Release Notes for Breath of Fire IV
1.0 hotfix4 changelog:
- Fixed audio engine inaccurate panning (noticeable in the opening cutscene).
1.0 hotfix3 changelog:
- Fixed higher than expected CPU utilization (thanks Xeshra for the feedback).
1.0 hotfix2 changelog:
- Added a PSX-like graphics option with the newly available “Point sampled” texture filtering to make the gorgeous pixel art stand out even more. The “Bilinear” texture filtering option has also been implemented.
1.0 hotfix changelog
- Improved support for controller hotplugging.
- Added full support for Sony DualSense Edge, Amazon Luna, Google Stadia, and NVIDIA Shield controllers.
1.0 changelog:
- Full compatibility with Windows 10 and Windows 11.
- 2 localizations of the game included (English and Japanese).
- Improved DirectX game renderer.
- New rendering options (Windowed Mode, Vertical Synchronization Control, Gamma Correction, Integer Scaling, Anti-Aliasing, and more).
- Improved audio engine (restored missing environmental sounds and audio configuration).
- Improved keyboard and mouse support.
- Improved Warehouse and Crane minigames.
- Improved F9 exit screen.
- Issue-free battle and combo system (all crashes have been fixed).
- Issue-free cutscene scripting.
- Issue-free task switching.
- Full support for modern controllers (Sony DualSense, Sony DualShock4, Microsoft Xbox Series, Microsoft Xbox One, Microsoft Xbox 360, Nintendo Switch, Logitech F series and many more) with optimal button binding, vibration, hotplugging and wireless mode.