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Release Notes for Dome Keeper

1.9.5 (2024-02-09)

LUNAR NEW YEAR UPDATE


1.9.4 (2024-02-07)

LUNAR NEW YEAR UPDATE


1.9.1 (2023-12-19)


1.9.0 (2023-11-06)

V3.0.3 LIVE NOW! Hey, Keepers! The latest update, which includes the Double Dome Update, is now live! SO make sure to update your game. Once updated, your game version number should be 3.0.3.

The Artillery Dome wields the greatest fire power of any dome to date, and is sure to make short work of any monster when used right. It comes equipped with a mortar firing high explosive shells as well as a fast firing anti air machine gun.

The Tesla Dome is nothing short of electrifying, literally, and it is the only dome that allows you to aim freely in both dimensions. With this dome you can place Electro Orbs around your dome for defense and zap those monsters before they even reach your dome.

Did you ever wish that you could use Dome Hardening on the Sword Dome instead of the Laser dome? With Dome Supplements, you can! We’ve removed some of the dome upgrades from the Tech Tree, and replaced them with “Supplements” which are additional upgrades that can go into already existing upgrade tracks for your dome. You find these supplements by uncovering a new chamber containing a power core, similar to how you would find gadgets.

Oh and another thing: if you’ve changed your dome ability control key bindings you might find that they have reverted back to the default after updating. Since we added the Artillery Dome we needed to make room for the secondary fire ability in the keybindings, and if the keybindings have been changed from the default that could cause a conflict.

Read the full changelog below!

CHANGELOG New Content Domes

Gadgets

Balance

General fixes and improvements

Localisation


1.8.4 (2023-08-23)

Hello, Keepers!

Thank you for your reports around some issues with worlds in palettes. We have two bugs fixed with this patch that could cause you to play the same world over and over again, and also let you play worlds you didn't unlock yet. Please let us know if you see any other issues like that.

Changelog V.2.6.3


1.8.3 (2023-08-01)

Changelog V2.6.2


1.4.1 (2023-01-19)


1.4.0 (2023-01-09)

toned down the stag 1000hp -> 800hp

10 dmg air projectile -> 8 dmg air projectile

100 dmg ground projectile -> 80 dmg ground projectile

toned down the scarab 1200hp -> 1000hp

40 dmg -> 25 dmg

only goes invincible once

increased sword dome health by 25%

reworked the Javelin. The sword now reappears immediately after shooting, and you are never blocked from moving the pad after shooting. The tradeoff is you can no longer control the Javelin in flight. To keep the timing, the charging does take slightly longer. To improve feedback on charging being finished, it no longer charges linearly and ends with a sound and animation.

buffed sword fast stab damage across all upgrades

fixed orchard shield not actually protecting from stag and scarab projectiles

orchard shield now also blocks worm rocks

tree seed won't grow on indestructible tiles anymore

halved the cost increase of buying lift orbs repeatably

fixed gadget duplication exploit via saving and reloading in the right moment

fixed crash when switching between some audio devices

fixed rare crash when reloading save and the squidley cave has been found

fixed stag and scarab projectiles not getting reflected by sword dome

increased damage and size of explosion of projectiles that got reflected by sword dome

fixed scarab getting stuck outside of screen

improved the timing of the scarab losing its arms

fixed stun laser sometimes not targeting stag

fixed stun laser sometimes wobbling in place instead of targeting an enemy


1.3.1 (2022-12-16)


1.2.1 (2022-12-02)


1.1.1 (2022-11-28)