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Release Notes for Tooth and Tail

Patch 1.6: "As You Like It" + Season 4


Patch 1.5: Season 3 (26 June 2019)

Ladder Reset

Some players started to feel lonely on the top of the ranked ladder, some wanted to experience the thrill of fighting their way up, again - so we put everyone back to the bottom. Happy climbing!

If the ladder reset hits you just before you managed to complete the ranked achievements: No worries! We just happened to add alternative ways to get them…

Alternative Ways to Obtain Multiplayer Achievements

Some achievements required players to win (lots of) ranked games, which could make them very hard to get. Now there are alternative ways to unlock these achievements, all possible in unranked and offline matches against 1-2 CPU opponents.

Multiplayer Balance Changes

As a result of mods made and tested by the community, a couple of multiplayer balance changes is coming with this patch. Probably the most important changes in a nutshell are: Toads, Moles and Landmines get nerfed; Chameleons, Boar and Drumfire Cannon get buffed; Snake poison wears off outside territory, but slows down enemies while it lasts.

Now, here are all the juicy details:


Tooth and Tail :: Patch 1.4: Swine's Workshop (6 December 2018)

Save some room after your holiday meals, you'll need it for all the meat in this patch! Sweeping balance changes, as designed and requested by the community -- including Moles that are built from warrens (instead of individually) and Landmines that apply a Daze effect. The Level Editor is now live and custom maps are playable online and offline. And new multiplayer features like Neutral Cabins guarding the campfires and healing water for those nasty multiplayer burns. Incoming!

Editor

The Level editor we used to create the Story Mode hubs is now available for making multiplayer maps! Custom maps can be played online via Steam Workshop (Steam only) or offline (all platforms except PS4).

Build the balanced map you've always dreamed of and say goodbye to the whims of RNGesus!

Gameplay

Massive changes to some core design incoming! High level players have long complained about Campfires creating too much imbalance and reducing player choice. So we made them into cabins that have a neutral defender that must be killed before claiming!

Campfires are now Cabins When I originally designed the campfires, this is always what I intended for them to be: civilian pigs holed up in cabins out in the wilderness that you kill and cook on a spit. The cabin resident has a gun that shoots once per second for 3 damage. Once the cabin is destroyed, you must still spend 60 food to light the campfire. Campfires can be extinguished and re-lit just as before.

Change your Deck size You can now battle with up to 9 unit types, or as few as 1! Try out vs battles with the original 3 units we designed the game around: squirrel, ferret, and bullet hive.

Also:

Water heals in multiplayer - 1 HP per second, even outside territory.
Super Random Decks - Random decks now choose 1 tier 1 unit and then fill the remaining slots with entirely random selections.

Balance Changes

Some sweeping changes to unit balance, as researched and tested by our community! Aside from the headline Mole and Landmine changes, one subtle but interesting change is that short range units now also have a slightly shorter aggro range, preventing them from getting pulled and sniped quite so easily.


Patch 1.3.0 (27 July 2018)

Balance Changes
New Features
Bug Fixes

Patch 1.2.1: Calm Before the Storm (11 June 2018)

With a big patch in the rearview and a couple of big patches on the horizon, it was time for a small balance patch with a few quality of life improvements and bug fixes.

Balance Changes
New Features
Bug Fixes

Patch 1.2.1.0 (7 June 2018)

Balance Changes
New Features
Bug Fixes

Patch 1.2.0 (17 May 2018)

PS4 Crossplay
New Discord Game - Pocketworld (Beta)
New Languages
Balance Changes

Patch 1.1.4.1 (10 April 2018)


Patch 1.1.4.0 (09 April 2018)

New languages
Balance Changes

Patch 1.1.3: Diamonds (are a Lizard's Best Friend) (13 March 2018)

New Features
Balance Changes
Bug Fixes
Story Mode

Hotfix 1.1.2.1 (5th February 2018)


Patch 1.1.2

Balance Changes

Bug Fixes


Patch 1.1.1.3 (18th January 2018)

Balance Changes
Bug Fixes

Patch 1.1.1 (16th January 2018)

Patch 1.1.1 is out, and with it, crossplay between Steam and GOG players is now live. There's also a number of stability fixes for Mac players, a ton of balance changes, and a revamp in the MMR points for winning in Ranked matches.

Features
Balance Changes

All the balance changes in this match were based on the Global Pick and Win Rates in the last two weeks of Ranked play. I nerfed Falcon, which had a very high pick rate, and over 50% win rate, and I buffed some Tier 3 and a bunch of defensive structures. Here are the stats:

MMR Changes

Points for winning vs players with the following tier differentials are now:

Bug fixes

Patch 1.0.8 (7th December 2017)

New languages
Balance Changes

Patch 1.0.7.1 (4th December 2017)

Languages
Two new languages were adding to the game this patch! You can now play the entire game in:
Gameplay
Balance Changes

Patch 1.0.6 (13th November 2017)

Balance

As for balance changes, we’ve scaled back some of the more drastic changes from previous patches, trying to bring things closer to a balanced meta. And there’s a 1 HP lizard buff that we’re hoping makes all the difference in the world to high level lizard players!

World Gen changes

Story Mode

Bug fixes


Patch 1.0.5.0 (25 October 2017)

Flag Customization
Editor Preview
Balance Changes
Bug Fixes

Patch 1.0.4.4 (18 October 2017)

Given that 1.0.4.0 was a controversial patch with some big new features, it’s not surprising that we’d need to hotfix some bugs and fix some imbalance. Here’s all the stuff we’ve fixed since the Butterbomb arrived!


Patch 1.0.4 Butterbomb (16 October 2017)

I hope you're wearing your flame retardant undies, the Butterbomb is here.

Massive changes in this patch both from a feature perspective and balance adjustments.

Campfires

First up: campfires have made their way to multiplayer! Campfires are like a mini-mill/farm combo. They cost 60 food, take 30 seconds to build, and they produce 1 food per second for 300 seconds. They do stave off starvation and they do have to be destroyed to win.

Map Customization

Not just campfires though, desert, snow, and other environments are now mixed into multiplayer matches!

On the world selection screen in unranked play, you'll see this list of options for world generation. You can add more gristmills, make larger maps, or play in a variety of environments featured in the Single Player campaign. Now you can make your opponent fear Howling Vell as if it was their first time all over again.

Massive Balance Changes

Our goal with the balance in this patch was both to mix things up and provide more incentive to tech up out of tier 1 play. So many matches were ending in the first 3 minutes that we had to make some major changes to Lizards, Toads, Moles, and Pigeons.

Other Stuff

Patch 1.3.0.4 (2nd October 2017)


Patch 1.0.3 (28 September 2017)

Online
Balance
Story Mode
Other stuff

Patch 1.0.2 (20 September 2017)

Multiplayer
Story Mode
Bug Fixes

Patch 1.0.1 (20 September 2017)