Release Notes for Druidstone: The Secret of the Menhir Forest
Patch 1.2.10 (2 August 2021)
- Bug fix: game may crash when using Forest Remembers to rewind time in Battle of the Sanctuary mission
- Bug fix: Smoldering Crossbow's Oil Shot ability has a double word "Deals 2 fire fire damage"
Patch 1.2.7 (11 December 2020)
- Fixed rare crash bug in the necromancer mission, which could happen when a Skeleton Boss and Necromancer where killed by the same action.
- Fixed bug which could cause the screen to be rendered with wrong aspect ratio in windowed mode.
- Added option to send bug reports to the error dialog. If you encounter a bug, please send a bug report by clicking the Send button in the error dialog.
Patch 1.2.1 (23 August 2019)
- Bug fix: in the final mission, game crashes with "node does not belong to the scene" error
- Bug fix: in The Black-hooded Man, enemies can end up overlapping with a door when it's closed
Patch 1.2.0 (21 August 2019)
- Druidstone just got a built-in level editor & modding support! Build new levels, add new weapons and equipment, create custom monsters and abilities.
Patch 1.0.27 (14 June 2019)
- Fixed a warning message when loading a savegame that was created by Save & Exiting from the Trial of the Statuary
- New option "High Contrast Hearts" which makes the hearts easier to see
- Optimized savegame sizes so that they don't grow without bounds when grinding for a really long time
- Caltrops no longer block a charging boar
- Bug fix: The end boss sometimes snaps after using a certain special ability
Patch 1.0.25 (30 May 2019)
- Improved boss AI in The Black-hooded Man
- Improved large enemy AI
- Fixed description of Warp ability
- Fixed Windows DPI scaling issues (window too large at startup)
- Fixed weird behavior when an enemy flies over a knocked out hero in the same square with a floor trigger
- Fixed issues with large enemies and portcullises
- Bug fix: you can spawnpush Oghmis behind forcefields in the Dark Ritual
- Bug fix: crash when a Magebane kills itself by casting lightning through an adjacent exploding barrel
- Bug fix: game crashes with "no max range" error in certain (rare) conditions in The Void
Patch 1.0.24 (24 May 2019)
- Clarified UI of Willow Flute & Forcefield (removed Create/Summon button when only 1 target can be selected)
- Mission results dialog no longer shows total power gems, just available power gems
- Clarifications to item tooltips
- Made tooltips less flickery when moving the mouse
- Fixed some infinite xp & gold exploits
- Added new tutorial when ability slots get full
- Added new type of consumable item
- Bug fix: focused ice shows incorrect damage preview for Ice Demon
- Bug fix: focused cure shows incorrect damage preview when targeting a diseased mob
- Bug fix: some equipment abilities are available in "The Captured"
- Bug fix: reachable squares visualization of flying enemies in Icy Death is bugged
- Bug fix: can't use non-offensive abilities on charmer
- Bug fix: rallied condition never ends
- Bug fix: mobs do not fall into one of the pits in Battle of Brothers
- Bug fix: fixed crash in The Black-hooded man when map is scrolled far to the left
- Bug fix: heroes appear unarmed after skipping intro cinematic in The Oak Shield's Demand
- Bug fix: game crashes when a Shido dies in certain conditions in Icy Death
Patch 1.0.22 (22 May 2019)
- It's now possible to view equipment and abilities during a mission by selecting Re-equip and then Cancel in the Re-equip dialog
- Fixed "Warning! undefined animation rescue for object thief" in The Shido in Trouble
- Don't allow casting ice spell twice on the same square when focused, because it does not make sense
- Spectacles range bonus no longer applies to movement abilities, only ranged attacks and abilities
- Fixed issues with Pull ability
- Bug fix: game crashes when the Ice Demon is killed under certain conditions
- Bug fix: white tetra in Temple of the Stone cannot be picked up if placed on a pedestal
- Bug fix: Mug ability can be used on objects
Patch 1.0.20 (20 May 2019)
- Bug fix: caltrops are visible in after battle cinematics
- Bug fix: caltrops are left behind when usings Tears of Aether on them
- Bug fix: a barrel on top of a knocked out hero can't be targeted
- Bug fix: in the penultimate fight, the battle becomes unwinnable if a hero is removed from the map under certain conditions
- Bug fix: you can attack charmer with whirlwind
- Bug fix: invisibility does not end when the creature performs offensive action
- Bug fix: Gelatinus deals physical damage instead of lightning damage
- Bug fix: some dialogue lines refer to heroes by their default names even when they have been renamed
- Bug fix: Draw ability can't be used on a square occupied by a creature, corpse or a chasm
- Bug fix: focused ice shows incorrect damage preview
- Bug fix: lightning spell effects don't work in The Ritual of the Moon and Captured missions
- Bug fix: The Black-hooded Man crashes if the boss dies while performing a melee attack
Patch 1.0.19 (20 May 2019)
- Fixed cinematic skipping issues
- Bug fix: Barbed power of Barbed Chainshirt works even when the attacker is not adjacent
- Bug fix: game crashes when a dodging frozen hero is attacked in certain conditions
- Bug fix: "No Mercy!" achievement does not unlock
- Bug fix: crash when a Shido commits suicide by casting ice on itself
Patch 1.0.18 (20 May 2019)
- Cinematics can be skipped by pressing ESC twice
- Clarified Eight Winds description
- Added missing description for Oghmi's special ability
- Bug fix: game sometimes (rarely) crashes when a mob received elemental damage (e.g. fire, lightning or cold damage)
- Bug fix: enemies with Steal Spell ability target invisible heroes
Patch 1.0.17 (17 May 2019)
- A new build with bug fixes and balancing tweaks. Thanks to all for the feedback!
Changes:
- Show a friendlier message in case there are no audio devices enabled in Windows
- Locked doors which should be locked in Deathtrap Dungeon and The Dark Ritual
- Balancing tweaks to Willow Flute
- Balanced spellbooks
- Added missing range to the description of Regenerate
- Bug fix: Dodge ability's Counter-attack powers deals incorrect damage
- Bug fix: it's possible to melee attack through portcullises in The Oak Shield's Demand under certain conditions
- Bug fix: game crashes when Stirling uses a potion on himself
- Bug fix: game crashes with "render.lua:0: material not defined: default" error sometimes when a mob has multiple conditions
- Bug fix: game crashes in The Void in certain conditions
- Bug fix: In The Young Usurper the explosives will go off even after they have been disabled
- Bug fix: the health of Darkness Orbs in Ritual of the Moon is inconsistent after restarting the mission
- Bug fix: game crashes when a Shido commits suicide by whilwinding an exploding barrel
- Bug fix: shortcut for tactical mode does not work while an ability dialog is displayed
- Bug fix: "Unused Action Point Warning" and "Confirm Friendly Fire" options don't work
- Bug fix: fixed warning "undefined animation 'stand_up' for object 'xxx'" when using focused revive
- Bug fix: fixed "can't invert a singular matrix" error, which can occur in The Shido in Trouble in certain conditions
Patch 1.0.15 (16 May 2019)
- Addressed issue with NvAPI_D3D11_SetDepthBoundsTest failing (please report if you still encounter this!)
- Added option for disabling screen edge scrolling (default off)
- Bug fix: game crashes with error "Could not get path for user document folder" if the Documents folder does not exist
- Bug fix: scrolling the view with arrow key cancels targetting mode
- Bug fix: game crashes in The Dark Ritual in certain conditions when Pocket Watch is used
- Bug fix: crash when Frost Hammer's Ice ability is used on an unoccupied square
- Bug fix: Magebane's AI gets stuck in The Young Usurper and other missions