Fixes and changes
- Fixed objects originally from a closed department but now in a removed room not allowed to be deleted and stuck highlighted in green
- Fixed paramedics from black ambulance stealing hospital stretchers if there is no room to spawn one next to the ambulance, typically if the hospital wall goes all the way to the side of the road
- Hotfixed a couple of cases of patients stuck in wrong hospitalization state
- Hotfixed a patient stuck waiting for a deleted stretcher
- Hotfixed moving stretchers at a random position still assigned to an idle paramedic who left ages ago
- Hotfixed one case of doctors rounds script stuck because of deleted equipment
- Hotfixed a hotfix of abandoned stretchers could in some cases reset the black ambulance on save/load
- Fixed patients with symptoms that require life support not automatically transferred from neurology to the ICU
- Fixed parts of the X-Ray machine refunded twice when deleting it
- Fixed possible entity ID conflicts sometimes causing random errors after a few hundreds of ingame days, added checks for wrong entities in entity pointers
- Fixed the game starting up with no textures if it was installed to a folder with certain special characters in the path
- Fixed prefab rooms connecting to random similar rooms when playing with rotated camera
- Fixed a few typos in English texts reported by George Chrishams
- Fixed switching employees to radiology was resetting supervisor of all employees at the department
- Fixed parts of the X-Ray machine refunded twice when deleting it
- Hotfixed a rare error related to employees stuck with a deleted room as their workspace
- Hotfixed a rare case of nurses stuck moving a removed stretcher
- Allowed saved games to be loaded even after removing insurance mods, patients from removed insurance companies will get switched to uninsured
- Fixed broken description ID of 'closed angle' in most languages causing wrong text to appear
- Fixed a couple of typos in En and Cz texts
- Added more info to log in case of procedures throwing exceptions
Hi everybody, while we're fine-tuning the upcoming Traumatology DLC, we're still working on fixes and improvements, so here's the latest collection.
Big thanks especially for the new and improved community translations!
Fixed pharmacists incorrectly called pharmacologists :)
Fixed neurology not available to be selected for technologists
Fixing characters preferring indoor paths even when coming from the outside
Fixed satisfaction modifiers like exposed to weather not reset for night shift staff
Fixed room access rights not always correctly applied when selecting objects
Fixed unplugged delete prefab button
Fixed extending of rooms not allowed for rooms with overall limit like service office
Fixed unnecessary undo snapshot created every frame when placing prefabs causing extra allocations causing stuttering
Fixed ambulance parking showing red area when dragging foundations on floors above it
Fixed drawing a room over a part of another room stealing all objects for the active department
Fixed new colored floor lines not connecting to existing ones after load
Fixed cost in one of the parts of angiography machine causing double refund
Fixed only one visitors lounge used at each department
Fixed dead patients still getting negative satisfaction modifiers when sent away
Fixed dead patients shown forever in untreated patients table
Fixed characters stuck/not going to common room when their room is destroyed
Fixed level up message about janitors mentioning first specialization while it's not added (there's no skill to be selected without hospital services dlc)
Fixed popup about no workspace not correctly popping up since undo was introduced
Fixed supervisor not updating when switching character department, updated janitor chief selection
Fixed rounding errors causing 1% skill lower level shown for characters after training
Fixed three locked tiles left behind after moving parking
Fixed one wrong animation set in the sequence for MIEP
Fixed workshop scenarios disappearing after loading a game, returning to main menu and reopening new game dialog
Fixed only one special procedures unit at internal medicine used, the first one was always selected regardless of whether it was free
Fixed free technologists at radiology not selected for a patient if technologists at their department exist but are busy or only at another shift
Fixed janitors getting their workspace reset when leaving a closed department
Fixed tables ending out of bounds and displaying incorrect data when switching for example to a different department after scrolling down
Fixed patients that still have critical symptoms considered treated if the diagnosis has been treated
Fixed planned surgeries at ICU blocking night shift staff at a department that can't perform surgeries over night
Fixed waiting rooms with more invalidity flags allowed to be selected as closest valid room to a unit, for example when both inaccessible and not on foundations
Fixed overflowing text in some languages in popups
Fixed an error when deleting giftshop with visitors still coming in
Fixed office chairs allowed to be used as sofas
Fixed positioning of a couple of decorative objects when placed on another objects
Hotfixed beds left reserved by dead patients (seen once)
Fixed bacteremia in campylobacteriosis - added exm and trt
Fixed wrong lab test assigned to Campylobacteriosis
Added general surgery spec & room tag for trt_bronchodilators
Removed home treatment from asbestosis diagnosis
Fixed wrong tag preventing trauma center from giving leg casts
Removed treatment for hemoptysis (was nsaids), also removed nsaids from respective sequences
Allowed urgent blood analysis at radiology cardio unit
Fixed symptom stiffness in the neck - added neurology spec to prescribe list - it will be prescribed at neurology and executed at orthopaedy
Set pulmonary hypertension due blood clots to require hospitalization
Fixed a few typos in English texts
Updated minimum number of nurses in nurses station description
Updated character state description for dead patients (removed Dead, dead)
Changed tutorial texts for character card to mention 8 last selected characters instead of 6
Fixed size in waiting room prefab description
Updated description for pleural effusion symptom
Fixed non-localized level label in hiring card
Disabled replacing special characters by underscores in naming panels in character card