and perform certain actions with all (Scrap all, Drop All, etc).
• (community suggestion) Filters introduced to Sector Stash and Squad Inventory UI.
• Conflict Panel reworked to give more information on the combatants and environment.
• Added hospitals in Port Cacao City (L8) and Ille Morat (D17).
• Sangoma and Witch wound treatment operations brought more in line with the hospital treatment.
• Scouting is faster and awards XP if a merc takes wounds during the scouting. Frequency of special outcomes when scouting reduced slightly.
• Saved progress for Scouting or Militia Training in a sector is now visible in the operations window.
• (community suggestion) Players can now choose an arrival sector for their IMP merc.
• (community suggestion) When starting combat from stealth you can now choose the attack mode (semi, burst, auto).
• (PC only) Manage Squad default hotkey changed from to "Ctrl+M" since both it and Take cover were using "J".
• Misc smaller bug fixes and optimizations
1.3.1 (2023-11-14)
Jagged Alliance 3 – Hotfix 1.3.1 – Changelog
• Fixed an issue causing the Bonecrusher fight not ending.
• Fixed a softlock when curing Larry via the sector operation.
• Fixed a softlock in La Boue during combat with Smiley.
• Items in the "order form" page are now sorted by order of addition to cart.
• Dev Menu in Bobby Ray’s online store locks/unlocks with cheats enabled/disabled.
• Used items in the cart with amount 0 no longer disappear from the shop.
• E-mail notifications can now appear in satellite view.
• Fixed issue with mods that modified existing weapons.
• Fixed issue where modders were unable to create new subcategories in Bobby Rays.
1.3.0 (2023-11-09)
Patch 1.3.0 Released - Vicky
Hello everyone,
Patch 1.3.0 codename “Vicky” just went live on Steam. It contains one highly anticipated new feature and a bunch of smaller fixes.
Highlight
Bobby Ray’s Guns and Things is now able to process orders to the country of Grand Chien. Customers can now access www.bobbyraysgunsandthings.net online store through their PDA browser. There you can check out our wide selection of “guns and things” that you can order and get delivered to certain locations in the Adjani Valley.
- Within couple of days of capturing Ernie Village (or continuing an existing campaign), our amazing store will be at your disposal.
- We offer a top of the line selection of new and used items including weapons, armor, ammo, etc. and restock regularly.
- Act now as others might want the item you’ve set your eyes upon! What's here today might vanish tomorrow.
- The brave delivery guys and gals of Bobby Rays can deliver your order to any port on the western coast of the Adjani valley that you secure. Opt for the premium option, and we’ll expedite the process.
- No IOUs! We take the money upfront THEN load up the gear.
- We don’t accept orders to unsafe destinations. You pay us to deliver, not fight
Other things of note
Combat
- (community suggestion) Steroid no longer gets Tired from using Combat Stims.
- (community suggestion) Reduced the frequency of the Selection Voice Responses.
- Enemies revealed by Livewire’s talent can now be targeted normally.
- Fixed several situations where a conflict was not ending.
- Fixed searchlights being on when defending a sector against enemies.
- Fixed an issue where character can't reach a target that should be in range.
- Fixed an issue where Bandaging status effect remains after character being Downed while bandaging themselves.
- Fixed incorrect AP cost for left/right-hand shot actions.
- Fixed Focused not applying Grit on end turn.
- Fixed an issue where the Bleeding status effect was being applied twice after load.
- Fixed an issue with HP not being updated properly when adding and removing stacks of Wounded status.
- Clarified the description of Meltdown talent.
- Fixed an issue where incorrect animation played after Knife Throw is used.
- Fixed Hidden allies and neutral units not being visible to the player.
- Fixed an animation issue with unconscious hyenas and crocodiles.
- Fixed an animation issue where a character would interact with a Machine Gun emplacement looking away from it.
- Fixed combat tasks not properly counting kills done through remote/timed/proximity explosives.
- Blood's Flying Daggers attack is now restricted to the range of the weapon.
- Fixed Ice Storm attack to check weapon usability.
- Disabled Dance For Me out of combat.
- Fix an issue with the range of Mobile Shot / Run and Gun.
- Fixed stealth kill chance penalty against Aware enemies being lower than intended.
- Fixed aim AP cost calculation during heavy rain when using Dual Shot.
- Bandage will no longer provoke interrupt attacks after loading a savegame.
- Fixed crosshair not displaying danger icon for movement as part of melee attacks.
- Have At Ye! talent now toggles off at the end of the combat instead of the start of your turn.
- Fixed Machine Gun interrupt attack number incorrectly regenerating out of turn.
Exploration
- Fixed an issue where moving through flames does not indicate danger.
- Mercs are less likely to use discovered trapped doors while in exploration.
SatView
- Vendor prices adjusted across Grand Chien.
- Fixed an issue with assigning squads and retreating units.
- Fixed an issue where Train Mercs continues to run even when max training is achieved in the stat.
- Fixed exploit where the player can gain control over H4U sector by Quicksaving and Quickloading.
- Fixed an issue with missing Satellite View timeline icons.
Quests and scripting (Spoilers)
- Improvements to the Corazon boss fight.
- Fixed an issue where a Scouting Note about Corazon's base could be obtained AFTER defeating her.
- Fixed potential conflict lock in the crocodile camp reinforcements.
- Improvements to the Petta quest.
- Fixed getting stuck in a conflict in G6 sector.
- Improvements in the Voodoo People quest notes.
- Improvements to Fleatown quests.
- Improvements to the Landsbach quest.
- Improvements to Ernie Village content after Pierre has been freed.
- Fixed an issue where Icon is still on Lalee after he was killed.
- Fixed an issue where Jackhammer conversation triggers when entering the room, even if he is not there.
UI
- Fixes to Satellite View in 4k resolution.
- Improved highlighting lootable objects.
- Initial cone aim direction on gamepad controller now matches character orientation.
- Fixed not being able to confirm a shot in against an enemy taking cover via gamepad controller.
- Fixed an issue where switching back to mouse from gamepad controller in the main menu hides the cursor.
- Fixes to the weapon modification slot selection when using mouse and keyboard and switching gamepad controller on and off.
- Trapped Hack markers will no longer report failed skill checks to detect the trap.
- Fixed missing display for CQC Training effect in the accuracy breakdown UI.
- Toggle world UI in Photo Mode doesn't hide wires anymore.
- Clarified the text description of Caretaker perk to indicate that the effect is applied on end turn.
- Fixed some conversation UI overlaps.
- Fixed underslung grenade launcher ammo shown twice in rollover.
- Fixed font issues for Chinese that left some buttons illegible.
- Interactable tweaks for gamepad controller making doors easier to select.
- Fixed the 7.62 NATO and WP ammo description about what types of weapons can use them.
- “RPK74” is now correctly named “RPK”.
- Received email notification now links to the latest unread email.
Co-Op
- Fixed multiple desync issues.
- Improved resync functionality.
- The in-game menu can now be opened in the co-op mercs management UI.
- Fixed co-op merc management shortcut not working if the other player has mercs assigned.
- Fixes to the co-op merc management UI opening and closing.
- Fixed being able to open the co-op merc management in cut scenes.
- Fixed melee attacks getting interrupted in co-op unintentionally.
General
- Lots of performance and stability improvements.
- Refactored character effects and weapon components for easier modding.
- Improved climbing animations for short ladders.
1.2.2 (2023-10-16)
Patchnotes 1.2.2
- Fixed the black screen issue some users were encountering
- Fixed quest related crashes
1.1.1a (2023-08-23)
Patch 1.1.1a Released – Hotfix
Hi everyone,
This 1.1.1a hotfix does address some issues introduced in yesterdays patch while also fixing a few other issues.
List of fixes:
- Stability improvements and fixes for the black screen experienced by players
- Fixed a crash when talking to King Chicken
- Fixed an issue with items remaining stuck on screen after the inventory is closed
- Fixed an issue where combat will restart immediately after it ends
- Fixed an issue with cancelling Overwatch that will cause mercs to start with 0 AP
- Resolved a case where deployed mercs will not properly appear on the map
- Fixed an issue with several black screens flashing when Esc is pressed repeatedly in the Inventory
- Changed how tiredness is accumulated
- Updates to the modding documentation and the sample mods
- Restored Left-click to move in options
1.1.1 (2023-08-23)
Patch 1.1.1 Released – Hotfix
Hi everyone,
This 1.1.1 hotfix does address some issues introduced in yesterdays patch while also fixing a few other issues.
List of fixes:
- Stability improvements and fixes for the black screen experienced by players
- Fixed a crash when talking to King Chicken
- Fixed an issue with items remaining stuck on screen after the inventory is closed
- Fixed an issue where combat will restart immediately after it ends
- Fixed an issue with cancelling Overwatch that will cause mercs to start with 0 AP
- Resolved a case where deployed mercs will not properly appear on the map
- Fixed an issue with several black screens flashing when Esc is pressed repeatedly in the Inventory
- Changed how tiredness is accumulated
- Updates to the modding documentation and the sample mods
- Restored Left-click to move in options
1.1.0 (2023-08-22)
Patch 1.1.0 Released – Modding Tools
Hello everyone,
In this patch we are releasing the first stage of our modding support (more details below). The second stage of the modding tools (map and campaign editors) is still in the works and will arrive in a later update.
We have added new popular request features like Active pause and Photo mode. Patch 1.1.0 also includes gameplay tweaks as well as many fixes to mechanics, quests and content.
Highlights
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Modding Tools – you can access the modding tools from the Main Menu -> Mod Manager -> Mod Editor button. This batch of modding tools allow you to modify the mechanics of the game, create new mercs, IMP characters, weapons, UI, localization and even voiceovers for new languages. You can import assets you have created via our Blender exporter. These include new character models, new weapons, and new game assets.
The documentation will automatically open when you enter the Mod Editor.
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Photo Mode – found in the in-game menu. Photo mode offers free camera, a variety of sliders to tweak the picture, and options to hide or show the game UI.
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Active Pause – you can now pause time while exploring tactical maps in real time. This will allow you to better plan your actions and manage stealth approaches without worrying about quick reflexes. By default, tactical pause is set to the Spacebar key on the keyboard. (Community Suggestion)
NOTE: It is impossible to execute multiple attacks at the same time. Any attack will un-pause the game.
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Weapon Shipments – enemies can now send weapons shipments (similar to diamond shipments) that contain weapons, ammo, meds, and parts. Intercept them to gain some extra resources and items. (Community Suggestion).
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Satellite travel speed balancing – Changed the way Leadership affects travel time, resulting in Leadership having less of an impact (Community Suggestion)
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Better initiation of combat start – Reduced the dead time before a battle starts when a merc is detected and added additional notification about ongoing attacks
Gameplay
- Melee attacks AP cost with movement now present the correct AP action cost in the UI
- Fixed a case where mercs without Free Move (due to cumbersome equipment) were able to unlock doors for free using Free Move
- Fixed wrong AP calculations for melee attack related to stairs
- Fixed a number of issues with switching stances and sneaking while moving the mercs around the sector at the same time
- All mercs in a squad can be ordered to move together in real-time exploration by holding down Shift when issuing a move order (Community Suggestion)
- Mercs can now be ordered to walk instead of run while in real-time exploration by holding down Ctrl+Shift when issuing a move order (Community Suggestion)
- Exploding cars and similar objects now have a higher threshold to be set on fire (Community Suggestion)
- The “Explosive Kills” combat task now counts more types of explosions
- Fixed a problem with Refilling meds on some First Aid kits
- Decreased and limited Loyalty gains from trading diamonds
- Allowed combining of items between inventory and the loot containers/sector stash
- Changed how Overwatch interrupts work when affecting units that are leaving cover
- Revolvers now get reduced penalty when targeting body parts like handguns (Community suggestion)
- Hiring, firing, and mercs dying will now cause mercs to reevaluate their hiring conditions
- Weapon reliability effect on Condition is now applied properly when failing a modification
- Units can be interrupted while climbing stairs
UI
- Movement range is properly displayed when stance changes are involved
- Hovering over a timeline event will now show the sector it is related to (Community Suggestion)
- UI tweaks for timelines task rollovers
- Fixed an issue where the level up icons appear behind other icons when hovering over a squad in SatView
- Fixes to widescreen in the PDA
- Adjusted the volume of some UI sound effects
- Fixed squad management in tactical view displaying the wrong stat information sometimes Single valuable items no longer have the Cash stack option in inventory and only the Cash item option
- Sector arrival port selection will no longer appear for dismissed mercs
- Fixed the item combination popup showing the wrong required stat in some cases
Operations
- The Repair operations now allows adding items from all squads and the sector stash (Community Suggestion)
- Various fixes to Hospital Treatment activities
- Fixed an issue where the Treat Wounds operation icon disappears before the operation is finished
- Fixed an issue where the Repair items operation icon remains when the operation is interrupted due to lack of parts
- Fixed an issue where removing, adding, and changing Mercs performing an operation caused the operation icon to disappear from the timeline
Mercs & Perks
- Disabled retaliation perks for attacks made from stealth (Community Suggestion)
- Fixed Wolf’s talent not properly updating the duration of training activities
- the +15% crit chance in Vicky’s talent is now properly displayed in the Weapon Rollover
- The “Designer Explosives” and “Natural Healing” will add the produced items in the Sector Stash if the inventory is full. If the items are produced while traveling, the production will be postponed until arriving.
- Fixed an issue where starting combat with Fox firing two pistols sometimes ignored the “Striking Looks” talent
- Fixed an issue where using “Steroid Smash” resulted in Steroid falling through the floor or going through walls
- Fixed the “Claustrophobic” and “Zoophobic” perks where the Morale decrease persisted even after leaving the area (Community Suggestion)
- Fix for Flay's trophy acquired from killing Bonecrusher not stacking with his other trophies
Achievements
- Fixed an issue with tracking progress for the “Overwatchmen” achievement
- The “Hot Diamonds” achievement now also activates when you cash in the diamond shipment directly from the loot container
- “True Crit” achievement now unlocks as intended
- The “Martial Artiste” achievement no longer fails by throwing a knife
Quests (Spoilers)
- Fixed several sectors incorrectly remaining in conflict state
- Fixed an issue where auto-resolving would leave fake conflicts that caused some quests to not function properly
- Fixed several bugs with enemies not initiating conflicts correctly
- Fixed some issues with the ending cut scene not recognizing certain outcomes properly or playing two versions of the same event
- Fixed some cases in which the Middle of Nowhere quest could not be completed
- Fixed an issue with Faucheux escaping and then appearing again after the battle
- Fixed an issue where Heinrich's Golden Watch task can be completed without picking up the watch
- Destroyed interactables (such as the 12 chairs) will no longer show quest icons
- The Siege quest will update properly if you leave the area without talking to Biff
- Fixed some cases where the Beast did not leave the map and you could not talk to her
- Maman will say her intended dialogue lines when Mollie has been returned and when Chimurenga dies
- Fixed a bug that caused Chimurenga to get stuck if his squad is defeated with auto-resolve
- Fixed Fosse Noire mine not icon not changing when Chimurenga recaptures it
- Savegame fix for the remaining missing Chimurenga cases
- Fixed several notes in the Pierre quest line
- Fixed an issue where it was possible to talk to Pierre and free him while the guards are still present
- Fixed some quest items not dropping if their container is destroyed (12 chairs, Heinrich’s watch)
- Lalee won’t comment on Smiley if Smiley is already dead
- Various fixes to the Grimer Hamlet quest
- Fixed an issue that caused the prisoners in the The Good Place to be considered freed regardless of whether they are alive or not
- Various fixes to quest notes (Helping Ernie Village, Karen, Faith Healing, Bastien, Landsback)
- Fixed the Major's portrait missing in some banters
- Fix for an issue where Boss Blaubert was invulnerable during the fight with Smiley
- Minor changes in the Chalet De La Paix quest scripting
- Fixed an XP exploit in a conversation with Emma
- Fixed a case where Bella was considered killed when only her lovers were killed
General
- Tweaked the duration on screen of floating texts slightly to accommodate non-English languages
- Fixed being unable to deploy mercs when pressing the Free Aim shortcut
- Fixed losing a couple of minutes of merc contract time when renewing an expired contract
- Fixed a case where Auto-Resolve freezes the game
- Fixed cases of enemies teleporting when becoming suspicious
- Fixed an issue with not being able to issue movement orders after retreating
- Fixed an issue where multiple mercs would talk over each other when their contracts are over
- Changes to how emplacement machine gun firing cones are drawn
- Fixed unintentional camera movement after enemies reposition
- Fixed display issues when changing floors
- Fixed a black screen when skipping the Ernie Island cutscene
Co-op
- You can now ping positions on the map to your buddy by pressing Ctrl+Left mouse button (Community suggestion)
- Fixed several cases of co-op interruptions done by the other player
- Co-op Ready/Not Ready button will now change color
- Fix a case where a player is sometimes not able to open notes, browser or character screen in Sat View in co-op
Gamepad
- Significant changes to many gamepad controls
- Added an option to hide gamepad hints
- Changed the Combat log position
- It is now possible to change the stat filter in squad management with gamepad
- Fixed cases of virtual mouse cursor stuttering
- Fixed target cycling with gamepad
- D-pad can also be used when choosing an answer in conversations
- Fixed several issues with interactables being unusable with gamepad
- Fixed players being unable to choose arrival destinations of mercs with gamepad
Texts
- Updated Grunty’s bio to better reflect his perks
- Improved the message for merc salary increases
- Fixed interactions such as lockpicking/breaking a door incorrectly displaying the "Free Move" text
- Several tutorial hints now disappear properly
- Very Low mishap chance text added