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Release Notes for Forgive Me Father

Update 1.4.4.19 (December 14th, 2022)


Update 1.4.3 (August 9th, 2022)

Enemies
Levels
General Tweaks and Fixes

Update 1.3.6 (June 23rd, 2022)

New Features
Enemies
Weapons
Skills
Levels
General Tweaks and Fixes

Update 1.2.3 (May 26th, 2022)

New Features
General Balancing
Enemies
Weapons
Skills
Levels
General Tweaks and Fixes

Update 1.1.2 (April 21st, 2022)

Balancing
Levels
Weapons
Enemy Tweaks and Fixes
General Fixes
New Features

Update 1.0 (7 April 2022)

Greetings cultists, The day of joyous madness and exquisite suffering has come, for everyone can now step into the fully realized world blessed by the insanity of the Old Ones! Feast your eyes on the brand new trailer and accept our invitation to explore the now complete story of Forgive Me Father - filled with unending hordes of nightmarish enemies for you to unleash your bloodlust upon!

Compared to the Early Access version, the full release brings another playable character (the Journalist), increases the total number of levels from 17 to 25, 3 new bossfights and 3 new Endless mode arenas, a new weapon and 8 new weapon upgrades, new skill upgrades, animated cutscenes showing the full story of the protagonists, and more!

All this could never be achieved without the help of our amazing community, and we would like to thank each and every one of you who played the game in Early Access, and especially those who took the time and shared their feedback by writing a review.

The journey of Forgive Me Father is not over yet - we are here to fix any bugs that may yet be discovered, and make improvements to the game wherever we can. So please, stay awesome and keep that feedback coming in, we really, sincerely, appreciate it.

Now go kill some monsters already!

Ph'nglui mglw'nafh Cthulhu R'lyeh wgah'nagl fhtagn.


Update 0.0.3.34 (16 December 2021)

New Features:

Bug Fixes and General Tweaks


Update FMF 0.0.2

New Features:

Based on community feedback we added an input buffer for weapon switching that allows the player to queue up a gun switch while animation is still playing. The switch will happen automatically after the animation is finished. New knife sounds

Bug Fixes and General Tweaks:

Slightly increased knife melee range (This increase is relatively minor, but should make non-thrown knives a bit more lenient. It just means you don’t have to hug your foes in order to stab them and you should hit them more often while on the run.)