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Release Notes for The Stone of Madness

1.0.3 hotfix (17 October 2025)

Unity vulnerability fix


Patch 1.0.3 (24 April 2025)

Greetings, esteemed guests of this humble monastery.

Since the game came out, we have been following your feedback and comments, and identifying the points where we could improve our game. Patch 1.0.3 for The Stone of Madness includes a lot of those small changes, as well as updates to a few features added in our last patch, along with tons of fixes, polish,quality of life changes, and a full text review. We've also made some important changes to how the Sanity system works, as we felt difficulty was focused too much on the early stages of the campaign, and wanted to achieve a smoother balance during the whole playthrough.

Summary

Big changes

Keybinding and Control Remapping

We had to lock a few keyboard keys out of the input remapping options, in order to deploy the feature for patch 1.0.2. We are happy to announce the following keys are now available for remapping!

U - Character menu I - Inventory menu P - Codex menu K - Revelations menu J - Journal R - Skill Selector M - Monastery map Direction Arrows - Vision cone selection

New spell slot for Agnes

We realized Agnes was too limited in her usage of magic, especially when trying to cast interesting spell combinations while possessing a Gargoyle. In order to address this, we decided to increase her spell limit to 4. The new slot will start empty, and can be customized after unlocking a fourth skill in her Revelations menu.

Sanity and Madness

The Night Actions available during Night Phase allow our players to keep the group sane even after through the obstacles they face during the day. We realized that Sanity made things a bit difficult at the beginning, but was easily contained once the party was completed, and players got the hang of how Night Actions work. In order to improve the difficulty curve, we have tweaked the sanity cost per day and the way it changes during the campaigns. In this way, the cost will not be as important at the beginning, but will increase as players progress through the story. The text shown at the end of each day will change accordingly to reflect this!

We have also increased the cost when playing in the Despair Mode difficulty setting. This mode now requires an expert managing of the team resources to keep the group sane, and is perfect for those that completed the game already and want to tackle the Madness lurking in the monastery head on.

New stuff!

Polishing & balance

NPC and objects

Other

Character Skills' changes

Items

UI and dialog changes

General

Cloister

The Cells

Laundry

Gate of St. Jerome

Wine Cellar

Refectorium

Inquisitor's office

Inmate Courtyards

Hall of Paintings

Library

Bug Fixes

Crashes & Freezes

Gameplay Logic & Progression

Visual & Camera Issues

UI & HUD

Controls & Input

Sound & Feedback

Phew! That was quite a lot of madness to ford through, but we somehow managed! Some of our team members might or might not be wearing bread buns as hats after this many words, but we love them anyway. As always, we're immensely grateful for your constant support and your valuable feedback. Join the community on Discord if you want to reach us!

The Game Kitchen Development Team


Patch 1.0.2 (28 March 2025)

Greetings, esteemed guests of this humble monastery.

After many hours of silent toiling, the second patch for The Stone of Madness is finally here. This is a hefty update that not only addresses a large number of existing issues, but also adds whole new systems and features that, we think, greatly improve the experience. Some of these have been long requested by the community, and we are deeply grateful to your support on making this game better than ever was.

As before, here is the TL;DR; version of what you can expect on this patch:

Summary

And here is the extended cut:

New features

Keybinding and Control Remapping! It's important to state up front that the ability to re-map key binds has taken a good amount of time due to how deeply rooted the system is integrated in The Stone of Madness. As such, this update is to be considered our first pass of allowing players to rebind their key mappings. There will be certain keys that cannot be re-mapped at this time (see below), but we are looking at ways to allow these keys to be re-bindable in a future update.

As always, your feedback is greatly welcomed and encouraged, in particular on the subject of key mapping. We've created a thread where you can share your feedback, comments, and/or concerns regarding this subject. We'll be watching closely and will provide another update once we've sufficiently reviewed everyone's feedback and the options available to us to adjust.

Keys currently unavailable to be re-mapped: U - Character menu I - Inventory menu P - Codex menu. K - Revelations menu. J - Journal. R - Skill Selector. M - Monastery map. Direction Arrows - Vision cone selection.

Keybind Feedback Thread

Balance changes

Gameplay Adjustments

Character & Skills Balance

Economy & Items

World & Interaction

Bug Fixing

You are still here? I’m glad to see that long lists of bugs and features are not enough to put a dent on your sanity. As always, we couldn’t have made this without your feedback and support, so thank you very, very much. Join the community on Discord to keep yourself updated about what’s to come, and enjoy your stay. But remember to be back in your cell before curfew starts.

The Game Kitchen Development Team


Patch 1.0.1 (11 February 2025)

Greetings, esteemed guests of this humble monastery.

The first patch for The Stone of Madness has arrived! For reasons that are most surely clear to all our guests, we have deemed it worthy to be called The First Patch. We have read all comments out there and collated all the feedback that you so graciously provided. But still, this is merely the First Patch. As such, we have focused this update on addressing only the most urgent matters, and only those that could be adequately fixed in a timely fashion. This is the way we can ensure that everyone can properly drown in the madness that seeps within the old walls of our monastery… as it was ever intended.

This means that, as we covered in the last announcement, there are some features that you won’t find in this patch, such as a key binding menu. But don’t fret, as those will be added shortly in the next patch, once we properly test them and can think of a worthy name for said update.

With that said, here is the TL;DR; version of what you can expect on this patch:

Summary

And here is the extended cut:

New Features

Balance changes

Fixes

To those who made it this far down without despairing or unlocking a latent trauma: we salute you. And to all of you, we thank you for your patience and continuous support. It is only thanks to your feedback that so many issues could be fixed in such a short amount of time. Please be sure to join the community on Discord, and do leave us your comments about the game. Panecillo loves reading those.

We hope you continue your stay in this monastery. The beds are not the best, but they will grow on you. Maybe literally.

The Game Kitchen Development Team