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Release Notes for Arms Trade Tycoon: Tanks

1.1.9.1 (2025-10-14)

Changes

Fixes


1.1.9.0 (2025-09-23)

Features:

Changes:

Fixes:

Bugs


1.1.8.4 (2025-04-17)

Features:

Changes:

Bugs:


1.1.8.3 (2025-04-04)

Changes:

Fixes:


1.1.8.2 (2025-04-03)

Changes:

Fixes:


1.1.8.1 (2025-03-31)

Features:

Changes ans Balance:

Bugs:


1.1.7.1 (2025-02-27)

Changes ans Balance:

Bugs:


1.1.7.0 (2025-02-21)

New Features

QOL

BUG

Changes:


1.1.4.0 (2024-08-27)

Greetings, Arms Dealers!

We are super excited to deliver the 1.1.4.0 Experimental patch today! Indeed, the update was delayed several times, and we are very thankful for your patience with us all this time. Many changes are included in this update, not just new content, and we sincerely hope you’ll like these changes. Please remember that this is still an Experimental build that can (and most likely will) have bugs, balance issues, and other features of a WIP build. Our test team did their best to find the most annoying and nasty issues, but we encourage you to share your feedback and any discovered bugs with us.

So, what can be expected in this build? First, new tanks and technologies! The Interwar era was very rich with various tank designs, and we tried to select the most iconic and yet playable tanks for you to mess with. This includes not only British but also German and French designs. It is important to note that we will continue to add Interwar tanks to the game as we progress toward the WW2 content update. This way, you can enjoy the game today without any further delay, and we can add more tanks later without any crunch or stress.

The new era comes with a rebalance of most aspects of the game. We hope that these changes will make the experience more enjoyable and immersive. We also invested quite a bit of time to make important QoL changes to the game following your feedback from the 1.1.3.0 version.

As always, we also did a good portion of bug hunting and corrections. Please have a look at the attached complete patch details or check the update notes directly in the game.

Last but not least, due to the scale of introduced changes, your save game files won’t be compatible with 1.1.4.0. We did our best to make it work, but the amount of changes was simply overwhelming. To compensate for that, you can now select the era you want to start in.

Thank you for your continued understanding and patience!

FunGI Team

Patch content:

Features

Changes

Fixes Fixed an excessively large quantity of tanks requested in the upgrade contract on some occasions. Fixed erroneous negative rewards offered for contracts. Fixed items in the tank card that were not dynamically updated over time. Fixed the incorrect tank reputation icon. Fixed broken text in the production process window. Fixed the trembling scrollbar in Engineering, RE, and Design when holding the left mouse button. Fixed cancellation of the tank mass attribute caused by a significant difference from the baseline. Fixed duplicate contracts that generated two different requirements for two similar tanks. Fixed a bug that spawned upgrade contracts without any additional requirements. Fixed the missing commander's image in the campaign window. Fixed a bug with the deactivated “assign” button in the engineering building. Fixed a bug with the mouse cursor jumping when cloning components. Fixed a bug that caused new draft designs to have an “outdated” status. Fixed multiple bugs caused by fire events affecting process times, delays, and other game mechanics. Fixed a bug preventing the component card from updating dynamically when the process is cancelled. Fixed a bug that caused no visual change in real-time when decreasing or improving parameters after building/upgrading facilities. Fixed the incorrect application of the Milling focus attribute. Fixed an issue where purchased resources were not updated in real-time in the production control panel. Fixed the issue with delayed delivery of tanks. Fixed an issue that caused contract requirements to be displayed incorrectly. Fixed multiple cases of weapons protruding from the tank's hull. Fixed an RG cutting through the hull (A7V + Crochat-Colardo Char combination). Fixed a bug in the trophy tab of the diplomacy window. Fixed an issue in the Production Hall where a negative number of workers could be assigned to the line. Fixed a bug where cutscenes would freeze when pressing Esc during the first cutscene. Fixed an issue with frozen supplier resources. Fixed a bug with the amend defect button. Fixed an issue where removing a hull component caused an error. Fixed inaccurately predicted balances for certain special occasions. Fixed a bug where the number of required days was not dynamically updated when creating a tank design. Fixed incorrectly displayed attributes for certain expendables. Fixed negative quantities of tanks in production. Fixed an issue where purchasing resources based on the number of tanks caused the toolbar to display an incorrect balance of resources after production started. Fixed negative quantities of tanks in production. Fixed multiple offsets between RG and hull on the Test Drive. Fixed an issue that prevented the game from loading when clicking the Continue button after restarting. Fixed an incorrectly displayed penetration status; if it is NONE, there shouldn’t be a green thumbs-up. Fixed missing expenses in financial reports, such as trophy, credit expansion, cancellation, or delay fees. Fixed incorrect localization used for the Crew Limit group in the Design window. Fixed a bug that caused a reset of selected protection settings when switching between design tabs. Fixed a non-closing popup confirmation window during scene switching. Fixed missing Tier 1 British (Mk1 and Mk2) ventilation mods on the Whippet hull. Fixed missing Tier 1 British (Mk1 and Mk2) ventilation mods on the Hornet hull. Fixed an issue with time not stopping and active tank controls when pressing the “Esc” key on the Test Drive. Fixed a bug that caused highlighting of two components simultaneously in engineering. Fixed an issue that locked the “Buy trophy” button in certain situations. Fixed a rare bug caused by the cancellation of facility constructions. Fixed non-working X-ray for idler modifications on special occasions. Fixed saves files loading. Cause of failed clearing data from state. Fixed discrepancies for “Cerberus” running gear Fixed an exception triggered by Administrator list Fixed a bug that caused negative resource delay probability Fixed missing textures on some of the tracks Fixed a bug that resulted in the Tier 2 modification 'Compact Recoil Cylinder' being available at game start Fixed a bug that resulted in the Tier 2 rivets being available at game start Fixed a bug with “frozen” rivets on LKII turret Fixed wrong displacement for Char D1 chassis Fixed wrong displacement for Hornet chassis Fixed wrong displacement for A7V chassis Fixed “frozen” idlers for A7V chassis Fixed a bug that caused Medical Station to reduce fire risk instead of accident risk Added missing icon for OQF MK2 3-PDR 47/L40 gun on Test drive Fixed an issue with Leichttraktor failing to load on tank range Fixed an issue with Mittlerertraktor failing to load on tank range Fixed negative percentage of delay issue in Warehouse Fixed broken camera in Breech slot in Design Nerfed Workshop Facility bonuses Fixed missing Armoured Gun seal for some turrets Fixed a bug when the tank design parent item values (country, produced and sold) were not update dynamically with time Fixed missing rivets on one side of several sponson Adjusted Centipede and War Horse chassis to Medium Mark 0 hull Fixed missing recoil guard modifications for several guns Fixed missing Armoured cupola modification for A7V hull Fixed a bug that caused some guns to use machine gun fire sound in Test Drive Fixed missing engine sounds for CB-16 and Mittletraktor hulls Fixed a bug that caused Lewis Mk2/22 to appear in parts in several turrets Fixed a bug that causes “freezing tracks” effect for several hull if using a complete zoom in Test Drive Fixed a bug that caused howitzer to use MG bullets instead of shells in Test Drive Fixed a bug that allowed to continue driving a tank after” failed mission” notification in Test Drive

And many more minor bugs….

Missing text and typos Continued to fix discovered and reported typos and added missing text descriptions


1.1.2.0 (2024-04-08)

Patch V 1.1.2.0

Greetings, Arms Dealers

Another Patch is here! This patch introduces a Workshop, a sandbox mode where you can design, and test drive your tanks freely using all parts in the game. Another optimization round was conducted effectively reducing loading time even further. Other changes include multiple QoL changes, Bug fixes and remaining correction of typos. Please see the complete Patch details that is available below but also can be accessed directly from the game.

In the meantime, we continue to progress towards Interwar content update that is expected to land before the summer. Thank you for your patience with us.

FunGI Team

Patch 1.1.2.0 content:

Features:

Fixes:

Changes:

Balance:

Missing text and typos:


1.1.1.0 (2024-03-11)

Greetings, Arms Dealers

The next patch is ready, and we are happy to share it with you! With it, we have revisited the event system and made it more convenient to use. You can now control what events to show, collect and event filter in the event center.

Furthermore, we revisited tank contracts. From this Update, contracts will be more challenging to secure, and competition will be putting a constant pressure on your offer.

Other changes include multiple QoL changes, bug fixing and remaining correction of typos and missing text issues, please see the exact Patch details below. However, please note that this patch will make old save games incompatible.

FunGI Team

Patch 1.1.1.0 content:

Fixes:

Changes:

Balance:

Missing text and typos:


1.1.0.5b (2024-02-21)


1.1.0.4 (2024-02-16)


1.1.0.3 (2024-02-12)

Greetings, Arms Dealers!

Thank you for taking time to provide feedback and report encountered bugs. The first patch is here. With it we address most of critical stability issues encountered. We have also, revisited the balance of several game elements, made several QoL changes and corrected some of the typos and missing text issues.

In the next patch we will continue to improve game stability, but we will focus more on QoL changes. Our first target is to revisit the event system and make it more convenient to use. There have been many questions asked about the additional eras – the work is already in full swing on the Interwar Era. A more precise time timeline will be presented in a future dev updates.

FunGI Team

Fixes:

Changes:

Balance:

Missing text and typos: