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Release Notes for Crystal Project

Crystal Project Update: Version 1.6.7.2

Modding bug fix:
- Fixed display of new "Clear NPC Temp Variables" and "Clear Global Temp Variables" options on RefreshNpcs NPC Action Type.


Crystal Project Update: Version 1.6.7.1

Bug fix:
- Hotfix for Linux version.


Crystal Project Update: Version 1.6.7

New modding features:
- Added new options to StopProcessing NPC Action Type: "Clear NPC Temp Variables" and "Clear Global Temp Variables".
- Added new option to Ability NPC Action Type: Target Member Index. Specify which party member the selected ability will target (0, 1, 2, or 3; was previously always 0).
- Added "Can Not Randomize" option to AddIndentory and AddToLostAndFound NPC actions. Prevents the selected item/equipment from being randomized.
- Added new Reaction type: OnHealingUsed.
- BonusDoubledWhenPaired Stat Mod now works with weapons. Please note that stats provided by this Stat Mod are misleading because weapons are technically unequipped during attack.
- Added Total to Stat Ratings on Job model tab.
- Variant Index on NPC Outfit tab is now a dropdown instead of a text box and contains only valid variants.

New localization features:
- Added Archive Music track names to Vocab Model with prefix "General.Music_".
- Archive Music track names associated with biomes now use modded/localized biome names.

Bug fixes:
- Sunlight shadow now has less jitter while the camera is in motion.
- Fixed bug with Auto Jump where pressing jump at the last possible frame when walking off of certain surfaces would result in no jump.
- Fixed randomizer bug that could prevent obtaining the Babel Quintar. When loading a seed where this can happen, the Babel Quintar will now be available on the ground near the entrance of Dione Shrine.
- Fixed bug in Archive Music menu where pressing the Escape key would play music instead of back out.

Modding bug fixes:
- Battle flags are now cleared after using an ability in the field. Fixes usage of abilities with OncePerTurn or OncePerFight Stat Mods.
- Fixed unobtainable entries in Archive monster loot/steal lists when there are more than 8 entries.
- Added validation for modded troops with more than 10 monsters.
- Added missing ability-related Stat Mod tags to References lists: Mult_AbilityDmg, Flat_AbilityMPCost, and Flat_AbilityAPCost.
- When mods containing added classes are removed from save data, you can now properly reallocate levels for those classes that were made unavailable.

Localization bug fix:
- The text for randomized class location hints is now properly localized.
 


1.6.6.0 (2025-05-10)

Crystal Project Update: Version 1.6.6

New features:

New modding features:

Modding bug fixes:


1.6.5.1 (2025-03-16)

Crystal Project Update: Version 1.6.5

New features:

Bug fixes:

New modding features:

Modding bug fixes:


1.6.4.0 (2025-02-07)

Crystal Project Update: Version 1.6.4

New modding features:

New localization features:

Modding bug fixes:


1.6.3.0 (2025-01-10)

Crystal Project Update: Version 1.6.3

New modding features:

New localization features:

Modding bug fix:


1.6.2.0 (2024-11-15)

Crystal Project Update: Version 1.6.2

New modding features:

New localization features:

Modding bug fixes:


1.6.1.0 (2024-10-20)

Crystal Project Update: Version 1.6.1

Bug fixes:

New modding features:

New localization features:

Modding bug fixes:


1.6.0.1 (2024-08-29)

Crystal Project Auto Jump Update: Version 1.6.0

Introducing Auto Jump and Localization mods.

New features:

Sample localization mods:

Bug fixes:

New modding features:

Modding bug fixes:


1.5.4.1 (2024-03-26)

Crystal Project Update: Version 1.5.4

Bug fixes:

New modding features:

Modding bug fixes:


1.5.3.1 (2024-03-07)

Crystal Project Update: Version 1.5.3

New modding features:

Modding bug fixes:


1.5.2.1 (2024-02-21)

Crystal Project Update: Version 1.5.2

Bug fixes:

Modding bug fix:


1.5.1.0 (2024-02-17)

Crystal Project Update: Version 1.5.1

New modding features:


1.5.0.0 (2024-02-15)

Crystal Project Update: Version 1.5.0

New features:

New modding features:

Bug fixes:

Modding bug fixes:


1.4.8.0 (2023-10-12)

Crystal Project Update: Version 1.4.8

New modding feature:

Bug fix:


1.4.7.4 (2023-10-10)

Crystal Project Update: Version 1.4.7

New feature:

Bug fixes:

New modding features:


1.4.6.4 (2023-08-19)

Crystal Project Update: Version 1.4.6

New features:

New modding features:

Windows: %USERPROFILE%/Saved Games/Crystal Project/

Linux/Steam Deck: ~/.local/share/Crystal Project/

Mac OS: ~/Library/Application Support/Crystal Project/

And create a new text file here called "system.ini" (ie, a new file beside the other files such as settings.ini and graphics.ini). Paste the following into the new system.ini file:

[System]

ShowCurrentCoordinate=True

If the system.ini file already exists, append the following to the end of it:

ShowCurrentCoordinate=True

Bug fixes:


1.4.5.0 (2023-07-12)

Crystal Project Update: Version 1.4.5

New modding feature:

Bug fixes:


1.4.4.1 (2023-06-20)

Crystal Project Update: Version 1.4.4

New modding feature:

Bug fixes:


1.4.3.0 (2023-06-12)

Crystal Project Update: Version 1.4.3

New modding feature:

Bug fixes:


1.4.2.0 (2023-06-03)

Crystal Project Update: Version 1.4.2

Bug fixes:


1.4.10.2 (2023-12-09)

Crystal Project Update: Version 1.4.10

New features:

Bug fixes:

New modding feature:

Modding bug fixes:


1.4.1.0 (2023-05-31)

Crystal Project Update: Version 1.4.1

New modding features:

Bug fixes:


1.4.0.0 (2023-05-26)

Crystal Project Workshop Update: Version 1.4.0

Mod support has been added to Crystal Project! Create and discover custom mods for Crystal Project to breathe new life into your adventures.

How to install mods:

Mods can be added to the following directory on disk:

How to activate mods:

Mods must be explicitly enabled in-game to take effect. Mods can be enabled either on New Game or when loading existing save data. Open the mod selection menu from New Game or Continue using the "Mods" button/key shown at the bottom of the screen. Enabled mods are tied to save data and are automatically enabled/disabled when save data is loaded.

How to create mods:

The mod tool, Crystal Edit.exe, is a Windows .NET application and can be found in Crystal Project's installation directory in the Crystal Edit folder. It can be used to re-balance, edit game logic, add new classes, crystals, abilities, and more. However, it cannot be used to edit terrain or change textures/graphics.

The following are some guidelines for using Crystal Edit:

If you need any help, please feel free to discuss on the Crystal Project Forum or in the #challenges-and-mods channel on the Crystal Project Discord.

New randomizer option:

Bug fixes: