Release Notes for Bad North: Jotunn Edition
Jotunn Edition Update (24 July 2019)
Features & Changes
- 4 new items
- Hero Traits
- See the enemy types you will face before playing a level
- Shared gold
- Checkpoints
- Replayable Levels
- Very Hard difficulty
- Choose the look and loadout of your starting commanders
- Unlock Items and Traits for your starting commanders
- Track your unlocks in the new Codex
- Replaced the red shielded vikings with a new enemy type
- Units are more effective at retreating from enemies on command
- Units (including shielded enemies) can be knocked off of ships
- Rebalanced all attacks that launch units
- Delete your old Save Games
- Commander stats
Update 1.07 (23 January 2019)
Bug Fixes
- Fix for Game crashing on Windows systems with Citrix, or other virtual display drivers
- Fix for reduced total campaign gold (introduced by 1.06)
- Fix for viking brute archers having too much stun damage (introduced in 1.06)
- Fix for Game Over being triggered if the final level is the only level left
- Fix for blurry fatigue icon in loadout screen
- Fix for gamepad movement pointer disappearing if rapidly reselecting units
- Fix for certain enemies occasionally teleporting off of their ships when disembarking
Update 1.06 (31 December 2018)
Balance
- Plunge can now drop from a height of 2 at upgrade level 1 and 2
- Slight buff to archers
- Replenish can begin before all units make it to the house, if some are delayed
- Fixes progression blocker if commander is stunlocked
- Early game enemy types appear a little sooner
Features
- Easy Difficulty mode
- Keyboard remapping
- Gamepad layout cheatsheets
- Loadout / Deployment order is retained from turn to turn
- Game will detect if you trap yourself on the campaign map and trigger a game over
Performance
- Improved Island Generation so failures are less likely
- Should reduce the chance of having islands stuck under the fog
- Improved some framerate spikes due to garbage collection
Bug Fixes
- Possible fix for game sometimes hanging at start
- Fix for archers sometimes shooting through cave walls
- Fixed issues where units would occasionally stick on each other (introduced in 1.04)
- Fix for potential progression blocker if some soldiers made it into a house but the commander gets stunlocked on their way there
- Fix for squads occasionally forgetting to follow their commander back out of a house
- Improved handling of corrupted campaign save files
- Fix for units being invisible on some Mac Graphics APIs
- Fix for commander flags getting stuck on houses
- Cycling through squads will show godrays, indicating the selected squad
- Experimental touch mode on PC will correctly show pause buttons on-screen
- Fleeing archers will be able to shoot from the ship before their commander arrives
- Fix for the squad destination marker sometimes becoming invisible
- On PC, the game will remain visible when you tab out of it
Polish
- Miscellaneous UI polish
- Squads will now exit the house and pretend they were helping, if they were replenishing when the battle was won
- Corpses get highlighted like grass
- Flee will popup an icon once the ship is considered fully fled (50% to the fog)
- Better highlighting of right click to move on PC
- Sparklier snow
Update 1.05.1 (4 December 2018)
- Corrupted user save and user settings files will be handled and reported
- Fix for agents not rendering correctly on certain Macs
- Added Command line param: NoAutoPause - The game will no longer pause when tabbed out
- Added Command line param: NoAlienFX - Disables AlienFX lighting.
- [EXPERIMENTAL] Added Command line param: TouchCursor - Emulates touch controls for Windows & Mac