Hello, folks!
I've just updated the game with some bug fixes. Save games should still work and no new content has been added. This update is mostly small stuff to make the game play a bit more smoothly.
I've also tried to improve the Chapter 5 experience as that seems to be the place where players are getting stuck.
Thanks to everyone who took the time to report bugs, either here or by emailing feedback@thecrimsondiamond.com. And thanks to my testers!
And thank YOU for playing my game. I hope you enjoy it!
-- JM
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PATCH NOTES (warning: spoilers ahead!):
1) Some graphics had very dark red in them that should've been black, or other off-colours. This has been corrected.
2) Evan's response to Nancy hiding behind the tapestry when he is in the study during Chapter 2 has been corrected.
3) Default speech portraits shouldn't pop up during the climactic Nessa close-up encounter.
4) Chapter 5: When standing outside the smokehouse (while Nathan is inside it), trying to look at Nathan and talk to Nathan should now yield correct responses. There should be correct responses for these actions at every point of the game.
5) During the ranger interview, Nancy can now answer "theft" as a synonym for "luggage".
6) Player can now try to do the following: Ask some characters about ducks, eat the dynamite, smoke the cigar butt, drink from Margot's pitcher after discovering it's poisoned.
7) End of Chapter 4: When Jack and the Ranger are in the carriage house and the door is open, "listen with glass" would give the response that the door is open and the glass isn't needed, then Nancy would do so anyway. This has been fixed.
8) Confronting Nessa with her crimes and getting dragged to the waterfall will now result in a slightly different Death message. This doesn't affect the death counter achievement.
9) Trying to tie Nessa up after saving her from the chasm now has better responses.
10) Added a message in the Chapter 5 "review" command that reminds players to examine the decanter after they've dusted it for fingerprints.
11) Added a message in the Chapter 5 "review" command that prompts players to investigate areas adjacent to the jetty, once the jetty investigation has been completed.
12) Fixed a bug where Nancy can get stuck in the carriage house in a certain spot, when clicked from outside the building.
13) Powder room, walk-in closet's closet, master bedroom wardrobe can now be referred to as cabinets.
14) Nancy can now sit and listen while Evan is reading to Margot in Chapter 3.
15) If Nancy examines the train ticket stub in the rangers office, the default speech portraits no longer appear (if she examines other items in her inventory, the default speech portraits still appear).
16) Nancy can no longer give Ranger Murdoch the padlock if she used it in Chapter 6.
17) Nancy can now give Ranger Murdoch the dynamite if she still has it during the ranger quiz, or will explain to him why she no longer has it.
18) Nancy can now tell Ranger Murdoch about "investigation", and "Margot's murder" during the ranger quiz.
19) FIXED AGAIN, Corvus' shoes edition: Searching for the satchel key after you've found it will now yield responses that make more sense.
20) "Set plunger" or "drop plunger" will no longer cause Nancy to push the plunger immediately.
21) "Examine flypaper box" and "examine box" should now work correctly in all rooms (opened or closed).
22) "Examine label" should work when Margot's kit is open.
23) A walkable area in the carriage house was misbehaving after cut scenes, it's now fixed.
24) Typing "review" after the Jack/Ranger meeting in the carriage house now gives an accurate response.
25) "look hair" should now give a proper response, no matter what room you're in.
26) If Nessa gets away, the ranger won't say she claims she was trying to feed Evan almonds, during the ranger quiz.