Release Notes for Undead Horde 2: Necropolis
Update v1.0.5 (June 14th, 2023)
- Fixed stonebarracks OpenGL render bug
- Added small minimum time for trying raise on button press to make hold action more clear
- Fixed 'Power Elixir' and 'Race for the Relic' quests getting stuck at times
- Fixed sound engine issues
- Fixed Draugr Sword icon overflow
- Added missing effect gfx
Update v1.0.4 (May 15th, 2023)
- Lots of performance improvements
- Added localization Credits
- Fixed inventory stuck on exit
- Fixed 'command cap full' error message when trying to rise unraisable graves
- Spawning a megacoin if loot value is huge, to reduce perf hit on high dimension looting
- Fixed necro urn not breaking at very high dimensions
- More legendary drops at very high level
- Crash bug fix
- Fixed some memory leaks
Update v1.0.3 (April 27th, 2023)
- Added option to change gamepad icon typeset
- Added option to select active display in graphics settings
- Added 1000 gold rewards for returning excess jars/runes/effigies in ng replaying dimension 1
- Fixed bone wall hitting enemy very near player
- Fixed hovering bone walls when casting near ledge
- Fixed soul jar disappear bug
- Fixed cursor hiding when using gamepad
- Clarified a talent description
- Forced 1 unit type to revive wheel when starting ng+ to avoid getting stuck in tutorial
- No respawn button in tutorial
- Fixed Soul Searching quest getting stuck
- Added worldmap hint to a quest shard in The Last Resort
- Forcing raised units to pathfinding grid if spawned inside collider
- Fixed camera distance bug
- Fixed UI shader transition
- Replaced floating fences with bare trees in the first forest level
- Fixed text overflow in Anvil UI with some languages
- Improved performance on initial rubble remove
Update v1.0.2 (April 12th, 2023)
- Added preview of item craft
- Made early levels in Dimension 2+ more difficult
- Reduced the effect of Staff Cooldown reduction item property at higher levels
- Two new item affixes that increase Poison/Fire damage to enemies
- Rebalanced mana costs to be cheaper at lower levels, and more expensive at higher levels
- Rebalanced summons to last longer at lower levels, and less at higher levels
- Fixed loot system bugs
- Fixed stash gamepad tooltips orientation
- Fixed giants not being able to fit into a tunnel at Plunderer's Retreat
- Fixed Dimension 4 not being unlocked
- Fixed Areas Cleared miscalculation
- Hidden levels now remain visible on the world map after you have visited them
- Added 'Q' as a shortcut button to open Quest Log
- Fixed mana cost affix duplicating/compare bug
- Aligning leaderboard names after 1k/2k ranks
- Optimized beam drawing
- Blocked dropping of items with level req > max player level
- Fixed word order for items in Chinese
- Renamed Animalism talent to Food Chain, to avoid confusion with the Animalism affix