1.1.9.1 (2025-10-14)
Changes
- Unity Engine updated due to security issues.
Fixes
- The breakthrough diceroll is now saved with the save. You can no longer "savescum" for breakthroughs on day 1 of a research project.
- Certain players could not use the "Patch Notes" button in the main menu. That is now dealt with.
- The money exploit is fixed. You can no longer buy a building upgrade discounted and refund it for its price without discount.
- The timer of the upgrade construction menu was displaying the default construction duration, without ongoing improvements. NO MORE! Now you shall always see the correct number.
1.1.9.0 (2025-09-23)
Features:
- New continuous production mode added
- New continuous resource purchasing mode added
- Factory rounds can now be expanded by purchasing additional process lines
- Factory rounds can now be expanded by purchasing additional admin offices
- Added new diplomacy center to Factory Grounds
Changes:
- Added a notification settings dialog to manage all in-game notification events
- Added "Enable all" and "Disable all" buttons to the news and notification settings window
- Added the ability to sort contracts by Success Score in the contract window
- Updated tutorial part covering admin offices, purchasing lines, continuous production and resource purchasing mode
- Added a new tab” Resource Shortage” to simplify resource ordering for continuous production mode
- Added spacing between process line widgets in Design, Production, Research, Warehouse and Engineering scenes
- Simplified the tank design selection list in the Test Drive quarter. It is now similar to all other scenes in the game
- Replaced and repositioned the "Test Drive" button for improved visibility
- Removed placeholder “Common” attribute icons from the right panel in the building view
- Increased Quinotar tracks base reliability
- Enabled game log rotation to reduce disk space usage
- The tank design aging logic was revised
Fixes:
- Changed appearance date for Stopgap and Colonial Patrol roles in the game configuration
- Fixed incorrect mass for double AEK engines
- Corrected the crew bonus for “Radio F/A No 3 (C)”
- Fixed an issue where the Stopgap medium tank did not include MG count, despite it being a specialization requirement
- Corrected typo reports for AEK I6x2 MK1 and AEK I6x2 MK2
- Fixed turret speed value being 0 during the targeting phase
- Fixed an issue where the "Heavy Infantry Tank" did not include MG count, despite it being a specialization requirement
- Revised default crew composition for startup tanks (Mark V, Mark VIII) to eliminate excessive crew allocation
- Removed "age" attribute from tank design objects and the corresponding penalty in contract orders
- Rebalanced "Upgrade" contracts so that modern designs are no longer replaced prematurely
- Fixed design defects inheritance for cloned tank designs
Bugs
- ESC key handling doesn't work in the News window
- Clicking the "Feedback" button does not open the feedback page in the default browser
- Facility and building line cards do not close when switching to World map with the help of hotkey
- When starting from the second tier, the default “Hornet” design has negative SS in contracts
- Missing text added for lower Diyarbakir territory
- Missing text added for lower Konya territory
- No rival tanks with the role 'German Cavalry Medium' were present for Germany
- Different turret assets were loaded between Design and Production scenes for the same tank design
- Fixed incorrect calculation of inflation for country development tasks
- No previews were available for researching processes in Research
- Employee count in widgets did not update after an assigned administrator was removed
- When the second era started, the player received multiple copies of identical hulls and turrets
- 17 pdr gun was sticking out of turrets in Production
- The extra "hull cheeks" on the T-34 hull rotated with the camera
- News about a trophy appeared after the trophy had already been purchased
- PS Var1 37/L20 fired twice on the proving grounds
- The administrator counter in the toolbar displayed an incorrect value
- The Independent Bogie System was missing parts for the Kobold tracks
- Some buttons in the Research view did not respond when clicked
- Tank storage view updated incorrectly after tanks were scrapped
1.1.8.4 (2025-04-17)
Features:
- Added “Government grants” feature
- Added “Ironman mode” for those who appreciate an extra challenge
- Extended game localization to simplified Chinese
- Added the “archive” possibility for rival designs in the Reverse Engineering building
- Added a new “News” option that displays only the battles in which your tank participated
- Added sorting options for Contract centre
Changes:
- Revisited compatibility limitations for alloy and assembly types
- Adjusted achievement point generation for research. Now each completed research yields more achievement points
- Further adjustments to building maintenance
- Introduced a maximum value for Tank fame at 100 points
- Added additional tooltip explaining the “Outcome” phase in battle scene
- Extended tooltip for Tank role, proving a hint on what hull would be a good starting base for corresponding tank design
- Removed legacy gameplay resources from game
- Added tooltips for news settings
Bugs:
- Disabled crew role switching in Tutorial
- Fixed bank's loan payback bug
- T-28/Tiger turret adjust
- M3 Lee textures fixed
- Fixed A12_MkII_MatildaII_casted_Turret_Medium asset in A1E1_Hull
- Fixed exception raised on Manual View close event
- Fixed exception on loading additional hulls models in Production scene
- Fixed cycled exception in Factory Ground scene raised on scene switching
- Fixed a bug triggered by hiding design series with empty items
- Fixed an issue with wrong archive button
- Fixed a bug causing wrong component and design previews creations for same user's session
- Added missing alloy types for several structural components
- Fixed a bug with missing recoil guard for SA 34 47/L30
- Fixed an issue with missing default vision ports for Female Mk2 sponson
- Addresses multiple localization and missing text issues
1.1.8.3 (2025-04-04)
Changes:
- Increase contract profitability for easy and medium difficulty levels
- Added MG to Medium Universal Var1/42 (T34 inspired)
- Adjusted rival tank designs of “Slava”
Fixes:
- Fixed exception on sandbox starting
- Fixed exception with opponents tanks in created contract
- Fixed an error preventing workshop start for some players
- Fixed empty regiment name in battle report
- Fixed a bug that was preventing the display of all adopted tank roles in Role assistant
- Fixed all Era3 tanks turrets rotations in Trial Range
- Added missing opponent’s tanks previews
- Fixed missing mesh renderers for rivets
- Added lost Espionage's localizations
- Added Lost Production view localization
- Fixed bad PW's sounds and particles in trial range
- Fixed double firing for some of the PWs
- Fixed components creation for templates designs
- Fixed Churchill geo update/idler
- Fixed localization caches in game start
- Fixed Valentine default state setup/mod exhaust geo
- Fixed applying last researched mods
- Fixed horizontal rotation components for M3 Lee
- Fixed pivot related bug for some components in Engineering scene
- Fixed setup last researched alloy and assembly
- Allow to rotate turrets over 360 degrees for M3 Lee and Tetrarch
- Fixed wrong components instancing in Engineering Bureaux
- Fixed loading corrupted save files
1.1.8.2 (2025-04-03)
Changes:
- Increase contract profitability for easy and medium difficulty levels
- Added MG to Medium Universal Var1/42 (T34 inspired)
- Adjusted rival tank designs of “Slava”
Fixes:
- Fixed an error preventing workshop start for some players
- Fixed empty regiment name in battle report
- Fixed a bug that was preventing the display of all adopted tank roles in Role assistant
- Fixed all Era3 tanks turrets rotations in Trial Range
- Added missing opponent’s tanks previews
- Fixed missing mesh renderers for rivets
- Added lost Espionage's localizations
- Added Lost Production view localization
- Fixed bad PW's sounds and particles in trial range
- Fixed double firing for some of the PWs
- Fixed components creation for templates designs
- Fixed Churchill geo update/idler
- Fixed localization caches in game start
- Fixed Valentine default state setup/mod exhaust geo
- Fixed applying last researched mods
- Fixed horizontal rotation components for M3 Lee
- Fixed pivot related bug for some components in Engineering scene
- Fixed setup last researched alloy and assembly
- Allow to rotate turrets over 360 degrees for M3 Lee and Tetrarch
- Fixed wrong components instancing in Engineering Bureaux
- Fixed loading corrupted save files
1.1.8.1 (2025-03-31)
Features:
- "New game localizations have been added, such as German, French, Spanish, Polish, Russian",
- "WW2 Era content has been added, featuring new iconic British, German, Russian, and American tanks such as the Pz.VI Tiger, T34, IS-2, M3 Sherman, Churchill, Valentine, and others.",
- "The in-game time has been extended to 1953.",
- "The Research tree has been expanded to over 170 nodes.",
- "The game now offers the possibility of starting directly from Era 3.",
- "Twelve new tank roles have been introduced for WW2 tanks.",
- "Players now have the option to archive their tank and component designs and use this as a new filter option.",
- "A part compatibility tool has been introduced, allowing players to see compatibility between different tank parts.",
- "A \"battle group\" bonus has been added for tactical battles, reflecting support from regiments.",
- "A \"Design assistant\" has been added to the Engineering Bureaux.",
- "Assembly types have been expanded to include Welding and Casting assembly.",
- "A new WW2 opponent, the SPG, has been added to army units.",
- "New HQ characters have been added for global powers."
Changes ans Balance:
- "Administrator characters now retire at the age of 65. Please ensure you find a replacement in a timely manner!",
- "Countries are now less aggressive in abandoning obsolete tanks.",
- "Research node costs are now scaled according to the game difficulty level.",
- "Purchased rival designs now unlock not only individual components but also a draft of the rival design in the Design Bureaux building.",
- "The mass limit is no longer applied to tank designs in the Workshop. Create more diverse tanks and enjoy testing them on the Trial range.",
- "Components now only accept modifications from the same era as the component itself.",
- "Additional initial funds have been added.",
- "The process of saving selected tank roles in the assistant has been reworked.",
- "A tag has been added to Ongoing Conflicts where the player's tanks are involved.",
- "Revisited Administrator perks for Era 2."
Bugs:
- "Corrected the supply's clause logic for the success score discount for the player.",
- "Resolved an issue with cloned designs that allowed the deletion of a parent design, even if it was being used in an active contract.",
- "Addressed an issue with cloned designs that led to incorrectly calculated attribute group sums.",
- "Fixed a bug related to the improper application of the \"crew overload\" penalty.",
- "Rectified an issue where lobby-generated contracts were not included in the contract numbering.",
- "Solved a problem that prevented players from painting tank designs in all colors at the beginning of the game.",
- "Adjusted tank roles selection for the assistant.",
- "Corrected an issue regarding the incorrect number of tanks in the \"Accept contract\" news.",
- "Resolved a problem with stuck resource delivery during an Era change.",
- "Fixed an issue related to sorting based on a tank's age."
1.1.7.1 (2025-02-27)
Changes ans Balance:
- Added slot for shells in Universal Var 1/27 turret
- Added missing names for several territories
- Adjusted attribute values for Tier 2 Ventilation modification
- Extended Economical Male and Female tank role validity to 1927
- Extended "Life" of Vanguard and Fusiallade roles with 1 extra year
- Fixed duplicate perks for Russian Admin
- Increased extra resource capacity from Stockpile depot facility
- Increased start-up money for Easy, Medium and Hard diff. levels
Bugs:
- Fixed buildings system initialization cause of double facilitis in to user state
- Fixed design \"Heavy Mark 1\" loading
- Fixed design \"A7V\" loading
- Fixed failed saving user states causes of file access violation
- Fixed failed saving design previews in the Design
- Fixed exception in the Engineering raised by incorrect components filters work
1.1.7.0 (2025-02-21)
New Features
- Another three major countries joined the race: Russia, China, and Japan.
- Russia introduces 2 new Interwar tanks: T18 and T28
- Countries now actively upgrade their Tank Corps with newer models
- Introduced trade offices that unlock tank trade with the selected country.
- Added resource holdings that grant access to a stable source of resources
- Introduced a legal center that allows for contract modifications and favourable HR conditions.
- Added global wars consisting of several military campaigns. Allies can now join the conflict.
- In the warehouse, added the option to edit the order after using the resource calculator
QOL
- Obsolete tanks roles now remain accessible in Design Assistant but has an "Obsolete" marker
- Added filter options for "obsolete" and “active” tank roles
- Prevented counties from creation of contracts for "Obsolete" tanks roles
- Added markers to "Resources" icons in the top toolbar to display active income from available resource holdings
- Added legal clauses widgets to Contracts center
- Added legal clause widget to Espionage window
- Added legal clause widget to Worker\Engineers window
- Added additional monthly income info about active Resources holdings to resources widgets tooltip
- Added additional steps in Tutorial for added mechanics
- Coloured negative attributes for modifications with red in Research Bureaux
BUG
- Show correct Crew requirement value in the component item in Research department
- Fixed creation "Supply" contract for same unit multiple times
- Fixed bug with the maximum number of facilities that can be built in case of fire accident
- Fixed exception caused by finding old contracts by non-existent id
- Fixed Contract Center's header layout. Text was broken
- Fixed Achievements window header layout. Text was broken
- Fixed incorrect negotiations block tutorial highlight area layout in diplomacy window
- Fixed incorrect tracks displaying for Lindwurm in Trial Range
- Fixed contracts ids in contract center.
- Fixed incorrect zero values for "Spall Penetration" in battle reports
- Fixed incorrect localization for "Armor Penetration" tooltip.
- Fixed different costs for cloned components in "Design"
- Fixed displaying paint slots after design was saved
- Fixed loading state caused by exception while preview pictures were creating
- Fixed missing localizations
Changes:
- Reduced "battle intensity" factor for “high” and “extreme” battles
- Reduced armour protection and resistance for Armoured train and Armoured car units of WW1 era
- Increased shell damage by 3
1.1.4.0 (2024-08-27)
Greetings, Arms Dealers!
We are super excited to deliver the 1.1.4.0 Experimental patch today! Indeed, the update was delayed several times, and we are very thankful for your patience with us all this time. Many changes are included in this update, not just new content, and we sincerely hope you’ll like these changes. Please remember that this is still an Experimental build that can (and most likely will) have bugs, balance issues, and other features of a WIP build. Our test team did their best to find the most annoying and nasty issues, but we encourage you to share your feedback and any discovered bugs with us.
So, what can be expected in this build? First, new tanks and technologies! The Interwar era was very rich with various tank designs, and we tried to select the most iconic and yet playable tanks for you to mess with. This includes not only British but also German and French designs. It is important to note that we will continue to add Interwar tanks to the game as we progress toward the WW2 content update. This way, you can enjoy the game today without any further delay, and we can add more tanks later without any crunch or stress.
The new era comes with a rebalance of most aspects of the game. We hope that these changes will make the experience more enjoyable and immersive. We also invested quite a bit of time to make important QoL changes to the game following your feedback from the 1.1.3.0 version.
As always, we also did a good portion of bug hunting and corrections. Please have a look at the attached complete patch details or check the update notes directly in the game.
Last but not least, due to the scale of introduced changes, your save game files won’t be compatible with 1.1.4.0. We did our best to make it work, but the amount of changes was simply overwhelming. To compensate for that, you can now select the era you want to start in.
Thank you for your continued understanding and patience!
FunGI Team
Patch content:
Features
- Interwar Era content added with new, iconic British, German, and French tanks.
- Expanded Research tree to 120+ nodes
- Added possibility to start the game directly from Era 2.
- Introduced 11 new tank roles for the Interwar era.
- Introduced a simplified power-to-weight mechanics to eliminate the "light" engine exploit.
- Added fame for tank series to allow fame allocation between designs.
- Expanded factors affecting individual tank fame.
- Added a new music track.
- Introduced a "quick travel" button for specific events to simplify navigation.
- Improved bank loan mechanics, allowing re-negotiation of deals with banks.
- Added a “numerical superiority” bonus for tactical battles reflecting regiment unit count.
- Enabled dynamic selection of the best available alloys and assembly types for new engineered structure components.
- Added double and triple primary weapon mounts for turrets in the Interwar era.
- Added smoke particles to tank exhaust in Test Drive mode.
- Added a new type of expendable: Oil.
- Added the ability to use spaces in the "new player" window.
- Introduced a button "fold all" in design/component list to fold with one click all series
Changes
- Exchanged the crew bonus for an attribute bonus from the “Internal Comm” modification to avoid negative crew requirement situations.
- Restocked contract logic revisited.
- Rebalanced man-hour costs for engineering projects.
- Introduced a mark for modifications that are already unlocked via other nodes in the research tree.
- Rebalanced research costs to account for the 120+ new research nodes of the Interwar era.
- Introduced a limit for component and tank attribute values; negative values are no longer allowed.
- Increased design defect cost amendment by a factor of 3.
- Introduced a multiplier for achievement point generation based on the selected difficulty level.
- Reduced crew slots for the Mark 5 hull.
- Rebalanced bonuses and penalties for expendables.
- Extra mass added by alloys and assembly is now given as a percentage instead of absolute values.
- Music no longer stops during loading screens.
- Increased the maximum loan amount to 1.5 million.
- Revisited facility costs, bonuses, and maintenance.
- Revisited administrator costs and bonuses.
- Lowered the victory threshold for battles to avoid “draw” outcomes.
- Decreased the internal volume occupied by crew members to 0.75.
- Increased the maximum pool and income rate of workers.
- Adjusted Wire Crusher Role/Contract and Schneider component attributes.
- Adjusted Nest-Buster Role/Contract and Saint-Chamond component attributes.
- Adjusted Assault Role/Contract and A7V component attributes.
- Adjusted Rationalized Role/Contract and LK2 Krupp component attributes.
- Adjusted Cavalry Role/Contract and LK2 component attributes.
- Added new rewards for player era progression.
- Displayed more decimals for "volume" attribute values.
- Players can now use spaces in save game names.
- Introduced unique names for all modifications.
- Introduced a new “parent” item for tank series.
- Revisited the folding UI element; it now displays the number of elements in the series.
- Added a "red" colour for penalties from expendables.
- Included the name of the built or upgraded facility in the notification.
- Added a country background for new parent items in Design for easier identification.
- Further improved filters and sorting options.
- Added "version" marks to the modifier items.
- Added country flag images to the components and modification items.
- Introduced more colour gradients for the contract outcome dialog window.
- "Oldest" contracts are now shown at the top in the tank shipment/warehouse.
- Added tank design series information in the contract window.
- Added tooltips for facilities and admin cards directly on Factory Grounds.
- Introduced a list of all available admins in the administration building.
- Default sorting by version for modifications.
- Added the ability to switch between weapons using keyboard cursors on the Test Range when there are more than 5 weapons on the tank.
- Filters/Sorting widget now hides with any click on the screen
- "Quick travel" button for New Administrator event that you to the available administrator’s tab
- Rebalance of Achievement points generation
- Increased internal volume for Tier 2 turrets and multi-turreted hulls
Fixes
Fixed an excessively large quantity of tanks requested in the upgrade contract on some occasions.
Fixed erroneous negative rewards offered for contracts.
Fixed items in the tank card that were not dynamically updated over time.
Fixed the incorrect tank reputation icon.
Fixed broken text in the production process window.
Fixed the trembling scrollbar in Engineering, RE, and Design when holding the left mouse button.
Fixed cancellation of the tank mass attribute caused by a significant difference from the baseline.
Fixed duplicate contracts that generated two different requirements for two similar tanks.
Fixed a bug that spawned upgrade contracts without any additional requirements.
Fixed the missing commander's image in the campaign window.
Fixed a bug with the deactivated “assign” button in the engineering building.
Fixed a bug with the mouse cursor jumping when cloning components.
Fixed a bug that caused new draft designs to have an “outdated” status.
Fixed multiple bugs caused by fire events affecting process times, delays, and other game mechanics.
Fixed a bug preventing the component card from updating dynamically when the process is cancelled.
Fixed a bug that caused no visual change in real-time when decreasing or improving parameters after building/upgrading facilities.
Fixed the incorrect application of the Milling focus attribute.
Fixed an issue where purchased resources were not updated in real-time in the production control panel.
Fixed the issue with delayed delivery of tanks.
Fixed an issue that caused contract requirements to be displayed incorrectly.
Fixed multiple cases of weapons protruding from the tank's hull.
Fixed an RG cutting through the hull (A7V + Crochat-Colardo Char combination).
Fixed a bug in the trophy tab of the diplomacy window.
Fixed an issue in the Production Hall where a negative number of workers could be assigned to the line.
Fixed a bug where cutscenes would freeze when pressing Esc during the first cutscene.
Fixed an issue with frozen supplier resources.
Fixed a bug with the amend defect button.
Fixed an issue where removing a hull component caused an error.
Fixed inaccurately predicted balances for certain special occasions.
Fixed a bug where the number of required days was not dynamically updated when creating a tank design.
Fixed incorrectly displayed attributes for certain expendables.
Fixed negative quantities of tanks in production.
Fixed an issue where purchasing resources based on the number of tanks caused the toolbar to display an incorrect balance of resources after production started.
Fixed negative quantities of tanks in production.
Fixed multiple offsets between RG and hull on the Test Drive.
Fixed an issue that prevented the game from loading when clicking the Continue button after restarting.
Fixed an incorrectly displayed penetration status; if it is NONE, there shouldn’t be a green thumbs-up.
Fixed missing expenses in financial reports, such as trophy, credit expansion, cancellation, or delay fees.
Fixed incorrect localization used for the Crew Limit group in the Design window.
Fixed a bug that caused a reset of selected protection settings when switching between design tabs.
Fixed a non-closing popup confirmation window during scene switching.
Fixed missing Tier 1 British (Mk1 and Mk2) ventilation mods on the Whippet hull.
Fixed missing Tier 1 British (Mk1 and Mk2) ventilation mods on the Hornet hull.
Fixed an issue with time not stopping and active tank controls when pressing the “Esc” key on the Test Drive.
Fixed a bug that caused highlighting of two components simultaneously in engineering.
Fixed an issue that locked the “Buy trophy” button in certain situations.
Fixed a rare bug caused by the cancellation of facility constructions.
Fixed non-working X-ray for idler modifications on special occasions.
Fixed saves files loading. Cause of failed clearing data from state.
Fixed discrepancies for “Cerberus” running gear
Fixed an exception triggered by Administrator list
Fixed a bug that caused negative resource delay probability
Fixed missing textures on some of the tracks
Fixed a bug that resulted in the Tier 2 modification 'Compact Recoil Cylinder' being available at game start
Fixed a bug that resulted in the Tier 2 rivets being available at game start
Fixed a bug with “frozen” rivets on LKII turret
Fixed wrong displacement for Char D1 chassis
Fixed wrong displacement for Hornet chassis
Fixed wrong displacement for A7V chassis
Fixed “frozen” idlers for A7V chassis
Fixed a bug that caused Medical Station to reduce fire risk instead of accident risk
Added missing icon for OQF MK2 3-PDR 47/L40 gun on Test drive
Fixed an issue with Leichttraktor failing to load on tank range
Fixed an issue with Mittlerertraktor failing to load on tank range
Fixed negative percentage of delay issue in Warehouse
Fixed broken camera in Breech slot in Design
Nerfed Workshop Facility bonuses
Fixed missing Armoured Gun seal for some turrets
Fixed a bug when the tank design parent item values (country, produced and sold) were not update dynamically with time
Fixed missing rivets on one side of several sponson
Adjusted Centipede and War Horse chassis to Medium Mark 0 hull
Fixed missing recoil guard modifications for several guns
Fixed missing Armoured cupola modification for A7V hull
Fixed a bug that caused some guns to use machine gun fire sound in Test Drive
Fixed missing engine sounds for CB-16 and Mittletraktor hulls
Fixed a bug that caused Lewis Mk2/22 to appear in parts in several turrets
Fixed a bug that causes “freezing tracks” effect for several hull if using a complete zoom in Test Drive
Fixed a bug that caused howitzer to use MG bullets instead of shells in Test Drive
Fixed a bug that allowed to continue driving a tank after” failed mission” notification in Test Drive
And many more minor bugs….
Missing text and typos
Continued to fix discovered and reported typos and added missing text descriptions
1.1.2.0 (2024-04-08)
Patch V 1.1.2.0
Greetings, Arms Dealers
Another Patch is here! This patch introduces a Workshop, a sandbox mode where you can design, and test drive your tanks freely using all parts in the game. Another optimization round was conducted effectively reducing loading time even further. Other changes include multiple QoL changes, Bug fixes and remaining correction of typos. Please see the complete Patch details that is available below but also can be accessed directly from the game.
In the meantime, we continue to progress towards Interwar content update that is expected to land before the summer. Thank you for your patience with us.
FunGI Team
Patch 1.1.2.0 content:
Features:
- Added the Workshop, a sandbox mode where you can design and test drive your tanks freely using all parts in the game
- Introduced patch notes directly in the game. From now on, all updates will be available directly from the game lobby
Fixes:
- Fixed incorrect component displaying in Engineering in progression block
- Fixed UI bug when the game speed resets to x1 after exiting from the test drive
- Fixed duplication of tank design cards in Design
- Fixed incorrect filtering of Expendables in Design
- Added requirement to add expendables to tank design
- Fixed UI layout error in Administration building for wide screens
- Fixed error "Failed to get process model by ID: -1" caused by time playing in "Contracts Center"
- Fixed incorrect save file loading after button "Load" was clicked
- Fixed incorrect of Save button doesn't work in Engineering\Design
- Fixed. Unable to retrieve image reference caused by incorrect image loading
- Fixed. The engines sound does not work from time to time during the test drive
- Fixed the bug when killed soldiers were "resurrected" after a draw battle outcome
- Fixed a bug causing the Bank loan to stop being repaid
- Improved smoke textures
- Fixed the bug causing wrong dates to be displayed in bottom panel of Design, Engineering and Reverse-Engineering building
- Adjusted the ramp angle in Test drive
- Corrected process behaviour in Research building after fire accident
- Fixed a camera bug in Design when the camera was losing the focus on the selected slot
- Fixed a bug with selected paint in the Design window
- Fixed miss-alighted St. Chamond and Whippet tracks on test drive
- Fixed miss-alighted St. Chamond and Hornet tracks on test drive
- Fixed miss-alighted St. Chamond and Uberlandwagen tracks on test drive
- Fixed miss alighted LK2 Krupp hull and Whippet tracks on test drive
- Fixed miss-alighted Schneider CA1 hull and Char Renault tracks on test drive
- Correct behaviour of SA-18 Cannon, no longer an “auto-gun”
- Fixed rotation of road wheel, sprocket and idler wheels for Uberlandwagen running gear
- Fixed intersection between tail-wheel and running gear for rhomboidal hulls
- Fixed intersection between unditching beam and running gear for rhomboidal hulls
- Corrected a bug that allowed to regain 30 days bankruptcy grace period by exploiting continue the game
- Fixed gaps for buildings menu caused absence of scrolls bar
- Corrected protruded weapons for several tank hulls
- Fixed an issues when Hotchkiss 1909 MG couldn’t aim vertically when mounted on Hornet hull
Changes:
- Conducted another optimisation round. Loading time between various game scenes is significantly reduced
- Added settings window to game lobby
- Expanded in-game Manual and added a tutorial mode for new players
- Added new contracts counter in the top bar under the "Contracts" button
- Added campaign battle counter in the top bar under the "War Campaigns" button
- Introduced “unread\new” markers for various UI elements to simplify identification of new events/items
- Introduced resource “subsidy” during the Bankruptcy period - The Government covers the resource delivery expenses. This allows players to continue production activities even with looming Bankruptcy
- Introduced tank delivery “subsidy” during the Bankruptcy period - The Government covers the tank delivery expenses. This allows players to fulfil the contracts even with looming Bankruptcy
- Disabled difficulty change during the game session
- Added clarifications for crew item in design (volume, weight and attribute points)
Balance:
- Added resistance requirement to all contracts
- Rebalanced attributes for Schneider CA1 hull and Char Schneider
- Added missing resistance to FT-17 and San-Chamond hulls
- Added missing resistance attributes to all turret, tower and sponson components
- Removed turret attributes from LK2 Krupp hull
- Added missing alloy slot to LK2 Krupp and Schneider CA1 hulls
- Corrected wrong attributes for “Riveted assembly Mk1” modification
- Revisited attributes for Transmission MLE2 and MLE3
Missing text and typos:
- Revisited Component and Modificator descriptions for all British WW1 research tree
- "Tested Tank" status localization changed to "Approved"
- Fixed missing tooltip description for "Localization Focus"
- Fixed “Personal” typo
- Fixed various typos for “Ricochet”
1.1.1.0 (2024-03-11)
Greetings, Arms Dealers
The next patch is ready, and we are happy to share it with you! With it, we have revisited the event system and made it more convenient to use. You can now control what events to show, collect and event filter in the event center.
Furthermore, we revisited tank contracts. From this Update, contracts will be more challenging to secure, and competition will be putting a constant pressure on your offer.
Other changes include multiple QoL changes, bug fixing and remaining correction of typos and missing text issues, please see the exact Patch details below. However, please note that this patch will make old save games incompatible.
FunGI Team
Patch 1.1.1.0 content:
Fixes:
- Fixed incorrect displaying of facility bonuses list in Facility info window
- Fixed negative success score values in the Contracts Application Center before any tank design is selected by the player
- Fixed negative values in tank design card of Production Window
- Fixed broken buildings menu animations when changing resolution
- Fixed lost resources in production
- Fixed random exceptions caused by loading some parts of tanks
- Fixed the bug with tank design attributes which can cause an error in Design Window
Changes:
- Added possibility to select what news to receive and which ones to neglect
- Added possibility to pause the game for selected news
- Added filter options in the Event center
- Added additional filter for “Rival tank” events
- Relocated news settings directly in the Event center
- Added icons for each type of the news event
- Added possibility to delete all news
- Introduced unread news counter tag under Event center button on Factory ground
- Added Tank role tooltip in diplomacy window
- Added tank Fame effects based on operating countries
- Added dialog which notifies player about HDD space absence on PC
Balance:
- Rebalanced contract attribute requirements. Countries now update their contract requirements more frequently
- Rebalanced rival offer success score. More aggressive offerings for most of tank roles
- Decreased “insight” cost to reveal Rival’s offers
- Offered price per tank is now scaling with increased requirements
- Required mass per tank is now scaling with increased requirements
- Increased contribution of Tank fame on Success Score by factor 10
Missing text and typos:
- Added missing descriptions of Ethiopian Tank regiments
- Added missing battle locations for Smyrna province
- Added missing battle locations for Biga province
1.1.0.5b (2024-02-21)
- Fixed negative values in the production process.
- Fixed incorrect loading behavior of world map markers.
- Fixed an exception caused by the closing of the War Campaign Center.
- Fixed an exception caused by the first audio playing.
- Fixed the country logic issue when some military tasks were not executed.
- Fixed an exception caused by "draw" battle outcome in the military campaign view.
- Fixed exception on game start caused by old player's states.
1.1.0.4 (2024-02-16)
- Add in-game version checking system. Player will receive notification on start about new game version
- Contracts. Improved contracts generation stability
- Fixed loading tanks design parts in Design/Engineering/Production/Warehouse when player switch tanks quickly
- Fixed loading saves after game stopped or reloaded
- Fixed incorrect loading view behavior. Player could load non existing save
- Fixed. Corrupted contracts with negative tanks quantity
- Fixed. Financial reports system raises exceptions randomly in the end of game month
1.1.0.3 (2024-02-12)
Greetings, Arms Dealers!
Thank you for taking time to provide feedback and report encountered bugs.
The first patch is here. With it we address most of critical stability issues encountered. We have also, revisited the balance of several game elements, made several QoL changes and corrected some of the typos and missing text issues.
In the next patch we will continue to improve game stability, but we will focus more on QoL changes. Our first target is to revisit the event system and make it more convenient to use. There have been many questions asked about the additional eras – the work is already in full swing on the Interwar Era. A more precise time timeline will be presented in a future dev updates.
FunGI Team
Fixes:
- Fixed "No contracts" bug (partial fix)
- Fixed incorrect tanks designs loading in Contracts Center
- Blocked the possibility to play game time by space bar when any of dialogs are opened
- Fixed incorrect behaviour when player canceled production process in Production
- Fixed incorrect game scenes loading
- Fixed unhandled exception caused by player clicking in building view on process widget
- Fixed incorrect behaviour by loading in-game textures, caused UI freezes, or unhandled exceptions
- Fixed lost component for some tanks design parts in Tank Range
- Fixed incorrect Warehouse process widget behaviour. Widget can be clicked when it was fully disabled
- Fixed broken tank range loading for CA1
- Fixed selection player tanks for Restock contracts.
- Fixed saving process when save file was with empty name
- Fixed toolbar locking after player loaded state from Factory Grounds scene
- Fixed unlocked "Save" button when player has empty states list in "Saves" dialog
- Fixed. Fixed Design components instantiating exception
- Fixed. UI exception occurred after new contracts added\updated
Changes:
- Added "disable tutorial" checkbox
- Added sliders for Bank Loan amount and loan period
- Added a possibility to filter only Battles where the player's tanks participate
Balance:
- Start-up capital increase by 200k for all difficulty levels
- Facility cost reduction by 30%
- Facility fire risk contribution reduced by 30%
- Employee fire risk contribution reduced by 20%
- Base building fire risk reduced with 2%
- Rebalanced parameters of the tank delivery companies
- Reduced material delay times by 30%
- Extended contract delivery times
- Increase maximum bank loan amount to 550k
- Increased probability of late Army Corps participation in campaigns
- Adjusted attributes for British Mk2 Sight modificator
- Adjusted Crew requirements for LK2 Krupp hull
- Added Shell Expendable sockets for LK2 Krupp
- Increased the chances for Tank regiment participation in Battles
- Adjustment of mobility group attributes for Small engines
- A7V Hull attribute adjustments
Missing text and typos:
- Undefined country in the “capitulation” event
- Undefined country in the conclusion of the Military campaign event
- Added locations for “Burgas” territory
- Corrected text for “New tank type” event
- Corrected text for “Rival tank captured” event
- Corrected typo for engineering tooltip
- Added missing defect name and description that was triggered by mass limit
- Corrected text in the mini-tutorial message
- Proper name for Luxembourg territory
- Corrected typo for “Shaken” unit tooltip
- Corrected text in the “tycoon” difficulty description
- Correct typo in Manual entries
- Adjusted text in “Tsar tank” event description