Hotfix to Beta 2.0.1 (10 April 2024)
Fixes:
- Fixed an issue with activating a hotkey for an ability while also dragging its icon off the actionbar - thanks Chroma!
- Fixed a needle in a haystack trap misplacement - thanks Chroma!
- Fixed an issue with Vendorbots not scaling their current health to a new maximum on deeper floors - thanks Chroma!
- Fixed a typo in the Pulsing Podling description - thanks Chroma!
- Fixed an issue with perked Void Psyker Shell making you immune at 0 Void Energy - thanks Chroma!
- Fixed issues with the outro dialogue of the Production floor boss fight - thanks Chroma!
- Fixed an issue with thrown abilities that scatter (Soldier Frag Out!, etc) causing a softlock of the turn when bouncing off of single tile areas, such as the Chem Labs goop pool rooms - thanks Noodles!
Changes:
- Thought Leader’s Persuasive Pummeling now removes debuffs from a target that has been converted.
Beta 2.0 (8 April 2024)
Happy Eclipse Day for those who celebrate!
Small update to Beta 2.0:
Changes:
- Added support for Steam stats and achievements - these will go live with launch!
- Added support for Lore drops - these will go live with launch!
- Added secret stuff - this will go live with launch!
- Some doors are now unbreakable. Bashing will still unlock them, but they will continue to function afterwards.
Fixes:
- Fixed an issue with enemies making attacks on the player when the player is in the process of breaking Line of Sight - no more enemies shooting as you dodge behind a wall!
- Fixed Mindflayer becoming invisible when equipped - thanks Will!
- Fixed an issue with the Feedback tool being locked when the option for Enable Permanent Freelook was active - thanks Will!!
- Fixed issue with some mob corpses becoming stuck in an idle pose - thanks Will!!!
- Fixed an issue with doors that were closed by events, bosses, etc would force Psykonics users with Telekinesis to spend Stamina.
- Fixed an issue where minions / player friendly mobs would leash to the player when still in the same room.
- Fixed an issue where certain destructible chairs would shrink when damaged. They now grow 200% larger.
StarCrawlera Alpha for GOG has arrived!
Latest Patch : Alpha 1.03
Bug fixes, Bullet Farmer & Elementalist are here. Let’s go!
The focus for this patch is Bugs & Stability of new content and changes.
NEW!
- Added Bullet Farmer skill tree to Muscle archetype and Warmachine preset
- Added Elementalist skill tree to Intellect archetype and Mindhacker preset
Key Fixes
- Fixed an issue with player created hazards (mines / fires / etc) persisting between games and causing subsequent save corruption & loading bugs
- Fixed an issue with obstacles blocking a space (chairs / desks / etc) not properly unblocking the space when destroyed
- Fixed an issue with player using stairs and arriving on next floor inside of a mob (very awkward for both characters)
- Fixed an issue where swapping places with a pet could cause it to occupy the same space as the player. Pets may still sometimes occupy the same space as another pet.
- Fixed an issue where applying a Confuse effect to a Charmed character (Hacker Hack / Scramble / etc) could cause a softlock waiting for ability resolution
Minor Fixes
- Fixed Flashlight and Camera recenter hotkeys triggering during Feedback
- Fixed Mk II ammo drops incorrectly displaying names and stats of basic ammo types - this change will not retroactively affect saves
- Fixed an issue that could cause tooltips for items with long names to wrap incorrectly
- Fixed an issue with event text that could cause it to appear compressed
- Fixed an issue with some destruction particles (glass shards / plants / etc) persisting and resimulating when their room is hidden / revealed
- Fixed map variants for Security floor that allowed locked doors / enemies in the 1st room after the lobby
- Fixed an issue with some shelves on Security floor that would not trigger attached destructibles (coffee mugs / etc)
- Reduced particle density on toxic gas hazards so you can breathe easier
- Fixed minor decorative glitches in some rooms (Freezers / bathrooms / etc)
Known Issues
- Broken Vendorbot may fail to spawn on Offices floor.
- Quest icons on map do not persist after loading a save.
- Melee guards sometimes enter combat without drawing their weapons.
- UI scaling truncates preset classes on the character creation screen.
- Camera traps may appear to be in range for disarming when they are not actually.
- Enemies occupying teleporters may appear invisible while standing on the teleporter.
- Pets catching up to player may teleport into occupied spaces.
Coming Next
- Xenobiologist skill tree
- Skill Tree Improvements : key skill previews in character creation, ability changes, new abilities
Coming Soon (in no particular order)
- Weapon loadouts : define sets of mainhand & offhand weapons to swap with 1 action
- Force attack : smash objects or force an attack against a passive character
- Inventory sorting : sort items at the press of a button
- Always Item Compare : automatically items against equipped slots
As always, thank you for your support!
- Thunderflux & Juggernaut Games